MG36 angled
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 33
Damage 30 → 23
Range 70 max → 100 min


Hip Accuracy


Sight Accuracy


Magazine Size 100, 101 with round in chamber
Ammo Reserve 200
Fire Modes Auto & Semi
Rate of Fire 750 RPM

TTK (Time to Kill) 0.16 s
Head & Body Multiplier
per bullet/pellet
Max (70 studs) Min (100 studs)
(x1.4) Head 42 32.2
(x1.1) Torso 33 25.3
(x1) Arms and Legs 30 23
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 20.7 70 max -> 90 min
R2 Suppressor 28.5 -> 21.85 66.5 max -> 95 min
PBS-1 Suppressor 28.5 -> 21.85 66.5 max -> 95 min
PBS-4 Suppressor 28.5 -> 21.85 66.5 max -> 95 min
Suppressor 27 -> 23 63 max -> 100 min
Armor Piercing 30 -> 19.16667 0 max -> 100 min
Hollow Point 25 → 27.6 70 max → 100 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.9


Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 18
Weapon Recovery Speed 23
Weapon Recoil Damping 0.8


Min Camera Kick (2.29, -0.61, -0.50)
Max Camera Kick (2.90, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.21, 0.30, -0.31)
Max Recoil Rotation (2.29, 2.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.70


Min Camera Kick (1.20, -0.61, -1.00)
Max Camera Kick (1.70, 0.60, 1.00)
Min Recoil Displacement (-0.11, 0.69, 5.69)
Weapon Shot Displacement (0.10, 0.80, 7.80)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 2.3x


Reload Time 4 seconds
Empty Reload Time 5 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 12 stud/s
Aiming Walk Speed 9.0 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The MG36 is a German Light Machine Gun variant of the G36 Assault Rifle. It is unlocked at rank 33, or it can be purchased with credits.


The MG36 (German: MG—Maschinengewehr "machine gun") is a squad automatic weapon version of the G36, equipped with a heavier barrel for increased heat and cook-off resistance, and a large 100 round Beta-C dual drum magazine for suppressive capabilities.

Like with its assault rifle counter-part, this weapon has had an export edition, the MG36E. However, the MG36 and MG36E are no longer offered by Heckler and Koch due to the development of the MG4 and MG5 (previously known as the HK MG121) series.[1] Because of this, MG36s are now quite rare.

However H&K does offer Heavy barrel upper receivers and 100 round Beta-C drum mags for easy conversion of a normal G36 to an de facto MG36 when military contractors request them.


General Information 

In-game, the MG36 performs quite similar to the G36 and the G36C. It has low aiming and hip stability and its damage is on the lower side for LMGs, with a four-shot kill (4SK) at its maximum damage, increasing to a 5SK with minimum damage. However, this weapon has a high rate of fire (RoF) and better mobility compared to other LMGs in-game. The reload time is quite fast for a high capacity weapon. Unlike the M60, the MG36 can switch between full-auto and semi-auto. The MG36, like the other G36 variants, has low to moderate recoil per shot but fires fast enough to kick up very quickly. This weapon's forte is at medium range, but it can handle quite well at longer ranges like the other LMGs given attachments are put on it. The MG36 can pick up ammunition from other 5.56x45mm NATO weapons.

A notable feature of the MG36 and all LMGs is that it has an alternate aiming mode, where it zooms in more than hipfire and changes recoil to ADS recoil, but the user does not truly ADS and look through the gun's optics. It looks like the user is hip firing but with more zoom than normal. 

Usage & Tactics

The MG36 is not particularly hard hitting, and its role on the battlefield is, more or less, to accurately spray down hostiles while they’re preoccupied with things such as objectives or separate firefights. The lack of a suppression effect means hostiles are going to be more comfortable coming into the open and not staying behind cover, which might be either positive or a negative depending on what the user is trying to achieve.

At medium range, the MG36 is powerful, while at longer ranges it is noticeably less accurate than its cousin, the G36. Due to its high capacity, it has a long sustained fire time, and it can kill multiple opponents in a few seconds. The recoil while using full-auto is sometimes uncontrollable at long range, so recoil-reducing attachments are recommended. The semi-auto mode is not recommended because of the extra time switching fire modes takes up, but could be suitable for longer ranges. This machine gun fits both defensive or aggressive play styles. 

The alternative aiming mode can be used while holding a point / when prone. 


Overall, the MG36, while being less powerful than some of the other LMGs, makes up for that with a high RoF for an LMG, a good reload time relative to magazine size and decent mobility for an LMG. It is also very user friendly compared to the other LMG's. 

Pros & Cons


  • High RoF.
  • Decent reload time.
  • Better handling traits than other LMGs.
  • Faster mobility speed than other LMGs.
  • Common ammunition type.
  • Highest magazine size in-class.


  • Moderate recoil.
  • Very quick damage drop-off.
  • Poor range drop-off for an LMG.
  • Tied with AUG HBAR for lowest suppresion in-class.
  • Low damage overall for an LMG.


  • The MG36 in-game uses the same C-type rail carrying handle as the G36C, however, in real life, an MG36 has never been fitted with this type of carrying handle.
    • In real life, it uses the same integrated optic carrying handle as the G36.
    • Therefore, the model of the MG36 is that of a G36 with a C-type rail carrying handle and 100-round Beta-C drum magazine.[2]
  • In the Alpha-Demo the MG36 had the same telescopic scope carrying handle as the G36.
  • In real life, soldiers have reported G36 variant rifles overheating extremely quickly after sustained fire. The MG36 is a different matter and has not been reported to have this problem, likely because of its heavier barrel.
  • The MG36 was the second LMG to be added to the game.
  • The MG36, like most other LMGs in-game, has an unusable bipod.
  • The MG36 model in-game has no trigger.


  1. [1]Wikipedia- MG36
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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