|“||A belt-fed German LMG with roots dating back to the MG42. Fastest fire rate, but has a 50 round magazine, lower damage, and a lengthy reload process.|
|Weapon Type||Primary Weapon|
|Weapon Class||Light Machine Gun|
|Rank Prerequisites||Rank 101|
|Damage||38 → 23|
|Range||60 max → 168 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Rate of Fire||1000 RPM|
The Rheinmetall MG3 (German; Maschinengewehr 3, English; Machine gun 3) is a German General Purpose Machine Gun (GPMG). The weapon's design is directly based on the infamous MG42, retaining the same overall design and features of the MG42. The main difference is that the weapon was chambered in the 7.62×51mm NATO round instead of the older 7.92×57mm Mauser round, to fit NATO requirements and standardization. It also had other upgrades, such as a chrome-lined barrel, upgraded bolt, and improved feeding mechanism. A majority of the MG3's parts are still exchangeable with the MG42. The German army uses the 50 rounds Gurttrommel (belt drum) for a squad support role, the 250 rounds DM2 ammunition box for fixed mounting and the 100 rounds DM40004 plastic ammunition box for flexible uses.
The MG3KWS (German; Kampfwertsteigerung, or Combat Improvements) is a modernized variant of the MG3, developed by Rheinmetall and Tactical Groups. It was ultimately designed as a substitute until the Heckler & Koch HK121 or MG5, a 7.62×51mm NATO variant of the MG4 can fully supplant all MG3s currently in service. The MG3KWS has many distinguishing features from the original MG3, such as a Picatinny rail system on top of the receiver and heat shield hand guard - allowing for the equipment of optics and accessories, an adjustable cheek piece, a shoulder rest, a revised bipod, and a unique carry handle which doubles as a foregrip. Occasionally, the modernization package also includes a desert camouflage.
The MG3KWS has the highest rate-of-fire (RoF) out of all of the LMGs, at 1000 RPM; the blisteringly high rate of fire will consume the 50-round box magazine very quickly. It has high maximum damage, being a three-shot-kill (3SK) up close or a 2SK with headshots, but its minimum damage is below average for an LMG, at 23. This still results in a 5SK at longer ranges as with most LMGs, but the damage value is not high enough to take advantage of the torso multiplier of 1.1x, meaning only a headshot at longer ranges will reduce the shots-to-kill (STK) requirement. The range is quite average for its class, with its damage drop-off beginning at 60 studs and ending at 168 studs. Muzzle velocity is slightly better-than-average for its class, at 2800 studs per second. This results in the time-to-kill (TTK) of the MG3KWS being very low, the lowest in class. First shot recoil on the weapon is low; after firing the first shot, the weapon will recoil upward starkly, but recoil after this first shot is relatively tame.
The ammo belt is average for an LMG at 50 rounds, along with having 300 rounds in reserve - the highest amount in-game. However, due to the high RoF and smaller capacity, it results in ammunition being consumed at an extremely high rate. Reloads are also quite poor, with the weapon taking eight seconds to complete a full reload.
Recoil is quite high. Per-shot recoil kicks sharply vertically and continuous fire results in the recoil being unable to stabilize between shots, and increases horizontal deviation of shots.
Usage & Tactics
At close to medium range, the MG3KWS is deadly, barely hindered by its adequate recoil. With the very high RoF and powerful suppressing capacity, an MG3KWS user can devastate a group of enemies in a matter of seconds. However, if a user fails to kill their enemy after emptying the belt, they must be prepared to switch to their secondary or retreat. Traveling with the aforementioned secondary is important until the user finds a safe space to reload.
Due to the relatively long reload, the MG3KWS is suited for aggressive area denial, where a player can hold of enemies from a location. The ability to quickly eliminate targets on a crucial point, or rush a group of unsuspecting enemies is greatly influenced by the incredibly high RoF and bullet penetration. However, care must be taken not to overextend the period of time spent in close quarters, as the reload time will put the user in an extremely dangerous situation.
At long range, the MG3KWS has several inferiorities to the other LMGs. The bullet spread on full auto at 300+ studs is more noticeable and the fast ammunition consumption would lead the user to use over half of a belt to kill a target. The MG3KWS does not have alternative fire mode, therefore it can only be used in fully automatic mode. Tap firing is very difficult with the MG3KWS, as the first shot recoil is very high and recoil recovery speed is relatively slow.
The MG3KWS is an extremely powerful LMG, with an extraordinarily high rate of fire. It's high damage and bullet penetration offer superior aggressive usage, allowing a user to tackle multiple enemies at once with ease. The key to using the weapon is being careful about ammunition; extended combat can result in a user expending the fifty round belt easily and needing time to reload.
Pros & Cons
- Good damage.
- A very high rate of fire—fastest RoF out of all LMGs.
- Large ammunition reserve, highest in-game at 300 rounds.
- Great suppressing capabilities.
- Great wall penetration capabilities.
- Clean iron sights.
- Short maximum damage drop off for its class.
- Low ammunition per magazine relative to the RoF.
- Long reload time; second longest in class.
- No tactical reload.
- Slow recoil recovery speed.
- A high amount of muzzle flash.
- Slow walk speed.
- The MG3KWS is one of three LMGs in-game that fires the 7.62×51mm NATO round, the other two being the M60 and the HK21.
- While the MG3KWS has Picatinny rails on top of the heat shield and the receiver, attaching the Z-Point or MARS optic applies it to the front rail instead of the back rail.
- Although the MG3KWS has an integrated carrying handle/foregrip on its left side, it is entirely cosmetic and serves no purpose.
- The MG3KWS model in-game does not have a trigger.
- A device looking similar to a muzzle booster can be seen on the end of the barrel. This is solely cosmetic, and, like the foregrip on the MP5K, does not affect performance.
- This muzzle booster attachment was on the famous German MG-42, dating back to WWII
- The MG3KWS is the second belt-fed machine gun in-game, with the first one being the M60.
- ↑ Bundeswehr MG3KWS Upgrade Program, The Firearm Blog http://www.thefirearmblog.com/blog/2014/01/06/bundeswehr-mg3kws-upgrade-program/
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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