An American PDW that fires .45 ACP at a blisteringly high rate of fire. Very lightweight. Poor accuracy while aimed, with stable hip-fire characteristics.
–In-game description
MAC10 angled
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 23
Damage 36 → 19
Range 20 max → 70 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 150
Fire Modes Auto & Semi
Rate of Fire 1090 RPM

TTK (Time to Kill) 0.05 s
Head & Body Multiplier
per bullet/pellet
Max (20 studs) Min (70 studs)
(x1.40) Head 50.4 26.6
(x1.00) Torso 36 19
(x1) Arms and Legs 36 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 36 -> 17.1 20 max -> 70 min
R2 Suppressor 34.2 -> 18.05 19 max -> 66.5 min
PBS-1 Suppressor 34.2 -> 18.05 19 max -> 66.5 min
PBS-4 Suppressor 34.2 -> 18.05 19 max -> 66.5 min
Sionics Suppressor 30.6 -> 19 16 max -> 63 min
Suppressor 32.4 -> 19 18 max -> 70 min
Armor Piercing 36 -> 15.83333 0 max -> 70 min
Hollow Point 43.2 -> 22.8 20 max -> 70 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 21
Weapon Recoil Damping 0.75


Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.31, 0.40, 7.19)
Max Recoil Displacement (0.30, 0.50, 8.80)
Min Recoil Rotation (1.50, 1.00, -0.31)
Max Recoil Rotation (2.70, 2.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.80


Min Camera Kick (1.10, -0.50, -0.31)
Max Camera Kick (2.09, 0.30, 0.30)
Min Recoil Displacement (-0.11, 1.60, 4.19)
Weapon Shot Displacement (0.10, 2.90, 5.80)
Min Recoil Rotation (1.39, 0.10, -0.50)
Max Recoil Rotation (3.50, 0.40, 0.50)
Sight Magnification 1.8x


Reload Time 2.4 seconds
Empty Reload Time 3.2 seconds
Equip Speed 16
Aiming Speed 18
Crosshair Size 25
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 15 stud/s
Aiming Walk Speed 11.2 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills
Sionics Suppressor 2500 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Laser 20 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The MAC10 is an American Personal Defense Weapon. It is unlocked at rank 23, or it can be purchased with credits.


The MAC-10 (Military Armament Corporation Model 10), officially designated as the M-10, is a compact, blowback-operated machine pistol developed by Gordon B. Ingram in 1964 and manufactured by Military Armament Corporation from 1970-1973. It is chambered in the 9x19mm Parabellum or the .45 ACP. A smaller variant called the MAC-11 is chambered in .380 ACP or 9×17mm.

A proprietary two-stage suppressor was created for this weapon, made by Sionics. It significantly reduces the noise and makes the weapon easier to control. However, the weapon is also harder to conceal as a result.[1]

The weapon's construction mainly consists of stamped steel. The weapon also features a telescoping bolt, similar to the Israeli Uzi, which allows the weapon to be more compact than older submachine guns. In order to reduce costs, the weapon uses the same 30-round box magazine as the M3A1.


General Information

The MAC10 possess a high rate of fire (RoF) of 1090 RPM, just above the Colt SMG 635's 1000 RPM. Much like the Colt SMG it has a three-shot kill (3SK) up close and a 6SK with minimum damage. Its maximum damage value is the second highest out of all the PDWs, being able to achieve a 2SK to the head, like the UMP45. When combined with the high RoF, the time to kill (TTK) for the MAC10 up close is extremely low, the lowest of any automatic weapon in-game. 

However, even at a short range, the MAC10 will suffer a lot more than most PDWs. Its low minimum damage of 19 already makes long range engagements difficult, but this is exacerbated by its range. Its maximum damage is only dealt out until 20 studs, being very poor for its class. It has one of the shortest effective ranges in-game. 

The higher recoil of the MAC10 hampers its performance while aiming down sights (ADS) and subsequently its usage beyond very close range. The good hipfire stability makes up for this however, as the MAC10 is geared towards close quarters, so hipfiring is a viable alternative to ADS. 

The MAC10 also sports an alternative aiming mode. Pressing the alternate aim button will rotate the weapon 45 degrees when ADS. This makes aiming less accurate without the aid from a laser, but this mode has less visual recoil, which is useful in some situations. It acts as a balance between hipfire and full ADS, the spread being somewhere in the middle of the two.

Usage & Tactics

The MAC10 performs similarly to the Colt SMG and Kriss Vector, being more close-quarters-combat (CQC) oriented. Its range and recoil limit its ability to perform outside of short range as the low minimum damage, and high recoil severely hinders its usage beyond CQC.

Due to the high RoF, the MAC10 has a high rate of ammunition consumption, which means reloads are often frequent. This is somewhat compensated for by the MAC10's above-average reserve ammunition amount, at 150 rounds, the highest within the PDW category, tied with the P90 and the Vector.

