A customized MP5 chambered in the 10mm Auto cartridge. Greatly improved damage at all ranges, with worse recoil control.
–In-game description
MP510 angled
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 74
Damage 35 → 24
Range 70 max → 125 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
per bullet/pellet
Max (70 studs) Min (125 studs)
(x1.40) Head 49 33.6
(x1.00) Torso 35 24
(x1) Arms and Legs 35 24
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 21.6 70 max -> 125 min
R2 Suppressor 33.25 -> 22.8 66.5 max -> 118.75 min
PBS-1 Suppressor 33.25 -> 22.8 66.5 max -> 118.75 min
PBS-4 Suppressor 33.25 -> 22.8 66.5 max -> 118.75 min
Suppressor 31.5 -> 24 63 max -> 125 min
Armor Piercing 35 -> 20 0 max -> 125 min
Hollow Point 42 -> 28.8 70 max -> 125 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.8 studs
Suppression 0.5


Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 18
Weapon Recovery Speed 20
Weapon Recoil Damping 0.85


Min Camera Kick (2.90, -0.61, -0.50)
Max Camera Kick (3.50, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.50, -1.00, -0.31)
Max Recoil Rotation (0.89, 1.29, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50


Min Camera Kick (1.10, -0.63, -0.31)
Max Camera Kick (2.20, 0.62, 0.30)
Min Recoil Displacement (-0.11, -0.31, 9.19)
Weapon Shot Displacement (0.10, 0.50, 9.80)
Min Recoil Rotation (0.30, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.0x


Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 10mm Auto
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The MP5/10 is a German Personal Defense Weapon. It is unlocked at rank 74, or it can be purchased with credits.


The MP5/10 is chambered in 10mm Auto (10×25mm), available in various stock/trigger group configurations. The 10mm Auto is a round developed to have better ballistic performance than the iconic 9mm and .45 ACP rounds, but despite becoming the service round of the FBI in 1989 and having some success with special forces, it never quite caught on the way its variant, .40 S&W, did. Meanwhile, weapons like the MP5/10 were produced in expectation of the 10mm Auto's success. Unfortunately for the producers, the 10mm Auto did not become popular with any of its markets. The MP5/10 was produced from 1992 to 2000, having a very limited production run and its usage in the real world also being very limited.


General Information

The MP5/10 is a high damage PDW, sporting a three-shot kill (3SK) up close and increasing to a 5SK at the end of its damage drop-off. Range is also good, with damage beginning to drop off at 70 studs and ending at 125 studs. Muzzle velocity is above average for its class, at 2000 studs per second. Users may notice that the magazine is longer compared to the other MP5 variants, looking like a longer UMP45 magazine, however, this is only cosmetic (a reason for this would be the larger round chambering). The MP5/10's advantages over other MP5 variants include higher damage inflicted and a longer maximum damage range. However, the recoil of the MP5/10, with its high rate of fire (RoF), can be difficult to manage even with the best set of attachments for it, unlike with the UMP45. Its recoil pattern is very high in both the vertical and horizontal axes, and choosing the barrel attachments will depend on the user's preferences.

This weapon is used best on smaller maps like Mall, but also in certain areas in both Desert Storm and Crane Site. The RoF of this weapon is quite high, at 800 RPM, like its base variant, the MP5. Combined with the high damage, the MP5/10 has a very low time to kill (TTK) in CQC. However, the MP5/10 is not ideal to spray beyond short ranges due to its unpredictable recoil, unlike with other variants in the MP5 family. To consistently hit targets at medium to long range, the user needs to control the burst, or switch the weapon to semi-automatic to control the recoil. Therefore, a carbine or assault rifle would be a better choice for this task.

The MP5/10 is powerful at short to medium ranges, considering its respectable RoF and a three-shot kill (3SK) to a full health enemy in close-quarters-combat (CQC), but at long ranges, the MP5/10 become markedly less effective and is much less efficient with ammunition such situations.

Usage & Tactics

The MP5/10, at least for most users, is very much one of the most versatile PDWs out there. Capable of a 3SK in close quarters and a 5SK at the end of its damage drop-off range, it can easily compete against assault rifles and carbines with relative ease. However, it should be noted that the recoil is not suitable for longer ranges, and it is recommended that a recoil-reducing attachment is used. Unfortunately, the MP5/10 is just short of being able to 2SK opponents to the head in CQC, which gives it a slower TTK compared to other PDWs.

Despite these flaws, the MP5/10 is still a very fine weapon, and can easily out-perform other weapons in its class. Despite boasting a relatively slow TTK, it still features great features for its class. Hip accuracy stats overall are equally versatile, much like its other features, but a major flaw of the MP5/10 is the lack of ammo it can pick up, making survival drastically harder.


In conclusion, the MP5/10 is a powerful PDW sporting high damage with a larger magazine rivaling other powerful PDWs such as the UMP45. It has a decent RoF and moderate recoil. With these traits, the MP5/10 can be in many ways, better than other weapons in its class. In some cases, it can be regarded as a hybrid between a PDW and a carbine.

Pros & Cons


  • High damage overall.
  • Good RoF.
  • Good range.
  • Quick TTK.


  • Long reload time.
  • Moderate recoil.


  • The idea of using a larger caliber on the MP5s was canceled in favor of the UMP series with the UMP-45 and UMP-40.
    • Heckler & Koch reduced the maximum firerate to avoid malfunctions and make the weapon more controllable whilst firing.
  • The magazine of the in-game model is longer than it should be.
  • The model in-game appears to be an MP5A3 chambered in 10mm Auto due to its retractable stock.
    • The MP5/10 is currently the only weapon to fire the 10mm round in-game.
  • In real life, it is the only MP5 variant that has a bolt release.
  • In-game, barrel attachments hover slightly above the barrel.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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