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MG3KWS
MG3 angled
Overview
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 101
Damage 38 → 23
Range 60 max → 168 min
MG3KWSgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 50
Ammo Reserve 300
Fire Modes Auto
Rate of Fire 1000 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.06 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (60 studs) Min (168 studs)
(x1.4) Head 53.2 32.2
(x1.0) Torso 38 23
(x1) Arms and Legs 38 23
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 38 -> 20.7 60 max -> 151.2 min
R2 Suppressor 36.1 -> 21.85 57 max -> 159.6 min
PBS-1 Suppressor 36.1 -> 21.85 57 max -> 159.6 min
PBS-4 Suppressor 36.1 -> 21.85 57 max -> 159.6 min
Suppressor 34.2 -> 23 54 max -> 168 min
Armor Piercing 38 -> 19.16667 0 max -> 168 min
Hollow Point 31.66667 → 27.6 60 max → 168 min
Muzzle Velocity 2800 studs/s
Penetration Depth 3.0 studs
Suppression 1.8

ACCURACY 39

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 21
Weapon Recoil Damping 0.75

HIP ACCURACY 18

Min Camera Kick (1.14,-0.31,-0.61)
Max Camera Kick (1.20,0.30.0.60)
Min Recoil Displacement (-0.31,0.10,8.19)
Max Recoil Displacement (0.30,0.30,10.80)
Min Recoil Rotation (-0.41,0.10,-0.11)
Max Recoil Rotation (0.89,0.80,0.40)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.75

SIGHT ACCURACY 23

Min Camera Kick (0.89,-0.21,-0.50)
Max Camera Kick (1.79,0.20,0.50)
Min Recoil Displacement (-0.16,0.15,11.19)
Weapon Shot Displacement (0.15,0.40,12.80)
Min Recoil Rotation (0.50,-0.11,-0.31)
Max Recoil Rotation (0.60,0.10,0.40)
Sight Magnification 3.0x

WEAPON HANDLING

Reload Time 7.3 seconds
Empty Reload Time 7.3 seconds
Equip Speed 10
Aiming Speed 7.2
Crosshair Size 40
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 11 stud/s
Aiming Walk Speed 7.2 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Laser 20 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MG3KWS is a German Light Machine Gun. It is unlocked at rank 101, or it can be purchased with credits.

History

The Rheinmetall MG3 (German; Maschinengewehr 3, English; Machine gun 3) is a German General Purpose Machine Gun (GPMG). The weapon's design is directly based on the infamous MG42, retainings the same overall design and features of the MG42. The main difference is that the weapon was chambered in the 7.62×51mm NATO round instead of the older 7.92×57mm Mauser round, to fit NATO requirements and standardization. It also had other upgrades, such as a chrome-lined barrel, upgraded bolt and improved feeding mechanism. A majority of the MG3's parts are still exchangeable with the MG42.

The MG3KWS (German; Kampfwertsteigerung, or Combat Improvements) is a modernized variant of the MG3, developed by Rheinmetall and Tactical Groups. It was ultimately designed as a substitute until the Heckler & Koch HK121 or MG5, a 7.62×51mm NATO variant of the MG4, can fully supplant all MG3s currently in service. The MG3KWS has many distinguishing features from the original MG3, such as a picatinny rail system on top of the receiver and heat shield hand guard - allowing for the equipment of optics and accessories, an adjustable cheek piece, a shoulder rest, a revised bipod, and a unique carry handle which doubles as a foregrip.[1] Occasionally, the modernization package also includes a desert camouflage.

In-Game

General Information

The MG3KWS has the highest rate-of-fire (RoF) out of all of the LMGs, at 1000 RPM. It has good maximum damage, being a three-shot-kill (3SK) up close or a 2SK with headshots, but its minimum damage is below average for an LMG, at 23. This still results in a 5SK at longer ranges as with most LMGs, but the damage value is not high enough to take advantage of the torso multiplier of 1.1x, meaning only a headshot at longer ranges will reduce the shots-to-kill (STK) requirement. Range is quite average for its class, with its damage drop-off beginning at 60 studs and ending at 168 studs. Muzzle velocity is slightly better-than-average for its class, at 2800 studs per second. This results in the time-to-kill (TTK) of the MG3KWS being very low, the lowest in-class. Recoil is quite high. Per-shot recoil kicks sharply vertically and continuous fire results in the recoil being unable to stablize between shots, and increases horizontal deviation of shots.

Magazine capacity is average for an LMG at 50 rounds, along with having 300 rounds in reserve - the highest amount in-game. However, due to the high RoF and smaller capacity, the MG3KWS has results in ammunition being consumed at an extremely high rate. Reloads are also quite poor, with the weapon taking eight seconds to complete a full reload.

Usage & Tactics

At close to medium range, the MG3KWS is deadly. The recoil during rapid fire is adequate, combined with the very high RoF and powerful suppressing capacity, an MG3KWS user can devastate a group of enemies in a matter of seconds. However, if a user fails to kill their enemy after emptying the belt, the user has to retreat out of the fight right away as the reload time is quite long. It is recommended to switch to a secondary weapon until the user can find a safe spot to reload.

At long range, the MG3KWS has several inferiorities to the other LMGs. The bullet spread on full auto at 300+ studs is more noticeable and the fast ammunition consumption would lead the user to use over the half of a belt to kill a target. The MG3KWS does not have alternative fire mode, therefore it can only be used in fully automatic mode. Tap firing is very difficult with the MG3KWS, as the first shot recoil is very high and recoil recovery speed is very slow.

The MG3KWS also makes it difficult to shoot one shot at a time because just by holding the LMB a fraction too long, the MG3KWS will fire more than one shot. Despite all of this, the MG3KWS deals less damage at this range compared to the average of the other LMGs. A user has to have very careful trigger discipline in order to use the weapon at longer ranges.

Conclusion

The MG3KWS is a very powerful LMG, with the ability to eliminate enemies very quickly, having the best TTK in its class. It is able to tackle multiple opponents at once and come out on top. However, the weapon suffers from a high ammunition consumption rate due to its small magazine size for its class, along with high recoil and lower damage at longer ranges.

Pros & Cons

Pros:

  • 2SK to the head at close range.
  • Fastest RoF out of all LMGs.
  • Large ammunition reserve, highest in-game at 300 rounds.
  • Very good suppressing capabilities.
  • Fastest minimum TTK out of all LMGs.
  • Great wall penetration capabilities.
  • Clean iron sights.

Cons:

  • Very high rate of ammunition consumption.
  • Very long reload time; second longest in class, behind M60.
  • Bad recoil recovery speed.
  • Smaller capacity for an LMG.
  • Very high amount of muzzle flash.
  • Lacks a semi-automatic fire mode.
  • Short range drop-off for an LMG.
  • Slowest walkspeed in game.

Trivia

  • The MG3KWS is one of three LMGs in-game that fires the 7.62×51mm NATO round, the other two being the M60 and the HK21.
  • While the MG3KWS has picatinny rails on top of the heat shield and the receiver, attaching the Z-Point or MARS optic applies it to the front rail instead of the back rail.
  • The MG3KWS model in-game does not have a trigger.
  • The MG3KWS is the second belt-fed machine gun in-game, with the first one being the M60.
  • The MG3KWS currently holds the highest rank unlock for an LMG, at rank 101.

References

  1. Bundeswehr MG3KWS Upgrade Program, The Firearm Blog http://www.thefirearmblog.com/blog/2014/01/06/bundeswehr-mg3kws-upgrade-program/
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