Flanking is an ideal strategy for the MAC10, as the weapon performs worse when compared to other guns in mid-range fights, including PDWs such as the UMP45. At a close range, the 2SK to the head is what separates it from any other PDWs, as it allows the weapon to outperform the Vector or the TEC-9, so staying close to the enemy is key to using the MAC10 effectively. Staying in close range fights also limits recoil being a factor.

The good hipfiring ability of the weapon highlights its intended usage in close quarters. When hipfiring, the user will be rarely engaging beyond close his range. Not having to aim in close quarters can be the difference between a kill or death, as ADS can take up precious reaction time.

The Laser attachment—or alternatively, the Green Laser—is highly recommended for the MAC10. Due to the high recoil and poor range capabilities, either laser attachments are helpful, both when aiming normally and in its alternative mode. It gives a better indication of where shots land, making mid-range encounters much easier.

The alternative aiming mode is good for mid-range combat if the user equips any laser onto this gun, as the user will avoid the visual recoil when aiming normally while still being able to hit accurately using the laser they have equipped in lieu of an optic. 


Overall, the MAC10 is perfect for players who perfer to travel fast and light. Even more close quarters oriented than the Vector or even Colt SMG 635, with the ability to be able to achieve a 2SK to the head, a feat only able to be achieved by one other PDW, the UMP 45, which has a higher TTK. In short, it is a dedicated close range shredder, with a lack of power beyond this range. 

Pros & Cons


  • Very high RoF.
  • High damage.
  • High movement speed.
  • Alternate aiming mode—less visual recoil and better peripheral vision.
  • Fastest TTK in the game.
  • High ammunition reserve.
  • Minor penalty for using suppressors.


  • Very short 2SK range.
  • Obstructive iron sights.
  • Poor recoil handling.


  • In the 4.14.0 update, the MAC10 has its own retractable wire stock, reducing vertical recoil, which you can unlock at 450 kills or buy with credits.
  • MAC10 currently has the fastest TTK in the game, surpassing FAL Para Shorty and TEC-9.
  • There was a grip strap created for the MAC10 in real life in response to complaints about the MAC10 lacking a place for the supporting hand. While the model in-game has the sling adapter for such strap, it lacks the strap in-game, with the character handling it as if it were a pistol.
    • In-game, the supporting hand is shown grabbing the wrist.
    • The sling adapter itself is located on the gun barrel, where the body meets the start of the barrel.
  • When it was first added, the MAC10 was originally chambered in 9x19mm.
    • It had lower damage overall, with a maximum damage of 24 - making it a 5SK in close quarters - and had a minimum damage of 14; an 8SK at long range. It also had a higher fire rate of 1250 RPM, as well as still having an empty reload even though it can't load an extra round in the chamber (which was more than likely developer oversight.)
    • The decision to chamber the MAC10 in .45 ACP was made late in its testing and development cycle.
  • Many issues are visible with the MAC10 when it comes to animations and function:
    • The reload animation is wrong. In real life, when the action is cocked, it stays back until the trigger is pulled. The action in game goes back and then forward, acting like a closed bolt weapon. This is incorrect as the MAC-10 is an open bolt weapon, like the Colt LMG and the M60. This has been fixed in the (4.14.0?) update.
    • The MAC10 would be incapable of reloading safely unless the magazine was empty. This is because of how the MAC10's internals work. Reloading with a bullet ready to be chambered would chamber and fire the bullet.
    • Attaching an Angled Grip onto the MAC10 will make the grip clip into the trigger.
    • Mounting an optic on this gun obstructs the bolt, but it still functions normally.
      • Normally, an optic would either have to be mounted higher on a specially designed rail, or the bolt adapted to work with lower height rails. This has been fixed in the (4.14.0?) update.
  • The alternative aiming mode of the MAC10 is commonly referred to as "aiming like a gangster", referring to how gangsters hold weapons when shooting, typically seen in drive-by shootings.
    • The MAC10 is commonly seen in media as the weapon of choice for gang members alongside the TEC-9 for performing drive-by shootings.
    • This alternative aim is also used by the M9, G17 and G18.
  • Mounting a VCOG 6x Scope on the MAC10 brings its rotational recoil all the way down to zero.
  • Before v.3.0.0, the third person model of the MAC10 was the MP5K.
  • In real life, the MAC10 is classified as a machine pistol.
  • The MAC10's reload sound is similar to the reload sound of the Mini-Uzi in Call of Duty: Modern Warfare 2.[2]
  • The MAC10 is unlocked alongside the Trench Mace at rank 23.
  • In part two of the New Steel update (v3.12.0), the Sionics Suppressor was added to the MAC10 as an exclusive attachment. It used to be the hardest attachment to unlock at 2500 kills until the April Fools update.
  • The MAC10 did see limited service during the Vietnam War by US Navy SEALs.


  2. somehulabaloo, CoD: Modern Warfare 2 Reload Animations
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

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Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

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Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


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Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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