MP5 angled
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 40
Damage 34 → 19
Range 25 max → 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
per bullet/pellet
Max (25 studs) Min (120 studs)
(x1.4) Head 47.6 26.6
(x1) Torso 34 19
(x1) Arms and Legs 34 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 17.1 25 max -> 108 min
R2 Suppressor 32.3 -> 18.05 23.75 max -> 114 min
PBS-1 Suppressor 32.3 -> 18.05 23.75 max -> 114 min
PBS-4 Suppressor 32.3 -> 18.05 23.75 max -> 114 min
Suppressor 30.6 -> 19 22.5 max -> 120 min
Armor Piercing 34 -> 15.83333 0 max -> 120 min
Hollow Point 28.33333 -> 22.8 25 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 23
Weapon Recovery Speed 21
Weapon Recoil Damping 0.85


Min Camera Kick (1.60, -0.61, -0.50)
Max Camera Kick (2.40, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 6.19)
Max Recoil Displacement (0.30, 0.50, 7.80)
Min Recoil Rotation (-0.50, 1.00, -0.31)
Max Recoil Rotation (0.89, 2.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50


Min Camera Kick (1.70, -0.31, -0.31)
Max Camera Kick (2.00, 0.30, 0.30)
Min Recoil Displacement (-0.11, 0.60, 5.19)
Weapon Shot Displacement (0.10, 0.89, 6.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.0x


Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The MP5 is a German Personal Defense Weapon. It is unlocked at rank 40, or it can be purchased with credits.


The Heckler & Koch MP5, (German: Maschinenpistole 5, meaning Submachine gun 5) is a German submachine gun developed in the 1960s by arms manufacturer, Heckler & Koch. The weapon's design is based on the G3's roller-delayed blowback system but scaled down to fire the 9×19mm Parabellum cartridge the MP5 uses. Originally called the HK54, work started on the weapon in 1964 and was finalized in 1966. In that same year, it was adopted by the German Federal Police, border guard, and army special forces. 

The MP5 gained its popularity due to its use by British Special Air Service commandos in Operation: Nimrod, during the 1980 Iranian Embassy siege. The end result of the operation was five of the six terrorists dead; the last one captured, and all hostages rescued except one who was killed by one of the terrorists during the assault. The event brought the fairly unknown S.A.S into the public eye, as well as the MP5 that was wielded by S.A.S troops, catapulting it into iconic status. Since then, the MP5 has been featured in many blockbuster action films such as Die Hard.

More than 100 variants of the MP5 exist today, including the MP5K and MP5SD, which are both seen in-game. The MP5 is currently one of the most widely used submachine guns in the world, used by over 40 countries and many military, law enforcement, intelligence, and security organizations.

In 1999, H&K developed the successor to the MP5, the UMP45. However, the MP5 remains in production.


General Information

The MP5 is comparable to the MP5K and MP7. It has a slightly higher maximum damage of 34, meaning it can kill in three shots up close - much better than the MP5K and MP7 - and has a minimum damage of 19, having the same shots-to-kill (STK) on a full-health opponent as the aforementioned PDWs at the end of its damage drop-off. It does, however, have a shorter range and damage drop-off distance, starting from 20 studs to 120 studs.

Firing at 800 RPM, it fires slower compared to the 900 and 950 RPM of the MP5K and MP7 respectively but is still relatively fast. For its recoil, it remains manageable out to medium range, even without attachments. It has a 30-round magazine size, like most PDWs. Since it uses the 9x19mm Parabellum round, common in many PDWs and pistols, ammunition can be resupplied often. 

Unlike most PDWs, the MP5 has an extremely high muzzle velocity at 2500 studs per second, which rivals that of most 5.56x45mm NATO chambered assault rifles, carbines and light machine guns. This makes the MP5 have a better time-to-kill (TTK) at longer ranges than other PDWs with similar damage models and firerates. 

Usage & Tactics

One flaw of the MP5 is its slightly lower RoF without having significantly more damage. Despite this, the MP5 still performs well in close-quarters-combat (CQC) and even does well out to medium range. The fairly low recoil and long range help with mid-range oriented combat. The moderately-fast firerate also allows the MP5 at this range to be able to compete with most assault rifles but without making the MP5 hard to control. Although the MP5 loses out to faster firing weapon in CQC, it can hold its own but also outgun many assault rifles and carbines in both CQC and at medium range, such as the AUG A1 or G36C.

Attachments wise, the MP5 is quite customizable, being able to be orientated for CQC, or for accuracy and longer range engagements. The iron sights of the MP5 are quite clear and non-obstructive, so some may wish to forgo a sight attachment.  


In the end, the MP5 is a very average and well rounded PDW. Its strength is its versatility. While it might not particularly excel at any range when compared to other PDWs, such as the fast-firing P90 in CQC or the high-damage UMP 45 at medium range, it retains a respectable TTK at all ranges respective to the rest of the PDW class.

Pros & Cons


  • Common ammunition type.
  • Highly versatile, especially when used with the right attachments.
  • Low overall recoil.
  • Unobtrusive iron sights.
  • Good RoF.
  • Good range.
  • Highest muzzle velocity in-class (tied with the AUG A3 Para).


  • Low minimum damage.
  • High ammunition consumption rate.
  • Very low maximum range of 25 studs.


  • The model in-game is the MP5A2, due to the fixed stock being seen on the weapon model.
  • The MP5 has one of the quietest non-suppressed gunfire sounds in-game.
  • In-game, the MP5's iron sights are removed when optics are attached. This is inaccurate to the real weapon, as the sights are non-removable.
  • The MP5 is one of the most popular SMGs in popular culture, having appeared in various television shows, movies, and video games.

As of the 3.11.0, the MP5 got its maximum range nerfed from 70 to 20 but as a result, it got it's maxumum damage buffed to 34, making it a 3SK up close. But as of 3.14.0, it got a slight maximum range buff to 25 studs.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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