I'm sure they're decent, though I haven't really touched DMRs all that much before.
Hmmm, if they're fast it's best to assume the recoil recovery doesn't end before you can fire a followup shot and that the gun won't be perfectly accurate every shot, it'll have some inaccurate spread to it when you spam it at its full fire rate. So compensator is your best bet for improving your accuracy, but muzzle brake is also a good option for DMRs since they often have intense visual recoil that muzzle helps smoothen out a bit by reducing the vertical values of said visual recoil (values such as camera shake and gun shake) and making firing the gun a bit smoother. The muzzle does increase your side to side accuracy, however, which you cannot control as well as you could vertical, so your gun is overall less accurate. Just keep that in mind when you decide if you want the trade-off of less accuracy over smoother visuals.
I would also recommend double lasers for that slight recoil recovery improvement which has the potential to make the gun more accurate.
I don't know much about ammo types (they keep changing them and I'm yet to get myself caught up with their effects,) but I would assume that they aren't useful and you should just ignore them until you figure out for yourself if they're useful or when someone more educated than me can tell you.
Slap on an optic if you need one, it's really up to you, and there you go.
also btw, i am Another Old Reichtangle. I use this account not because i lost the password and had to make a new one (i still keep the account info in an old notebook that i placed in my bedroom) but i just don't want to use that acc anymore.
I have to admit that I have no clue what blue laser does (I'm kinda behind on PF in general rn,) so I can't encourage or discourage using it until I look into the stats myself. If you can't deal with the visual recoil then muzzle is a very good option, especially if the recoil fully settles before you can fire again (meaning firing at full rpm won't affect your spread and so won't muzzle affect anything either, note that this doesn't mean you'll be perfectly accurate every shot since the gun in question might have a base RNG value and your shots will never fly perfectly straight, regardless of recoil kickback after you fire the shot. It's the recoil kickback that attachments like comp and muzzle alter.) Otherwise, if you do get a loss in accuracy when you spam it, I'd recommend you first try having neither muzzle nor compensator and see if you can deal with the visuals then. If you find that you can perform just as well even with the intense visual recoil, use compensator and bring your accuracy up to 11.
Sights are preference, there's nothing wrong with using a high zoom scope along with a canted sight (except that you're putting a Russian sight on a German gun, gross.)
With all of that said, looks like a solid setup to me.
I'm contradicting myself in this post from what I said in the first post. Your recoil fully settling before you can fire the next shot does not guarantee every shot will be perfectly accurate, there could be that base RNG value that makes your shots inaccurate no matter what, neither muzzle nor compensator will do anything to change that. As far as I know, however, all DMRs do not have a base RNG value or at least it'll be so small that it's practically nonexistent.
If you want to see what I'm talking about. Get a slugged R870 and shoot it a couple times without moving at all. The R870 has no noticeable recoil (if there is any, it's incredibly miniscule and doesn't affect your next shot's accuracy in any way,) yet you can see that the slug rounds don't hit the exact same place every time (this is more apparent the farther away you shoot.) This is what I'm talking about guns having base RNG values that make them inheritely and unchangeably inaccurate.
I’ll answer the first two and the last one later because that’s kinda big subject that’ll take a lot of detail for me to explain.
Why do I like belt-fed MGs? Simple, I think they’re cool.
The whole theory behind them is providing as much firepower an infantryman could carry and using it overwhelm the enemy with suppressive fire. They are belt-fed to attain an infinitely scalable ammo capacity, they have heavy barrels for prolonged sustained fire, and are chambered in full-powered rifle cartridges to plow through cover and extend effective kill range. They are incredibly high casualty rate weapons.
Did you know that all the belt fed LMGs we have in-game aren’t actually LMGs? Their full-powered rifle cartridges which are more powerful than the intermediate assault rifle cartridges of all the other LMGs we got in-game garner them irl a different designation, they’re super LMGs. They’re Medium Machine Guns or General Purpose Machine Guns, MMGs/GPMGs.
Idk, I just think that’s awesome lol. They just have so much firepower to constantly gun people down with.
As for how I got into LMGs, simple: low rank in need of a crutch, Oh look an M60, and I was hooked from then on.
We are like two people on different sides of the coin.
I like snipers because they look cool and I thought that if I got good or used a sniper, people would think that I was cool and good. Obviously that was not the case. But I DID infact get good and I barely stand out lol.
Welp, since you explained why You like LMGs so much, I guess I should explain why I like snipers so much.
Simple, precision. It adds a whole new dyamic to firing guns. You have your basic infantry weapon like a assault rifle, or SMG or a LMG spraying out rounds peppering and ripping apart humans into shreds. In that midst of chaos you see a weird looking long gun with a big monocular on it. Sniper rifles just stand out so much from the rest. In the mess of rushing lead into an enemy which many rifles(or sterotypes) base themselves off on,You have someone so methodical and precise. What? You have to care about where your bullet goes? Snipers are like mothers trying to take care of the small amount of bullets.
One squeeze. bang and its all over.
In a world where even one bullet is enough to kill you:You have rifles or snipers caring to that one bullet, making that one bullet be the difference. Its like a balance of power. You place a small amount of force behind so many bullets, yet you pack all of the power into one little bullet.
Snipers are also one of the worlds most simplest modern day rifles.
Assault rifles, SMG, LMGS etc all work on semi auto fire or just plain old auto. Most of those machines that make use of auto or semi are complicated. They take the force of the recoil to power the next shot. A perpetual machine almost. Its ingenious really. But for snipers? A simple manualsingle actioned gun. There is no ingenious mechinisms behind it. Its just simplicity and determination. Ofc you can get frikid over with the semi auto versions but for bolt actions? Damn.
The L115a5 was considered to be the worlds most accurate sniper rifle. What were its inner workings? just a simple bolt actioned system that was operated by hand, no fancy gimmicks in place.
This is why I gravitated towards snipers. They stand out soooo much. The aethestic features, to the weapon personalities(like in anime)! Due to how slow they fire, they are depicted as slow, calculating and lone wolfish like characters. So different than that of the Assault rifles, LMGS, and the SMGs!
In all, it stands out which I love. Creativity is what I go for. The most favorite classes I like to play are the ones that stand out and provide a drasticly different approach to gameplay than the other classes. Like TF2, or Overwatch or other games.
You get one vote per server for votekick, once it’s used up, any future vote you try to make won’t count for anything. This is why you will see so few votes in future votekick sessions after the first, because the majority of players have already spent their vote beforehand and cannot vote again and have it show up.
When you factor in the slight delay from zooming out of your scope before being able to cycle the bolt, that could actually make the BFG and all other non self-loading weapons (bolt actions, pump actions, etc) fire a little bit slower than their true rpm.
The ads zoom out speeds for sniper rifles were buffed recently so the delay is pretty slight, but it’s there.
Hello Admiral Klinge! I'm an admin for the Phantom Forces Wiki community, and this is an automated message being sent because you made an edit to Discord?. Thank you for your contribution to this wiki.
But just in case...
Please be aware that all edits and your behavior MUST abide by our Rules and Policies. It is recommended that you read through these as soon as possible. Failure to follow the rules may result in a warning or even a ban by a staff member. The excuse "I didn't know" is not excusable.
If you have any questions, please ask me on my message wall or any other staff member. We would be happy to assist you.
Thank you for reading this and please enjoy your time at Phantom Forces Wiki!