The Schmidt & Bender PM II is a 10x scope originally designed and intended for use on the AWM series of bolt action sniper rifles. It is the perfect choice for military and police forces looking for uncompromised accuracy.
–In-game description


PM II AWS reticle blur

PM II L115A3 reticle blur


Attachment Type Optics
Kills Required - 0 (for AW & SCAR families)

- 5,000 (for other Sniper Rifles and the ZIP 22)

Note {{{Note}}}

The PM II is a German telescopic scope optic. It is unlocked by default on the AW and SCAR families and at 5,000 kills for the rest of the sniper rifles and the ZIP 22.


The PM II (Police Marksman II) is a long-range optic designed by the German company Schmidt & Bender for military and law enforcement uses.[1] The PM II comes in various different forms, sold in both its traditional guise and ultra-short/ultra-long variants. There are also illuminated variants, as well as experimental digitally-integrated variants that can allow for even a rangefinder to be hooked up to the scope, allowing the sniper to stay focused on making the shot.

The PM II is promoted by Accuracy International, a British arms manufacturing company, and sold as an accessory for their Arctic Warfare line of sniper rifles.

In-Game Model

While the PM II appears to use a generic sniper scope model, the reticles are true to what Schmidt & Bender offers. The illuminated reticle is the P3L, while the unlit scope is the P3.


General Information

The PM II is only able to be equipped to the sniper rifles and the SCAR series of weapons. It effectively functions as a default sniper scope (10x magnification) for the AWS and AWM. However, because it is removable, the player can also use iron sights instead of a scope for the aforementioned rifles.

Usage & Tactics

If one was to apply the AWS or the AWM in a more traditional sniper role, the PM II serves as the default 10x scope, being well qualified for such long-range combat. Ironsights may be superior over the PM II in certain situations where the field of view (FOV) is more important than hitting targets at long range, or in instances where holding shift to steady the PM II for a reasonable amount of time is not feasible.

For the SCAR SSR, it greatly enhances the long-range capabilities. It allows it to rival the Dragunov SVDS with its PSO-1M2 Scope, and other long-range weapons with access to a high-powered optic.

For the SCAR-L, SCAR HAMR and SCAR PDW, the usage of the PM II is debatable. The increased aim-down-sights (ADS) time along with magnified recoil hinders the weapons' performance, particularly up close where the high magnification is not very beneficial. In addition to this, the lower muzzle velocity of the weapons makes them ill-suited to long-range combat.

The SCAR-H is mixed. Although the PM II makes the weapon worse up close, the higher muzzle velocity and good damage at long range make it a pseudo designated marksman rifle. Tap-firing is required at such long-ranged firefights, but the same would be required for any optic. To combat the loss in close-quarters-combat (CQC) performance, one may equip the Canted Iron Sight to switch to for CQC engagements.


The PM II is a powerful sniper optic that is available for the SCAR and AW series of rifles. With the sniper rifles, it is a very useful attachment, allowing the user to snipe competitively with other sniper rifles. The SCAR family has very limited use with this scope unless the rifle is set to semi-automatic. However, the SCAR SSR finds good use with the PM II, allowing it to be on par with most other sniper rifles, and surpassing every DMR's sight in terms of scope magnification.

Pros & Cons


  • Highest magnification level on the AWS, AWM, and SCAR SSR.
  • Unlocked by default on the SCAR and AW families.


  • Low scope steady time.
  • Longer ADS time.


  • The PM II uses a Mil-dot reticle instead of the modern range-finding scope used by the Intervention, Remington 700, BFG 50, and SFG 50.
  • Interestingly, the reticle of the PM II on the AWS has an illuminated crosshair.
    • The AWS has the P3L reticle whereas the rest of the available weapons use the P3 reticle.
  • The SCAR family of weapons could equip the PM II as of the New Steel update.
    • The reason that the PM II was added to the SCAR family was to "test the waters for future content", as stated by an official PF contributor.
  • Until the Aim and Accuracy (v4.14.0) update, the PM II served as the default sight attachment for the TRG-42. This has since been replaced by the SIDEWINDER ED from the Hecate II.




Optics <2.0x Magnification

Animu Sight - Lyman Sight - Z-Point - EOTech XPS2 - Delta Sight
EOTech 552 - Mini Sight - Comp Aimpoint - Reflex Sight
Kobra Sight - Full Ring Sight - Half Ring Sight

2.0x to 3.0x Magnification

Extended Stock - Hensoldt 3x Sight - Leupold M8-2x - MARS - PK-A
PKA-S - Coyote Sight - Pilad 3 - Barska Electro - OKP-7
DDHB Reflex

>3.0x Magnification

Leupold M8-6x - PM II - PSO-1 Scope - PSO-1M2 Scope - C79
M145 - ACOG Scope - VCOG 6x Scope - TA33 ACOG - TA11 ACOG

Barrel Flash and Sound Suppression

ARS Suppressor - Flash Hider - Muffler - PBS-1 Suppressor
PBS-4 Suppressor - R2 Suppressor - Suppressor
Osprey Suppressor - Sionics Suppressor

Recoil Management

Compensator - Muzzle Brake - Muzzle Booster

Barrel Modification

CTAR Barrel - Extended Barrel

Underbarrel Grips

Angled Grip - Chainsaw Grip - Folding Grip - Stubby Grip - Vertical Grip


Flashlight - Laser - Green Laser

Other Aiming Aids

Boom Stock - Extended Stock - G Stock - Raffica Stock
Ballistics Tracker - Flashlight - Laser - Green Laser

Backup Sights

Canted Delta Sight - Canted Iron Sight


20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
30rd Mag - 50rd Drum

Ammo Regular Ammunition

Armor Piercing - Hollow Point

Shotgun Ammunition

Flechette - Birdshot - Slugs

Test Place    New    Readded    Featured Article
Community content is available under CC-BY-SA unless otherwise noted.