I would like to know if adding a link to the original place for community made maps is allowed. I was wanting to know, because i wanted to add a link to the place for the map, so people may join the place and explore the map. The specific page that this was planned for was the page for Aquarium, which had its development scrapped.
As a side note, its still listed as being in testing within the wiki and i am not sure if its supposed to be listed there.
Due to the recent update to Blizzard, I was wondering how the article should be updated:
Should it have the existing article simply editted to fit the new landmarks and strategies, or should a tab be added at the top, similar to the existing tab for the original version of Blizzard?
I would personally go for the latter as it separates the two maps, as they differ quite a bit, however I'm asking you because I don't want to do something for it to be immediately removed.
Also, I posted a discussion about the Maps overview page, which hasn't been updated in a while. I can't update it because I don't have the priviliges, but I think it'd be a good idea to get stuff up-to-date with the latest update.
I noticed you uploaded some older images of Blizzard. Please make sure that when you take pictures of maps that they do not have the objective dummies visible (you'll find it under an model named AGMP).
If you're getting them from the Toolbox, be aware that the maps are likely old or have been modified.
Oh sorry I pulled them from some images Wolf sent me ages ago. Don't actually have the versions of the map to remove the AGMP from so sorry. I can remove the images if that would be better, just give us a shout
Edit: Are all of these policies about this stuff in an article anywhere, because I've not read anything about this before...
The weaponry page has outdated information. The Assault rifles section is missing the new TAR-21. The X95R in the Carbine section is no longer at rank 0 but yet at rank 130. And last of all, the X95 SMG is also no longer at rank 0. I do not have permission to edit the page to update the rank info and add the TAR-21 link even though I already updated the three new guns separate pages. (Please remedy this to prevent confusion.)
Apologies in advance if this is the incorrect way to handle the issue, but I’m still learning the ins and outs of the wiki. Recently you reverted an edit I made to remove a statement about an unusually high torso multiplier, saying that the torso multiplier of 1.1X is abnormal. Under the Advanced tab on the page the torso multiplier is listed as 1X. Is the torso multiplier mislabeled?
No, you're doing the right thing to come to my talk page.
Given that the weapon isn't currently in the Test Place, I cannot verify that information. When I last checked, the X95R did have a torso multiplier of 1.1. It is likely mislabeled on the Wiki's advanced stats unless there was a last minute change I was not aware of.
Without any further evidence to corroborate it, that's why I reverted the page.
Time to kill, if you're looking at the infoboxes, is the game's calculation and should be copy-pasted as it appears in-game.
As for time to kill, it's the amount of time the weapon takes to kill a single enemy. You can measure time to kill in various ways (if it's all head/torso/limb damage, distance to target, etc.) but if I remember correctly PF's time to kill assumes all headshots.
it is, however, a barrel attachment. I didn't add the false information that the flash hider WAS a suppressor, just another use for the attachement. The reduction of muzzle flare does contribute to masking your presence much better than providing a clear line of sight. After all, it DOES reduce muzzle flash.
I used the gun in combat almost regularly. Providing a clear line of sight is completly useless on a bolt action sniper.
Where it may fall in terms of radar detection, it still will prevail in masking the actual flare coming from the barrel. Like you said, it STILL, it doesn't increase the radar ping, but rather it covers the flare. All in all, it still is an increased stealth approach with masked barrel flare despite not helping radar ping.
The flare is irrelevant in all gameplay purposes to anyone except yourself. The most a flare will do on the server is cause a momentary blip of orange light, which can only be seen in a tiny amount of circumstances. The flash hider is more for your own visual purposes, e.g. on the Tommy Gun where the flash is bright enough to obstruct what you're trying to see.
While we're discussing this, I'm going to freeze the Steyr Scout page to prevent edit warring.