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MSG90
MSG90 angled
Overview
Weapon Type Primary Weapon
Weapon Class Designated Marksman Rifle
Rank Prerequisites Rank 59
Damage 50 → 40
Range 110 max → 200 min
MSG90graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 10, 11 with round in chamber
Ammo Reserve 100
Fire Modes Semi
Rate of Fire 355 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (110 studs) Min (200 studs)
(x2.0) Head 100 80
(x1.2) Torso 60 48
(x1) Arms and Legs 50 40
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 50 -> 36 110 max -> 180 min
R2 Suppressor 47.5 -> 38 104.5 max -> 190 min
PBS-1 Suppressor 47.5 -> 38 104.5 max -> 190 min
PBS-4 Suppressor 47.5 -> 38 104.5 max -> 190 min
Suppressor 45 -> 40 99 max -> 200 min
Armor Piercing 50 -> 33.33333 0 max -> 200 min
Muzzle Velocity 2800 studs/s
Penetration Depth 2.0 studs
Suppression 1.3

ACCURACY 54

Hipfire Camera Recovery Speed {{{HipCamRecovery}}}
Sight Camera Recovery Speed {{{SightCamRecovery}}}
Weapon Recovery Speed {{{WeaponRecoverySpeed}}}
Weapon Recoil Damping {{{WeaponRecoilDamping}}}

HIP ACCURACY 7

Min Camera Kick (1,2.5,-.2)
Max Camera Kick ({{{MaxHIPCameraKick}}})
Min Recoil Displacement ({{{MinHIPDisplacement}}})
Max Recoil Displacement ({{{MaxHIPDisplacement}}})
Min Recoil Rotation ({{{MinHIPRotation}}})
Max Recoil Rotation ({{{MaxHIPRotation}}})
Hipfire Spread Factor {{{HipfireSpreadFactor}}}
Hipfire Recovery Speed {{{HipfireRecoverySpeed}}}
Hipfire Spread Damping {{{HipfireSpreadDamping}}}

SIGHT ACCURACY 0

Min Camera Kick ({{{MinAIMCameraKick}}})
Max Camera Kick ({{{MaxAIMCameraKick}}})
Min Recoil Displacement ({{{MinAIMDisplacement}}})
Weapon Shot Displacement ({{{MaxAIMDisplacement}}})
Min Recoil Rotation ({{{MinAIMRotation}}})
Max Recoil Rotation ({{{MaxAIMRotation}}})
Sight Magnification {{{SightMagnification}}}x

WEAPON HANDLING

Reload Time 2.9 seconds
Empty Reload Time 3.7 seconds
Equip Speed 13
Aiming Speed 14
Crosshair Size {{{CrosshairSize}}}
Crosshair Spread Rate {{{CrosshairSpreadRate}}}
Crosshair Recover Rate {{{CrosshairRecoverRate}}}

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 6.5 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills


The MSG90 is a German Designated Marksman Rifle variant of the G3. It is unlocked at Rank 59 or can be bought with credits (CR).

History

The roots of the MSG90 (Militärische Scharfschützen Gewehres, or Military Sniper Rifle) go back to 1972, when in the aftermath of the Munich massacre, West German police units required an accurate, fast, high capacity semi-automatic rifle for their use. The result was the PSG-1, which eventually became the basis for the MSG90.[1]

In contrast to its predecessor, the MSG90 is not only lighter but more durable, with greater flexibility on attachment usage allowing better general purpose use. The MSG90 is also much closer to the G3 family due to having a similar trigger pack. It has been adopted by various military and police forces alike across the globe but to a much larger scale (compared to the PSG-1) for affordability reasons. The MSG90 is still made today for civilian competition shooting and is still employed by the GSG-9 as their go to semi-automatic sniper rifle.[1]

In-Game

General Information

The MSG90 is a powerful precision rifle. For players familiar with the SCAR SSR, the MSG90 will be very similar in terms of playstyle, but is generally more forgiving owing to a higher rate-of-fire (RoF) than the MK11, and damage rivaling the Beowulf TCR and VSS Vintorez.

Usage & Tactics

The MSG90, like the aforementioned SCAR SSR, cannot score fatal headshots outside of 110 studs. This makes it an incredibly powerful weapon within closer quarters, especially if the shooter can line up a headshot. Outside of 100 studs or headshots, the gun is a two-shot weapon. At range, it is a three-shot weapon if the shooter can't score headshots, making it all the more important to be precise. Coupled with its 355 RPM fire rate, it is by no means spammable, however, it remains a faster firing designated marksman rifle. Only the TCR, SKS and SA58 SPR fire faster.

As per many other "precision" DMRs, engaging an enemy at a medium-long range is key to making the MSG90 an incredibly powerful rifle. With a 2800 studs/sec bullet velocity - only a tad bit slower than most snipers (except the AWS where the MSG90 has a higher muzzle velocity), the same as the M60, RPK12, and the M16A4/M16A3 rifles - it is a perfect option for counter-sniping, especially when given access to a high magnification optic like the VCOG 6x Scope.

When compared to the SCAR SSR, the MSG90 has a higher fire rate and much larger reserves, but comparatively lower damage at all ranges and lower penetration, plus 200 more studs/sec muzzle velocity on the SCAR SSR. But in a closer range situation, the user with the MSG90 is more likely to win as the higher ROF and 1SK headshots plus the lower recoil allow the MSG90 to completely outshine the SCAR SSR at shorter distances.

Conclusion

The MSG90 is a slower paced DMR that rewards taking one's time to line up the perfect shot. With its higher fire rate, however, it can handle being outside of its comfort zone much better than the SCAR SSR, along with the fact that it is better suited to CQC firearms similar to it, such as the MK11 and SKS due to the mix of damage and relatively high RoF.

Pros & Cons

Pros:

  • High damage - one-shot-kill (1SK) to the head in CQC.
  • Low bullet drop.
  • Higher than average DMR RoF, slightly higher than the MK11.
  • High damage output.
  • Has the second highest ammo reserve capacity in class (tied with VSS Vintorez).
  • One of the highest muzzle velocities in the game at 2800 studs/sec.

Cons:

  • High vertical recoil.
  • Low magazine capacity.
  • Low torso multiplier; cannot 2SK to the torso at longer ranges.
  • Low sight accuracy.
  • Some optical attachments are unavailable on the weapon.
  • Iron sights block certain optics.
  • Iron sights are very obstructive.

Trivia

  • Surprisingly, the rear iron sight of the MSG90 is different from other G3 and MP5 models.
  • The MSG90 can also use standard 20-round G3 magazines. However, much like on the SCAR SSR, it uses a 10 round magazine for the purpose of balance.
  • In real life, the use of a 10 round magazine is also to facilitate the ease of shooting from a prone position, which this rifle is most likely to be used with, or when weight from carrying too much ammo is a concern.
  • In-game, the MSG90 holds 10+1 rounds. In real life, the magazine in-game would only hold 5+1 rounds.
  • If the player presses V, the character will try to switch the fire mode, with the animation and sound of it switching on the G3 will play, though nothing will happen.

References

  1. 1.0 1.1 https://en.wikipedia.org/wiki/Heckler_%26_Koch_PSG1
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Designated Marksman Rifles

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