FANDOM


Article
Gallery
MP5K

MP5k angled

MP5k alpha

Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 0
Damage 30 → 17
Range 50 max → 80 min
MP5Kgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 900 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.133 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (80 studs)
(x1.4) Head 42 23.8
(x1) Torso 30 17
(x1) Arms and Legs 30 17
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 15.3 50 max -> 72 min
R2 Suppressor 28.5 -> 16.15 47.5 max -> 76 min
PBS-1 Suppressor 28.5 -> 16.15 47.5 max -> 76 min
PBS-4 Suppressor 28.5 -> 16.15 47.5 max -> 76 min
Suppressor 27 -> 17 45 max -> 80 min
Armor Piercing 30 -> 14.16667 0 max -> 80 min
Hollow Point 25 -> 20.4 50 max -> 80 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 27

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 21
Weapon Recoil Damping 0.75

HIP ACCURACY 57

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.31, 0.40, 8.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (-0.50, 1.00, -0.31)
Max Recoil Rotation (0.89, 2.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.80

SIGHT ACCURACY 27

Min Camera Kick (0.89, -0.50, -0.31)
Max Camera Kick (1.60, 0.30, 0.30)
Min Recoil Displacement (-0.11, 0.60, 6.19)
Weapon Shot Displacement (0.10, 0.89, 7.80)
Min Recoil Rotation (0.50, -0.21, -0.50)
Max Recoil Rotation (0.89, 0.40, 0.50)
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 2.6 seconds
Empty Reload Time 3.7 seconds
Equip Speed 16
Aiming Speed 18
Crosshair Size 25
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 15 stud/s
Aiming Walk Speed 11.2 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MP5K is a German Personal Defense Weapon variant of the MP5. It is unlocked by default.

History

The MP5K (Maschinenpistole 5 Kurz, literally German for short machine pistol 5) is a compact variant of the MP5, manufactured by Heckler & Koch. Due to a less massive bolt, the MP5K has a higher Rate of Fire (RoF) than its long-barreled cousin. The MP5K also has a built-in Vertical Grip which replaced the handguard, but no shoulder stock. It does feature a butt cap like the original MP5. The MP5K was first developed in 1976. In 1999, Heckler & Koch developed the UMP45 as a cheaper and lighter successor, although both weapons are still popular on the market today, due to their price and quality.[1][2]

In-game

General Information

The MP5K is the first personal defense weapon unlocked. Like all PDWs, this weapon is only available to the scout class. The MP5K has a very high rate of fire (RoF), tying with the P90 as the 5th fastest firing PDW (behind the MP7, MAC10, Kriss Vector and Colt SMG 635). Like the majority of PDWs, the MP5K has high mobility and higher-than-average hip stability. The damage per shot provides decent stopping power for close range - it does around the same damage as an assault rifle at this range. However, the weapon quickly loses power at range, being a 6SK beyond 65 studs. Being a PDW, the MP5K is most effective at close-quarters-combat (CQC), although it can deal a decent amount of damage at a moderate distance with the correct attachments.

Usage & Tactics

The MP5K can be treated like a CQC-oriented M4A1. New users can apply this weapon as an alternative to the aforementioned carbine - some may find it more easy to use thanks to its low, easily managed recoil and fast RoF. Like the M4A1, the ammunition for the MP5K is plentiful and found with many different PDWs as well as several sidearms.

Like most PDWs, the MP5K is a good choice for short-ranged firefights, being reasonably accurate both when hipfiring as well as aiming down sights. However, the MP5K is very weak at long ranges, due to its statistical range limits and low minimum damage. Even with the low recoil, it is suggested that players tap-fire or fire in short bursts instead of holding down the trigger and trying to compensate for the recoil. In any event, one should not be seeking medium-to-long range engagements with this weapon, although if unavoidable, it can occasionally achieve a long-ranged kill.

Conclusion

The MP5K will introduce one to the general playstyle of PDWs: close range, fast automatic fire that has the capability to kill several enemies at once, but strictly limited ammunition and poor performance at range. Though some PDWs - such as the larger cousin of the MP5K, the MP5 - will play differently, the MP5K is a good gun to introduce the player to using this class of weapon.

Pros & Cons

Pros:

  • High RoF.
  • High Damage Per Second (DPS) at short ranges.
  • Common ammunition type.
  • Good hipfire.
  • Unlocked by default.
  • Fairly clear iron sights.
  • Low recoil.
  • Good mobility - Fast walkspeed.

Cons:

  • High ammunition consumption rate.
  • Very low minimum damage.
  • Short range.

Trivia

  • The MP5K was buffed to 800 RPM from 600 RPM in an earlier patch. It was recently increased to its real-life RoF of 900 RPM in the February 9th update, which also added the MP5 and MP5SD.
  • One used to be able to hold the MP5K sideways like most pistols when pressing T.
  • Before, when an underbarrel attachment was added, it would be attached to the side of the gun like the MP7, instead of replacing the default grip. This, however, was fixed, and now any underbarrel attachment will properly replace it.
  • The bullets in-game once shot out of the gas piston above the barrel. However. In the February 9th update, the model of the MP5K was remade and the bug was fixed. This can be seen in the Alpha model.
  • The MP5K is a very small Personal Defense Weapon, being barely larger than a conventional handgun.
    • This is likely why it has a walkspeed of 15, the same as the MAC-10 and some melee weapons.
  • The grip already present on the MP5K, visually similar to the Vertical Grip in-game, is only cosmetic; it has no effect on statistics.
  • Any underbarrel attachments equipped on the MP5K will have the same weapon skin selected in Slot 2, however, for some pattern skins it will be a solid color.
    • This also applies to the grip already present on the MP5K.

References

  1. [1] Wikipedia - HK MP5
  2. [2] Guns Wikia - HK MP5
WeaponryBanner
Primary Weapons Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

MP5K - UMP45 - MP7 - MAC10 - P90 - MP5 - Colt SMG 635
L2A3 - MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW
RPK - HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

M107 - Intervention - Remington 700 - Dragunov SVU - AWS
BFG 50 - L115A3 - Mosin Nagant - Dragunov SVDS
Hecate II - Steyr Scout

Carbines

M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Redhawk .44 - MP412 REX - Mateba 6 - 1858 New Army

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

Test Place    New    Re-Added    Featured Article vte
Community content is available under CC-BY-SA unless otherwise noted.