A custom 1911 prototype from the Philippines. Features a custom foregrip and muzzle device for very stable firing characteristics, but has a bulky magazine resulting in slow reloads.
–In-game description
MP1911 angled
Weapon Type Secondary Weapon
Weapon Class Machine Pistol
Rank Prerequisites Rank 106
Damage 36 → 20
Range 25 max → 70 min


Hip Accuracy


Sight Accuracy


Magazine Size 15, 16 with round in chamber
Ammo Reserve 45
Fire Modes Auto & Semi
Rate of Fire 1000 RPM

TTK (Time to Kill) 0.12 s
Head & Body Multiplier
per bullet/pellet
Max (25 studs) Min (70 studs)
(x1.4) Head 50.4 28
(x1.0) Torso 36 20
(x1) Arms and Legs 36 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 34.2 -> 19 23.75 max -> 66.5 min
Suppressor 32.4 -> 20 22.5 max -> 70 min
Armor Piercing 36 -> 16.66667 0 max -> 70 min
Hollow Point 30 → 24 25 max → 70 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 26
Weapon Recoil Damping 0.55


Min Camera Kick (1.00, -0.21, -0.50)
Max Camera Kick (1.20, 0.60, 0.50)
Min Recoil Displacement (-0.50, -0.61, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (-0.31, 0.50, -0.31)
Max Recoil Rotation (1.29, 1.50, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.70


Min Camera Kick (1.00, -0.31, -0.31)
Max Camera Kick (1.70, 0.40, 0.30)
Min Recoil Displacement (-0.11, 1.70, 8.19)
Weapon Shot Displacement (0.10, 2.90, 8.30)
Min Recoil Rotation (1.10, -1.21, -0.50)
Max Recoil Rotation (2.09, 1.39, 0.50)
Sight Magnification 2.0x


Reload Time 2.7 seconds
Empty Reload Time 3.2 seconds
Equip Speed 14
Aiming Speed 17.5
Crosshair Size 20
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The MP1911 is a Filipino Machine Pistol variant of the American M1911 Pistol. It is unlocked at rank 106, or it can be purchased with credits.


The AWS 1911 (Automatic Weapon System 1911) is an automatic copy of the famous M1911 pistol, designed to compete with the likes of the Uzi, 93R, and VP-70 machine pistols, at the fraction of the cost. While the first prototype was proven to be reliable, the limited standard 7-round magazines and atrocious recoil made it an unpopular choice. The AWS Model-2 was designed as an improvement over the original model, featuring select fire capability, 15 round magazines, and a muzzle brake for better recoil control. It was also designed in .38 Super, 9x19mm Parabellum, and .40 S&W, with the former two coming standard with 20 round magazines and forgoing the muzzle brake, with the .38 Super variant, in particular, being praised for its ridiculously low amount of recoil. Unfortunately, the program came to an abrupt end in 1997, with the highest bidding political warlords buying off the remaining AWS Model-2 pistols the following year.[1]

It is possible for professional gunsmiths to modify a M1911 in any chambering into a MP1911 due to the abundance of parts, high capacity magazines, and modifications. The only hard part is dealing with the fact they have to make a semi auto pistol into a machine pistol which is a very laborious process.

A similar weapon was the Lebman 1911 which were infamous for their use by criminals such as John Dillinger and 'Baby Face' Nelson.


General Information

The MP1911 is a high-powered, rapid-firing machine pistol. Its damage is quite good for its class, being a three-shot kill (3SK) up close and increasing to a 5SK at the end of its damage drop-off. Its rate of fire (RoF) is also quite high, at 1000 RPM. However, it has the slowest firerate in its class. Regardless, it sports a very quick minimum time to kill (TTK) of 0.12 seconds, which unlike most other machine pistols does not require headshots to achieve.

Range is quite short, with the damage drop-off starting at 15 studs, and ending at 70 studs. This means that without headshots, the MP1911 has a 3SK range of only 21 studs. It also has a very small magazine capacity of 15+1 rounds, being the lowest in-class.

Given its very high RoF, the weapon's ammunition consumption rate is also quite high, having only 45 rounds in reserve. However, its ammunition type is quite common, which allows it to take ammo from other machine pistols, personal defense weapons and pistols. Another major drawback is the omnidirectional recoil, which can throw off shots at medium range. With long trigger pulls, a user can easily lose track of their target. This can be mostly mitigated by the use of a Compensator as vertical recoil is slight.

Reload times are slow as well, and combined with the high RoF and small magazine size, ammunition is easily depleted, and will quickly have a less weary user needing to scavenge for more ammunition, or another weapon.

Usage & Tactics

The MP1911 is a fast-killing secondary. In a one-on-one engagement at close range, the MP1911's power is only rivaled by a few weapons. However, against multiple enemies, the weapon starts to show its faults. Without good trigger discipline, it is all too easy to burn through one magazine on one foe, leaving the user vulnerable given the long reload time. In such instances where multiple enemies are present, it may be best to fire in bursts, allowing a user to both conserve ammunition and control the recoil better. At longer ranges, tap-firing is essential. Holding down the trigger will only result in wasted shots on a target.

Attachment-wise, only a few options are worth considering. The Muzzle Brake is useful, helping to mitigate vertical recoil. The Osprey Suppressor is also a viable option, as the quieter noise will alert fewer enemies. A laser sight is helpful in improving hip-fire accuracy, though unnecessary if the user is proficient in hipfiring. Optical attachments aren't necessary and are generally best left up to the user's preference. The weapon is best used as a back-up weapon in close-quarters, ideally against a single opponent. It is useful in combination with weapons such as designated marksman rifles, sniper rifles, light machine guns or other weapons that are less-than-optimal in close-quarters-combat (CQC). Switching to the MP1911 when in tight spaces or where enemies are nearby, then switching back to the primary weapon once out of CQC or danger is a worthwhile strategy with this weapon.


The MP1911 should be treated as a G18 and 93R hybrid. It sports the smaller magazine capacity and higher damage of the 93R, while having the G18's fully automatic function, higher rate of fire and lower recoil. While it can be viable out to medium range with a high level of practice, the MP1911 dominates best when it's used in close quarters.

Pros & Cons


  • Very high RoF.
  • High damage for its class.
  • Second fastest bodyshot TTK in-class.
  • Low vertical recoil.


  • High ammunition consumption rate.
  • Relatively small magazine capacity.
  • Shortest maximum damage range in game.
  • Longest reload in-class.
  • High horizontal recoil.


  • Before its release, there was a glitch in the main game where players who reached Rank 77 would receive the notification associated with unlocking this gun. During its test place phase, it was unlocked at Rank 77.
  • Though the hammer is the same model as the M45A1’s, it retains the same exaggerated length as the M1911’s hammer.
  • Although using the same ammunition type, the MP1911 does much less damage than the M1911, this is much like for balancing purpose.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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