A vintage German World War II firearm. Fires at a lower fire rate, but is relatively accurate with manageable recoil and reasonable ranged performance.
–In-game description
MP40 angled
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 108
Damage 38 → 22
Range 50 max → 100 min


Hip Accuracy


Sight Accuracy


Magazine Size 32
Ammo Reserve 128
Fire Modes Auto
Rate of Fire 550 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (100 studs)
(x1.65) Head 62.7 36.3
(x1.00) Torso 38 22
(x1) Arms and Legs 38 22
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 38 -> 19.8 50 max -> 100 min
R2 Suppressor 36.1 -> 20.9 47.5 max -> 95 min
PBS-1 Suppressor 36.1 -> 20.9 47.5 max -> 95 min
PBS-4 Suppressor 36.1 -> 20.9 47.5 max -> 95 min
Suppressor 34.2 -> 22 45 max -> 100 min
Armor Piercing 38 -> 18.33333 0 max -> 100 min
Hollow Point 45.6 -> 26.4 50 max -> 100 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.1 studs
Suppression 0.5


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 15
Weapon Recovery Speed 18
Weapon Recoil Damping 0.8


Min Camera Kick (0.50, -0.31, -0.31)
Max Camera Kick (1.10, -0.11, 0.30)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.41, 0.40, -0.31)
Max Recoil Rotation (1.29, 1.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80


Min Camera Kick (0.50, -0.41, -0.41)
Max Camera Kick (1.20, 0.40, 0.40)
Min Recoil Displacement (-0.11, 0.10, 6.19)
Weapon Shot Displacement (0.10, 0.40, 7.80)
Min Recoil Rotation (0.20, -0.21, -0.31)
Max Recoil Rotation (0.50, 0.20, 0.30)
Sight Magnification 2.5x


Reload Time 2.7 seconds
Empty Reload Time 4.3 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 25
Crosshair Spread Rate 400
Crosshair Recover Rate 18


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The MP40 is a German Personal Defense Weapon. It is unlocked at rank 108, or it can be purchased with credits.


The MP 40 (German: Maschinenpistole 40, English: Machine Pistol 40) is an open-bolt, blowback-operated submachine gun chambered in the 9×19mm Parabellum cartridge. It was designed in 1938 by Heinrich Vollmer and was based on the earlier MP 38. The MP 40 was designed to be more cost-effective than the MP 38, using stamped metal parts rather than machined ones. 

It saw extensive use by the Axis Powers and its allies in the European theater during the Second World War. A large amount of MP 40s were also captured by the Allies and the Red Army. From 1940 to 1945, an estimated 1.1 million MP 40s and its variants were produced.[1]


General Information

The MP40 is a slow firing PDW with the second slowest rate of fire (RoF) in its class and one of the slowest in-game, at 550 RPM, tied with the L2A3. Damage wise, the MP40 is quite high, dealing a three-shot kill (3SK) up close and increasing to a 5SK at longer ranges, but the damage drop-off is quite sharp—the drop-off range is fairly small.

Unlike most PDWs however, it does have a high headshot multiplier; capable of a 2SK up to approximately 50 studs and dropping down to a 4SK with headshots beyond that. This significantly reduces the weapon's time to kill (TTK) at all ranges. Without headshots, the TTK is below average, only being slightly faster than the likes of the AG-3 up close.

Magazine capacity is just slightly above average, at 32 rounds. Reload times are also fairly average, but less frequent given the low fire rate of the weapon. In addition to this, the MP40 has a higher amount of ammunition in reserve as well as having a common ammunition type, meaning running out of ammunition is less likely.

Recoil is a mix between very mild vertical recoil but a lot of visual wobble which kicks in an omnidirectional manner. It is controllable whilst firing in fully-automatic mode and able to deal sustained automatic fire and remain on target out to a respectable distance.

Usage & Tactics

The MP40 is a slow-firing, accurate, hard-hitting PDW. Unlike most members of its class, it focuses on precision and raw damage over volume of fire. In close-quarters-combat (CQC), the low RoF means that without headshots, the weapon performs rather weakly when compared to weapons such as the MP5 , MP5/10 and AUG A3 Para. But with good aim, a player will be able to outperform them at close to medium ranges, although in CQC, users lack the luxury of being able to take time to aim for the head given the fast-paced nature of combat up close. But outside of CQC and around medium range, the MP40—particularly with headshots—is able to outgun other PDWs more often. The low recoil and good damage make it stand out against other PDWs, being able to provide sustained, accurate fire down range.

Outside of medium range however, the MP40 is not as useful. Compared to the likes of the carbines and assault rifles, the MP40 lacks the higher muzzle velocity and fire rate these weapons often possess. Headshots will significantly increase the MP40's performance, but such precision is often not required by most carbines and assault rifles to achieve a better TTK than the MP40.

It is best to play less aggressively with the MP40—not running into the fray. It is best to stick at a distance where shotguns and fast-firing PDWs become less effective whereas the MP40 remains powerful. Flanking enemies is also quite good, given the slow RoF. It allows a user to get close to the enemy whilst retaining the element of surprise. Head-on engagements tend to not favor slow-firing automatic weapons like the MP40, especially when one is not prepared for facing an enemy directly.

Attachment wise, the iron sights are quite good for close range, although one may prefer a close-quarters optic such as the Reflex or Kobra Sight. Barrel attachments a compensator is a fairly good choice, given the high horizontal recoil of the weapon, or a flash hider, to dispense with the moderate amount of muzzle flash.


The MP40 is best used at close to medium range where it's hard-hitting potential is best used. However, it is outclassed in CQC by several weapons, so keep this in mind. However, this can be a powerful weapon in the right hands, especially with headshots.

Pros & Cons


  • Two-shot headshot capability—fairly quick minimum TTK.
  • Extremely low vertical recoil.
  • Clean and unobstructive iron sights.
  • Very common ammunition type.
  • High ammunition reserve.
  • Slightly above-average magazine capacity.
  • Low ammunition consumption rate.


  • Fourth lowest automatic RoF in-game.
  • Short damage drop-off range.
  • Longest empty reload time in-class.
  • Long bodyshot TTK outside of ~82 studs.
  • Moderate horizontal recoil.


  • The MP40 appeared in Call of Robloxia 5: Roblox at War, the predecessor to Phantom Forces.
  • When the MP40 was in testing, the game files for the MP40 was implemented in the main game so when the player reached Rank 56, it would display a message saying the player has unlocked the MP40 despite it still being in the Test Place.
    • This also occurred with the PPSh-41MG3KWS and occurred in the past with the DBV12 (which was named "AK12/76" in the main game) before they were added.
    • This likely occurs because the weapon's data such as name, class, and rank are coded into the game early but the model for the weapon does not exist yet in the game.
  • The MP40 was often called the Schmeisser machine pistol, after Hugo Schmeisser, even though he had nothing to do with designing or producing the weapon.
    • The nickname was due to the straight magazine Schmeisser had patented.
  • The design of the MP40 was quite efficient that the American M3 Grease Gun was actually based on it with a cheaper design to cope with the wartime stress.
    • The Sten also borrows design elements from the MP40, most notably the caliber and the magazine.
    • The Germans made a copy of the Sten, named the MP3008. The main difference was that the magazine was vertical, not horizontal.
  • Prior to 3/30/2018, the MP40's ammunition reserve amount was not divisible by 32, so after a user used up five complete magazines, there would only be 20 rounds in the next magazine.
  • The MP40 functions and has similar stats like the same gun in PAYDAY 2
    • This was also the case for the MP40 in CoR 5.
  • One triangle is missing from the MP40's mesh, close to the trigger of the gun.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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