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MP5
MP5 angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 40
Damage 34 → 19
Range 25 max → 120 min
MP5graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (25 studs) Min (120 studs)
(x1.40) Head 47.6 26.6
(x1.00) Torso 34 19
(x1.00) Limbs 34 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 34 -> 19 12.5 max -> 120 min
Hollow Point 40.8 -> 15.2 27.5 max -> 108 min
Muzzle Velocity 2500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

HIP ACCURACY 16

Min Camera Kick (1.60, -0.61, -0.50)
Max Camera Kick (2.40, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 6.19)
Max Recoil Displacement (0.30, 0.50, 7.80)
Min Recoil Rotation (-0.50, 1.00, -0.31)
Max Recoil Rotation (0.89, 2.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.50

SIGHT ACCURACY 34

Min Camera Kick (1.70, -0.31, -0.31)
Max Camera Kick (2.00, 0.30, 0.30)
Min Recoil Displacement (-0.11, 0.60, 5.19)
Weapon Shot Displacement (0.10, 0.89, 6.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.0x

ACCURACY 33

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 23
Weapon Recovery Speed 21
Weapon Recoil Damping 0.85
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.8 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The MP5 is a German Personal Defense Weapon. It is unlocked at rank 40, or it can be purchased with credits.

History

The Heckler & Koch MP5, (German: Maschinenpistole 5, meaning Submachine gun 5) is a German submachine gun developed in the 1960s by arms manufacturer, Heckler & Koch. The weapon's design is based on the G3's roller-delayed blowback system but scaled down to fire the 9×19mm Parabellum cartridge the MP5 uses. Originally called the HK54, work started on the weapon in 1964 and was finalized in 1966. In that same year, it was adopted by the German Federal Police, border guard, and army special forces. 

The MP5 gained its popularity due to its use by British Special Air Service commandos in Operation: Nimrod, during the 1980 Iranian Embassy siege. The end result of the operation was five of the six terrorists dead; the last one captured, and all hostages rescued except one who was killed by one of the terrorists during the assault. The event brought the fairly unknown S.A.S into the public eye, as well as the MP5 that was wielded by S.A.S troops, catapulting it into iconic status. Since then, the MP5 has been featured in many blockbuster action films such as Die Hard.

More than 100 variants of the MP5 exist today, including the MP5K and MP5SD, which are both seen in-game. The MP5 is currently one of the most widely used submachine guns in the world, used by over 40 countries and many military, law enforcement, intelligence, and security organizations.

In 1999, H&K developed the successor to the MP5, the UMP45. However, the MP5 remains in production.

In-Game

General Information

The MP5 is comparable to the MP5K and MP7. It has a slightly higher maximum damage of 34, meaning it can kill in three shots up close - much better than the MP5K and MP7 - and has a minimum damage of 19, having the same shots-to-kill (STK) on a full-health opponent as the aforementioned PDWs at the end of its damage drop-off. It does, however, have a shorter range and damage drop-off distance, starting from 20 studs to 120 studs.

Firing at 800 RPM, it fires slower compared to the 900 and 950 RPM of the MP5K and MP7 respectively but is still relatively fast. For its recoil, it remains manageable out to medium range, even without attachments. It has a 30-round magazine size, like most PDWs. Since it uses the 9x19mm Parabellum round, common in many PDWs and pistols, ammunition can be resupplied often. 

Unlike most PDWs, the MP5 has an extremely high muzzle velocity at 2500 studs per second, which rivals that of most 5.56x45mm NATO chambered assault rifles, carbines and light machine guns. This makes the MP5 have a better time-to-kill (TTK) at longer ranges than other PDWs with similar damage models and firerates. 

Usage & Tactics

One flaw of the MP5 is its slightly lower RoF without having significantly more damage. Despite this, the MP5 still performs well in close-quarters-combat (CQC) and even does well out to medium range. The fairly low recoil and long range help with mid-range oriented combat. The moderately-fast firerate also allows the MP5 at this range to be able to compete with most assault rifles but without making the MP5 hard to control. Although the MP5 loses out to faster firing weapon in CQC, it can hold its own but also outgun many assault rifles and carbines in both CQC and at medium range, such as the AUG A1 or G36C.

Attachments wise, the MP5 is quite customizable, being able to be orientated for CQC, or for accuracy and longer range engagements. The iron sights of the MP5 are quite clear and non-obstructive, so some may wish to forgo a sight attachment.  

Conclusion

In the end, the MP5 is a very average and well rounded PDW. Its strength is its versatility. While it might not particularly excel at any range when compared to other PDWs, such as the fast-firing P90 in CQC or the high-damage UMP 45 at medium range, it retains a respectable TTK at all ranges respective to the rest of the PDW class.

Pros & Cons

Pros:

  • Common ammunition type.
  • Highly versatile, especially when used with the right attachments.
  • Low overall recoil.
  • Unobtrusive iron sights.
  • Good RoF.
  • Good range.
  • Highest muzzle velocity in-class (tied with the AUG A3 Para).

Cons:

  • Low minimum damage.
  • High ammunition consumption rate.
  • Very low maximum range of 25 studs.

Trivia

  • The model in-game is the MP5A2, due to the fixed stock being seen on the weapon model.
  • The MP5 has one of the quietest non-suppressed gunfire sounds in-game.
  • In-game, the MP5's iron sights are removed when optics are attached. This is inaccurate to the real weapon, as the sights are non-removable.
  • The MP5 is one of the most popular SMGs in popular culture, having appeared in various television shows, movies, and video games.

As of the 3.11.0, the MP5 got its maximum range nerfed from 70 to 20 but as a result, it got it's maxumum damage buffed to 34, making it a 3SK up close. But as of 3.14.0, it got a slight maximum range buff to 25 studs.

Refrences

  1. https://en.wikipedia.org/wiki/Iranian_Embassy_siege
  2. https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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