12% muzzle velocity loss. 40 stud detection radius. A light Russian suppressor. Preserves damage up close, compromising on ranged performance with a small reduction to minimum and maximum distances. It provides modest sound masking.
–In-game description
The PBS-1 Suppressor is the fourth suppressor to be unlocked. It is unlocked by reaching 205 kills with a weapon, or by purchasing it using credits.
Statistic modification[]
*Need update
Hides muzzle flash, reduces weapon noise by 12%
Reveal range: 40 studs
No maximum damage range reduction.
Minimum damage range: -15%
Tactics & Usage[]
The PBS-1 has no maximum damage decrease and masking range at 40, suitable for medium range weapons, especially weapons able to kill in 2-3 rounds at maximum damage range such battle rifles, machine guns and designated marksman rifles. There is a -12% muzzle reduction, which only really matters at long range. The minimum damage and minimum damage range is the deal breaker for longer range weapons like sniper rifles and long range DMRs. The PBS-1 can be treated as a more ranged option to the PBS-4 Suppressor.
Trivia[]
On rifles chambered in .50 BMG, as well as shotguns, the PBS-1 Suppressor will change into a suppressor visually similar to the Osprey Suppressor with the StyLiS logo on it.
Suppressors, by themselves, do not actually slow down bullets in real life - in fact, they tend to increase bullet velocity slightly. Rather, this mechanic is probably to reflect the fact that suppressors are usually used with subsonic ammunition. Standard ammunition makes a distinctive crack due to it going at supersonic velocities, which would ruin the point of having the firing sound of the weapon decreased, however, in combat conditions, with a sniper rifle, it may be difficult to pinpoint the exact location of the sniper with a suppressor, unless the supersonic ammunition reveals the location.
Certain weapons used this trope by virtue of their bullets being so slow that the suppressor improved the bullet velocity. However, in Update 4.3.0 to present, the suppressors reduce bullet velocity using percentages instead of fixed values, eliminating this exploit.
Another quirk of suppressors is that they increase the cycling speed of many of the weapons they are attached to due to gas blowback. Manufacturers tend to try and avoid this as while it may increase the firing rate of weapons and thus their firepower, unintended increases in cycling speed can seriously damage guns not designed to take advantage of or withstand such side effects.
Shotgun slugs have priority over the suppressor's velocity reduction, which means every slug will still travel 1800 suds/s regardless of barrel attachment.
This make shotguns particularly effective with suppressors when taken for mid range sniping.
The Stevens DB and Sawed Off cannot attach suppressors, as the double barrel would be troublesome to suppress, but still possible. Along with this, no revolver can attach a suppressor either, due to the structure of a revolver not being suited that way.
The only exception would be the Nagant M1895 (not in-game), as this revolver has a gas seal mechanism that allowed it to be suppressed properly. However, there are other silent revolvers as well, such as the OTs-38 Stechkin Silent Revolver (also not in-game). Unlike the Nagant revolver, they involve using silent ammunition, not external means, and as such, they do not count.
Integrally Suppressed Weapons cannot attach barrel attachments, due to the barrel design not being able to accept such an attachment. However, manufacturers can make their suppressors with built in muzzle devices such as muzzle brakes and compensators.