A belt-fed German LMG with roots dating back to the MG42. Fastest fire rate, but has a 50 round magazine, lower damage, and a lengthy reload process.
–In-game description
MG3 angled
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 101
Damage 38 → 23
Range 60 max → 168 min


Hip Accuracy


Sight Accuracy


Magazine Size 50
Ammo Reserve 300
Fire Modes Auto
Rate of Fire 1000 RPM

TTK (Time to Kill) 0.06 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (168 studs)
(x1.4) Head 53.2 32.2
(x1.0) Torso 38 23
(x1) Arms and Legs 38 23
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 38 -> 20.7 60 max -> 151.2 min
R2 Suppressor 36.1 -> 21.85 57 max -> 159.6 min
PBS-1 Suppressor 36.1 -> 21.85 57 max -> 159.6 min
PBS-4 Suppressor 36.1 -> 21.85 57 max -> 159.6 min
Suppressor 34.2 -> 23 54 max -> 168 min
Armor Piercing 38 -> 19.16667 0 max -> 168 min
Hollow Point 31.66667 → 27.6 60 max → 168 min
Muzzle Velocity 2800 studs/s
Penetration Depth 3.0 studs
Suppression 1.8


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 21
Weapon Recoil Damping 0.75


Min Camera Kick (1.14,-0.31,-0.61)
Max Camera Kick (1.20,
Min Recoil Displacement (-0.31,0.10,8.19)
Max Recoil Displacement (0.30,0.30,10.80)
Min Recoil Rotation (-0.41,0.10,-0.11)
Max Recoil Rotation (0.89,0.80,0.40)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.75


Min Camera Kick (0.89,-0.21,-0.50)
Max Camera Kick (1.79,0.20,0.50)
Min Recoil Displacement (-0.16,0.15,11.19)
Weapon Shot Displacement (0.15,0.40,12.80)
Min Recoil Rotation (0.50,-0.11,-0.31)
Max Recoil Rotation (0.60,0.10,0.40)
Sight Magnification 3.0x


Reload Time 7.3 seconds
Empty Reload Time 7.3 seconds
Equip Speed 10
Aiming Speed 7.2
Crosshair Size 40
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 11 stud/s
Aiming Walk Speed 7.2 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Laser 20 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The MG3KWS is a German Light Machine Gun. It is unlocked at rank 101, or it can be purchased with credits.


The Rheinmetall MG3 (German; Maschinengewehr 3, English; Machine gun 3) is a German General Purpose Machine Gun (GPMG). The weapon's design is directly based on the infamous MG42, retainings the same overall design and features of the MG42. The main difference is that the weapon was chambered in the 7.62×51mm NATO round instead of the older 7.92×57mm Mauser round, to fit NATO requirements and standardization. It also had other upgrades, such as a chrome-lined barrel, upgraded bolt and improved feeding mechanism. A majority of the MG3's parts are still exchangeable with the MG42. The German army uses the 50 rounds Gurttrommel (belt drum) for squad support role, the 250 rounds DM2 ammunition box for fixed mounting and the 100 rounds DM40004 plasic ammunition box for flexible uses.

The MG3KWS (German; Kampfwertsteigerung, or Combat Improvements) is a modernized variant of the MG3, developed by Rheinmetall and Tactical Groups. It was ultimately designed as a substitute until the Heckler & Koch HK121 or MG5, a 7.62×51mm NATO variant of the MG4, can fully supplant all MG3s currently in service. The MG3KWS has many distinguishing features from the original MG3, such as a picatinny rail system on top of the receiver and heat shield hand guard - allowing for the equipment of optics and accessories, an adjustable cheek piece, a shoulder rest, a revised bipod, and a unique carry handle which doubles as a foregrip.[1] Occasionally, the modernization package also includes a desert camouflage.


General Information

The MG3KWS has the highest rate-of-fire (RoF) out of all of the LMGs, at 1000 RPM. It has good maximum damage, being a three-shot-kill (3SK) up close or a 2SK with headshots, but its minimum damage is below average for an LMG, at 23. This still results in a 5SK at longer ranges as with most LMGs, but the damage value is not high enough to take advantage of the torso multiplier of 1.1x, meaning only a headshot at longer ranges will reduce the shots-to-kill (STK) requirement. Range is quite average for its class, with its damage drop-off beginning at 60 studs and ending at 168 studs. Muzzle velocity is slightly better-than-average for its class, at 2800 studs per second. This results in the time-to-kill (TTK) of the MG3KWS being very low, the lowest in-class. Recoil is quite high. Per-shot recoil kicks sharply vertically and continuous fire results in the recoil being unable to stablize between shots, and increases horizontal deviation of shots.

The ammo belt is average for an LMG at 50 rounds, along with having 300 rounds in reserve - the highest amount in-game. However, due to the high RoF and smaller capacity, the MG3KWS has results in ammunition being consumed at an extremely high rate. Reloads are also quite poor, with the weapon taking eight seconds to complete a full reload.

Usage & Tactics

At close to medium range, the MG3KWS is deadly. The recoil during rapid fire is adequate, combined with the very high RoF and powerful suppressing capacity, an MG3KWS user can devastate a group of enemies in a matter of seconds. However, if a user fails to kill their enemy after emptying the belt, the user has to retreat out of the fight right away as the reload time is quite long. It is recommended to switch to a secondary weapon until the user can find a safe spot to reload.

At long range, the MG3KWS has several inferiorities to the other LMGs. The bullet spread on full auto at 300+ studs is more noticeable and the fast ammunition consumption would lead the user to use over the half of a belt to kill a target. The MG3KWS does not have alternative fire mode, therefore it can only be used in fully automatic mode. Tap firing is very difficult with the MG3KWS, as the first shot recoil is very high and recoil recovery speed is very slow.

The MG3KWS also makes it difficult to shoot one shot at a time because just by holding the LMB a fraction too long, the MG3KWS will fire more than one shot. Despite all of this, the MG3KWS deals less damage at this range compared to the average of the other LMGs. A user has to have very careful trigger discipline in order to use the weapon at longer ranges.


The MG3KWS is a very powerful LMG, with the ability to eliminate enemies very quickly, having the best TTK in its class. It is able to tackle multiple opponents at once. However, the weapon suffers from a high ammunition consumption rate due to its rather short belt, along with high recoil and lower damage at longer ranges.

Pros & Cons


  • Good damage.
  • Very high rate of fire - Fastest RoF out of all LMGs.
  • Large ammunition reserve, highest in-game at 300 rounds.
  • Great suppressing capabilities.
  • Great wall penetration capabilities.
  • Clean iron sights.


  • Low ammunition capacity for the high rate of fire.
  • Very long reload time; second longest in class.
  • No tactical reload because of the belt loading.
  • Bad recoil recovery speed.
  • Very high amount of muzzle flash.
  • Very slow walk speed.


  • The MG3KWS is one of three LMGs in-game that fires the 7.62×51mm NATO round, the other two being the M60 and the HK21.
  • While the MG3KWS has picatinny rails on top of the heat shield and the receiver, attaching the Z-Point or MARS optic applies it to the front rail instead of the back rail.
  • The MG3KWS model in-game does not have a trigger.
  • The MG3KWS is the second belt-fed machine gun in-game, with the first one being the M60.
  • The MG3KWS currently holds the highest rank unlock for an LMG, at rank 101.


  1. Bundeswehr MG3KWS Upgrade Program, The Firearm Blog
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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