A compact version of the Uzi, favored by criminals of all walks. Fires at an incredibly high rate of fire, but mind the ammo.
–In-game description
Micro Uzi
MICRO UZI angled
Weapon Type Secondary Weapon
Weapon Class Machine Pistol
Rank Prerequisites Rank 68
Damage 34 → 19
Range 21 max → 65 min
Micro Uzigraph


Hip Accuracy


Sight Accuracy


Magazine Size 20
Ammo Reserve 60
Fire Modes Auto, Semi
Rate of Fire 1200 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (21 studs) Min (65 studs)
(x1.30) Head 44.2 24.7
(x1.00) Torso 34 19
(x1) Arms and Legs 34 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 32.3 -> 18.05 19.95 max -> 61.75 min
Suppressor 30.6 -> 19 18.9 max -> 65 min
Armor Piercing 34 -> 15.83333 0 max -> 65 min
Hollow Point 28.33333 → 22.8 21 max → 65 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 22
Weapon Recoil Damping 0.7


Min Camera Kick (1.45, 0.20, -0.16)
Max Camera Kick (2.79, 0.82, 0.30)
Min Recoil Displacement (-0.50, -0.61, 8.80)
Max Recoil Displacement (0.80, 2.09, 9.69)
Min Recoil Rotation (1.10, -0.35, -0.31)
Max Recoil Rotation (2.09, 0.85, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80


Min Camera Kick (2.29, -0.21, -0.11)
Max Camera Kick (3.09, 1.00, 0.43)
Min Recoil Displacement (-0.11, 0.94, 9.19)
Weapon Shot Displacement (0.10, 1.44, 10.00)
Min Recoil Rotation (1.70, -0.41, -0.13)
Max Recoil Rotation (2.84, 1.64, 0.36)
Sight Magnification 1.4x


Reload Time 2.1 seconds
Empty Reload Time 2.9 seconds
Equip Speed 16
Aiming Speed 16
Crosshair Size 35
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 12.6 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The Micro Uzi is an Israeli Machine Pistol variant of the Uzi Personal Defense Weapon. It is unlocked at rank 68 or can be purchased with credits.


The Micro Uzi is a compact, scaled-down version of the Uzi submachine gun; smaller than the Mini Uzi. This means that core components such as the receiver and bolt have been decreased in size, in order to achieve the smaller size of the weapon[1].

Unlike either the full-sized Uzi or Mini Uzi, the Micro Uzi is produced with either a closed bolt or open bolt. With a closed bolt, the weapon also sports a separate striker and additional spring. A tungsten weight is also added to the bolt to slightly reduce the extremely high firerate caused by shortening the bolt[2]. The Micro Uzi features a 4.7 inch (117mm) barrel and a side-folding stock; like the Mini Uzi's stock[3].

While the standard Uzi and the Mini Uzi are replaced by the Tavor X95, the Micro Uzi is replaced by the Uzi Pro, a further revision of the Micro Uzi with a polymer frame and various upgrades.


General Information

The Micro Uzi lives up to its silver screen purpose of being a rapid-fire, ultra-light, easily-concealed weapon. A very fast weapon, the Micro Uzi will exhaust its 20 round magazine with alarming speed, which may just be what someone's looking for when they've run out of all other options at point-blank range. Of note is the Micro Uzi's unusual 2000 stud/sec muzzle velocity—equal to that of the M93R—which makes it have a comparatively swift muzzle velocity for its class.

Usage & Tactics

Much like the other machine pistols, the Micro Uzi is, at its core, a close-quarters panic weapon. Its fast fire rate and high close-range damage with rapid drop-off ensures that all it can do at range is harass with single shots.

It should be noted that the Micro Uzi rapidly pulls up and to the left in aimed fire, but it can easily be pulled back into place. A quick flick down and to the right while firing the Micro Uzi can rapidly put its cone of fire back on target, and hold it there until the magazine is exhausted. However, due to the Micro Uzi's obstructive sights, it is recommended to use a different optic. The Micro Uzi does come with an alternative aim, which will be enough for most purposes up close.

Micro Uzi comes with a free attachment: a stock, which can be used for reducing overall recoil and improve stability, making it easier to use in close range, but be mindful that the Micro Uzi still has quite some recoil. Since Micro Uzi has mostly vertical recoil and a bit side-ways recoil, a muzzle brake can reduce the vertical kick, with a slight increase to side-ways recoil. Flash hider is also useful for those who find Micro Uzi's muzzle flash disturbing.

While it could be a dangerous weapon up-close against enemies, be mindful of ammunition consumption. Due to its low magazine size and the high RoF, reloads are frequent. This means that the Micro Uzi can handle at most two enemies in a pinch. Despite the fast reload, this means that the Micro Uzi is not suited as a "primary replacement" style of a sidearm, and should be used only for a quick kill.


As the smallest weapon a player can hold without moving to a knife, the Micro Uzi performs well when in close quarters. The lack of barrel length means the weapon can be used even from the hip reliably. However, the fact that the Micro Uzi peters out quickly, combined with its recoil, relegates it to the same territory as most of the other machine pistols, just more strictly than the rest.

Pros & Cons


  • Very fast TTK.
  • Third fastest RoF in-class.
  • Incredibly small weapon model—better situational awareness.
  • Relatively predictable recoil direction.
  • High muzzle velocity for its class.
  • Very high hipfire stability.


  • Very high overall recoil.
  • Somewhat obstructive iron sights.
  • Small magazine—very high ammunition consumption rate.


  • Unlike the Uzi in-game, the Micro Uzi can have a round in the chamber, which indicates that it is a Micro Uzi in a closed-bolt configuration.
  • When attaching an optic, the bolt kit changes to one where a priming handle is located on the left of the firearm, rather than the traditional top-mounted handle. The empty reload animation is also slightly adjusted in respect to this.
  • It is the second one-handed gun in-game, after the 1858 New Army.


  1. Uzi | Gun Wiki
  2. UZI / Micro UZI / Mini UZI - Modern Firearms
  3. Uzi - Wikipedia
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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