Template:WeaponMelee
The Mek'leth is a One Hand Blade in Phantom Forces. It is unlocked via rolling a LEGENDARY while opening cases.
History
The Mek'leth is a fictional blade, as seen in Star Trek: Deep Space Nine. In Star Trek lore, it is one of the traditional hand weapons of Klingons, a species of humanoid alien warriors. The other famed blade is the bat'leth, a large two-handed blade. While Klingons carried disruptors, they traditionally preferred to fight with their blades, preferring to board spaceships and kill the crew with their blades as part of their warrior culture.
In the real world, the Mek'leth gained its popularity due to its use by Worf, one of the main characters of Deep Space Nine. Dan Curry created the Mek'leth at Michael Dorn's request when he joined Deep Space Nine in 1995. Dorn wanted a weapon that was easier to wield. The final design was based on a Himalayan blade, a Northern Tibetan cavalry sword. However, the ergonomics of the weapon were specifically designed for Dorn's mass and hand size.
More about the Mek'leth can be read at Memory Alpha, the Star Trek wikia.
Model
The model in-game is the Mek'leth seen in the TV show Star Trek: Deep Space Nine and Star Trek: Discovery.
In-Game
General Information
The Mek'leth is a single-handed blade that allows the player to run at a good speed when holding it. Backstabs are 1SK, like most melee weapons. Body shots deal 70 damage, which is unable to kill an enemy up close. Its range is 2.4 studs, the longest of any one-hand blade in-game.
Usage and Tactics
The Mek'leth is a balance between damage and range. It is a medium ranged melee.
Conclusion
The Mek'leth behaves much like a Machete but has a little bit more reach
Pros & Cons
Pros:
- Good and longest blade range.
- Quick stab time.
- Fast walkspeed.
Cons:
- Unlocked by rolling a Legendary in a case only.
- Does not one shot headshot.
Trivia
- The Mek'leth was originally seen in the Deep Space Nine series, but has also been seen in Star Trek: Discovery.