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MP7

MP7 angled

MP7 alpha

Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 9
Damage 30 → 18
Range 40 max → 90 min
MP7graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 950 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.126 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (40 studs) Min (90 studs)
(x1.4) Head 42 25.2
(x1) Torso 30 18
(x1) Arms and Legs 30 18
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 30 -> 16.2 40 max -> 81 min
R2 Suppressor 28.5 -> 17.1 38 max -> 85.5 min
PBS-1 Suppressor 28.5 -> 17.1 38 max -> 85.5 min
PBS-4 Suppressor 28.5 -> 17.1 38 max -> 85.5 min
Suppressor 27 -> 18 36 max -> 90 min
Armor Piercing 30 -> 15 0 max -> 90 min
Hollow Point 25 -> 21.6 40 max -> 90 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 30

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 23
Weapon Recovery Speed 23
Weapon Recoil Damping 0.8

HIP ACCURACY 63

Min Camera Kick (1.20, -0.61, -0.50)
Max Camera Kick (1.50, -0.11, 0.50)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.50, 0.60, -0.31)
Max Recoil Rotation (1.10, 0.89, 0.30)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 13
Hipfire Spread Damping 0.80

SIGHT ACCURACY 34

Min Camera Kick (0.69, -1.21, -0.50)
Max Camera Kick (1.29, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.20, 4.69)
Weapon Shot Displacement (0.10, 0.69, 6.50)
Min Recoil Rotation (0.30, -0.21, -0.31)
Max Recoil Rotation (0.69, 0.20, 0.30)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 25
Crosshair Spread Rate 300
Crosshair Recover Rate 25

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 4.6x30mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The MP7 is a German Personal Defense Weapon. It is unlocked at rank 9, or it can be purchased with credits.

History

The Heckler & Koch MP7 (Maschinen Pistole 7) is a German PDW chambered in the 4.6×30mm cartridge. It was designed along with the 4.6×30mm cartridge in mind to meet NATO requests published in 1989 which called for personal defense weapon (PDW) with a better ability to penetrate body armor than current PDWs. Heckler & Koch began the production of the MP7 in 2001. The weapon was a direct rival to the FN P90, also developed to meet NATO's requirements.

The first prototype shown in 1999 was designated as the 'PDW'. It had a short Picatinny rail on the top and a smooth pistol grip surface.[1][2]

The MP7 is currently sold in two different variants - the A1 and the A2. The A1 variant had a redesigned grip, straight buttpad, and smaller stock. The A2 variant had an underbarrel rail in place of the grip so different grips can be attached onto the weapon.

In-Game

General Information

The MP7 is one of the first PDWs unlocked in-game. It possesses average damage for its class, with a maximum damage of 30 and minimum damage of 18, translating to a four-shot-kill (4SK) up close and increases to a 6SK at the end of its damage drop-off. Range is poor, with damage beginning to drop off at 40 studs and ending at 90 studs. Rate-of-fire (RoF) is very high, at 950 RPM, one of the faster firing PDWs in-game. Muzzle velocity is above-average for most PDWs, at 2000 studs per second. This results in the MP7 having a very quick time-to-kill (TTK) up close but slower at longer distances.

Magazine capacity is average, at 30+1 rounds. Due to the high RoF, the MP7 also has a fairly high ammunition consumption rate. Reload times are mixed, with a fairly quick tactical reload time of 2.5 seconds but a long empty reload time of 3.5 seconds. Other handling traits are fairly good. Hipfire performance is typical for a PDW, as is mobility - being able to move quickly whilst holding the weapon. Recoil is moderate. The MP7 has fairly low per-shot recoil and low vertical recoil but relatively high horizontal recoil.

Usage & Tactics

Being a weapon designed for CQC, the MP7 is highly recommended to be used at close ranges. At medium range, the rate of fire and low recoil helps it to hold its own against assault rifles and carbines, but without careful trigger control, ammunition will quickly disappear. Like most PDWs, the semi-automatic mode on the MP7 is almost a useless ability. The reason behind it is that has very little use since the weapon is outgunned at anything beyond close range by assault rifles and carbines.

The MP7 has a very high RoF. Due to the extremely fast RoF, the user will often find themselves out of ammunition and reloading often. However, its reload time is fairly quick, allowing the player to get back into the fight quickly. In general, when using the MP7, it is best to spray down an enemy or two at close range, and duck out of the way to reload before continuing the assault.

If the player uses the MP7 in automatic fire mode at medium range, the player will fire about half of their magazine or more to kill an opponent due to the mediocre aim stability. This PDW is not recommended for eliminating groups of enemies, unless they are unaware or clustered tightly.

Conclusion

In conclusion, with the MP7's 4SK capability, very fast RoF of 950 RPM, low recoil, and very fast reload, it arguably makes one of the best close range PDWs in the game, capable of shredding enemies at close range despite its low unlock rank of 9. Some people may even claim that it is overpowered. However though, its heavy horizontal recoil and low accuracy restrict its versatility at different ranges and prevent it from completely dominating the opposition.

Pros & Cons

Pros:

  • Extremely high RoF.
  • Very low TTK in CQC.
  • Very low vertical recoil.
  • Quick tactical reload time.
  • Has an integral Folding Grip.

Cons:

  • High ammunition consumption rate.
  • Poor range.
  • Low minimum damage.
  • Moderate horizontal recoil.
  • Long empty reload time.

Trivia

  • The MP7 is the fifth fastest-firing primary weapon. The fastest firing primary weapon is the M231, the second fastest is the Kriss Vector, the third fastest is the MAC10, and the fourth fastest is tied between the Colt SMG 635, MG3KWS, and the PPSh-41
  • Before the 4th of July update, the MP7 could accept grip attachments.
    • This was reverted on the 4th August, 2018 with the release of the "New Steel" update.
  • When a grip was attached beforehand, the integrated grip was not removed. Instead, the new grip was mounted on the left-hand side tactical rail. However, the player would still put their hand on the MP7's default grip rather than the grip the player attached.
    • This quality is shared with the P90.
  • The MP7's model has a 40-round magazine, but the capacity in-game is only 30 rounds. This is probably for balance reasons.
  • The model in-game is the MP7A1.[3]
  • The MP7 is one of the only two weapons typically classified as a Personal Defense Weapon in the PDW category. Most of the weapons in that category are submachine guns, while the MP7 and P90 are usually classified as 'Personal Defense Weapons'. However, the differences between PDWs vs SMGs are not particularly well defined.
  • When attaching a barrel attachment on the MP7, the barrel will 'sit' on top of the MP7 model's barrel.
  • When the player's FoV (Field of View) is set to 100 and they reload with the MP7, the character is seen taking out the magazine, holding the magazine for a second, and then reinserting said magazine.

References

  1. [1] Wikipedia - HK MP7
  2. [2] MP7 - Liquipedia Counter-Strike Wiki
  3. https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP7#Variants
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