FANDOM


Article
Gallery
MP1911
MP1911 angled
Overview
Weapon Type Secondary Weapon
Weapon Class Machine Pistol
Rank Prerequisites Rank 106
Damage 35 → 20
Range 15 max → 70 min
MP1911graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 15, 16 with round in chamber
Ammo Reserve 45
Fire Modes Auto & Semi
Rate of Fire 1000 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.12 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (15 studs) Min (70 studs)
(x1.4) Head 49 28
(x1.0) Torso 35 20
(x1) Arms and Legs 35 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 33.25 -> 19 14.25 max -> 66.5 min
Suppressor 31.5 -> 20 13.5 max -> 70 min
Armor Piercing 35 -> 16.66667 0 max -> 70 min
Hollow Point 29.16667 → 24 15 max → 70 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 20

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 26
Weapon Recoil Damping 0.55

HIP ACCURACY 28

Min Camera Kick (1.00, -0.21, -0.50)
Max Camera Kick (1.20, 0.60, 0.50)
Min Recoil Displacement (-0.50, -0.61, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (-0.31, 0.50, -0.31)
Max Recoil Rotation (1.29, 1.50, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.70

SIGHT ACCURACY 28

Min Camera Kick (1.00, -0.31, -0.31)
Max Camera Kick (1.70, 0.40, 0.30)
Min Recoil Displacement (-0.11, 1.70, 8.19)
Weapon Shot Displacement (0.10, 2.90, 8.30)
Min Recoil Rotation (1.10, -1.21, -0.50)
Max Recoil Rotation (2.09, 1.39, 0.50)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.2 seconds
Equip Speed 14
Aiming Speed 17.5
Crosshair Size 20
Crosshair Spread Rate 500
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Coyote Sight 380 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills


Underbarrel Kills Required


Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MP1911 is a Philippine Machine Pistol variant of the American M1911 Pistol. It is unlocked at Rank 106 or can be purchased with credits (CR).

History

The AWS 1911 (Automatic Weapon System 1911) is an automatic copy of the famous M1911 pistol, designed to compete with the likes of the Uzi, M93R, and VP-70 machine pistols, at the fraction of the cost. While the first prototype was proven to be reliable, the limited standard 7-round magazines and atrocious recoil made it an unpopular choice. The AWS Model-2 was designed as an improvement over the original model, featuring select fire capability, 15 round magazines, and a muzzle brake for better recoil control. It was also designed in .38 Super, 9x19mm Parabellum, and .40 S&W, with the former two coming standard with 20 round magazines and forgoing the muzzle brake, with the .38 Super variant, in particular, being praised for its ridiculously low amount of recoil. Unfortunately, the program came to an abrupt end in 1997, with the highest bidding political warlords buying off the remaining AWS Model-2 pistols the following year.[1]

It is possible for professional gunsmiths to modify a M1911 in any chambering into a MP1911 due to the abundance of parts, high capacity magazines, and modifications. The only hard part is dealing with the fact they have to make a semi auto pistol into a machine pistol which is a very laborious process.

A similar weapon was the Lebman 1911 which were infamous for their use by criminals such as John Dillinger and 'Baby face' Nelson.

In-Game

General Information

The MP1911 is a high-powered, rapid-firing machine pistol. Its damage is quite good for its class, being a three-shot-kill (3SK) up close and increasing to a 5SK at the end of its damage drop-off. Its rate-of-fire (RoF) is also quite high, at 1000 RPM. However, compared to members of its class, it is the second slowest, being above the Glock 18's 780 RPM but is beaten out by the TEC-9 and M93R's higher 1500 RPM and 1100 RPM respectively. Regardless, it sports a very quick minimum time-to-kill (TTK) of 0.12 seconds, which unlike most other machine pistols doesn’t require headshots to achieve.

Range is quite short, with the damage drop-off starting at 15 studs, which is extremely short, and ending at 70 studs. This means that without headshots, the MP1911 has a 3SK range of only 21 studs. It also has a very small magazine capacity of 15+1 rounds, being tied with the M93R for the lowest in-class.

Given its very high RoF, the weapon's ammunition consumption rate is also quite high, having only 45 rounds in reserve. However, its ammunition type is quite common, which allows it to take ammo from other machine pistols, personal defense weapons and pistols. Another major drawback is the omnidirectional recoil, which can throw off shots at medium range. With long trigger pulls, a user can easily lose track of their target. This can be mostly mitigated by the use of a Compensator as vertical recoil is slight.

Reload times are slow as well, and combined with the high RoF and small magazine size, ammunition is easily depleted, and will quickly have a less weary user needing to scavenge for more ammunition, or another weapon.

Usage & Tactics

The MP1911 is a fast-killing secondary. In a one-on-one engagement at close range, the MP1911's power is only rivaled by a few weapons. However, against multiple enemies, the weapon starts to show its faults. Without good trigger discipline, it is all too easy to burn through one magazine on one foe, leaving the user vulnerable given the long reload time. In such instances where multiple enemies are present, it may be best to fire in bursts, allowing a user to both conserve ammunition and control the recoil better. At longer ranges, tap-firing is essential. Holding down the trigger will only result in wasted shots on a target.

Attachment-wise, only a few options are worth considering. The Muzzle Brake is useful, helping to mitigate vertical recoil. The Osprey Suppressor is also a viable option, as the quieter noise will alert fewer enemies. A laser sight is helpful in improving hip-fire accuracy, though unnecessary if the user is proficient in hipfiring. Optical attachments aren't necessary and are generally best left up to the user's preference. The weapon is best used as a back-up weapon in close-quarters, ideally against a single opponent. It is useful in combination with weapons such as designated marksman rifles, sniper rifles, light machine guns or other weapons that are less-than-optimal in close-quarters-combat (CQC). Switching to the MP1911 when in tight spaces or where enemies are nearby, then switching back to the primary weapon once out of CQC or danger is a worthwhile strategy with this weapon.

Conclusion

The MP1911 should be treated as a G18 and M93R hybrid. It sports the higher RoF, smaller magazine capacity, and higher damage of the M93R, while having the G18's fully automatic function and lower recoil.

Pros & Cons

Pros:

  • Very high RoF.
  • High damage for its class.
  • Second fastest bodyshot TTK in-class.
  • Low vertical recoil.

Cons:

  • High ammunition consumption rate.
  • Relatively small magazine capacity.
  • Very short maximum range.
  • Very short 3SK kill range of 21 studs (excluding headshots).
  • Longest reload in-class.
  • High horizontal recoil.

Trivia

  • Before its release, there was a glitch in the main game where players who reached Rank 77 would receive the notification associated with unlocking this gun. During its test place phase, it was unlocked at Rank 77.
  • The frame is based off of a Colt Defender with a bushing compensator.
  • Though the hammer is the same model as the M45A1’s, it retains the same exaggerated length as the M1911’s hammer.
  • The unlock rank of the MP1911 was 100 ranks above the M1911’s unlock rank before update 4.4.0.

References

  1. http://www.smallarmsreview.com/display.article.cfm?idarticles=1745
WeaponryBanner
Primary Weapons Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

MP5K - UMP45 - MP7 - MAC10 - P90 - MP5 - Colt SMG 635
L2A3 - MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW
RPK - HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

M107 - Intervention - Remington 700 - Dragunov SVU - AWS
BFG 50 - L115A3 - Mosin Nagant - Dragunov SVDS
Hecate II - Steyr Scout

Carbines

M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Redhawk .44 - MP412 REX - Mateba 6 - 1858 New Army

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

Test Place    New    Re-Added    Featured Article vte
Community content is available under CC-BY-SA unless otherwise noted.