A vintage Russian World War II firearm. Features a high capacity drum magazine and a high fire rate, but per-shot damage is overall weak, and recoil is difficult to manage.
–In-game description

PPSH angled

PPSH alpha

Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 92
Damage 25 → 19
Range 60 max → 102 min


Hip Accuracy


Sight Accuracy


Magazine Size 71
Ammo Reserve 213
Fire Modes Auto & Semi
Rate of Fire 1000 RPM

TTK (Time to Kill) 0.12 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (102 studs)
(x1.4) Head 35 26.6
(x1.0) Torso 25 19
(x1) Arms and Legs 25 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Armor Piercing 25 -> 15.83333 0 max -> 102 min
Hollow Point 20.83333 -> 22.8 60 max -> 102 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.0 studs
Suppression 0.6


Hipfire Camera Recovery Speed 17
Sight Camera Recovery Speed 18
Weapon Recovery Speed 18
Weapon Recoil Damping 0.75


Min Camera Kick (1.20,-0.61,-0.31)
Max Camera Kick (1.39,-0.11,0.30)
Min Recoil Displacement (-0.50,0.69,8.19)
Max Recoil Displacement (0.80,1.00,9.80)
Min Recoil Rotation (-1.21,0.50,-0.31)
Max Recoil Rotation (1.29,1.20,0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.76


Min Camera Kick (0.50,-0.56,-0.70)
Max Camera Kick (1.70,0.55,0.69)
Min Recoil Displacement (0.31,0.30,7.19)
Weapon Shot Displacement (0.30,0.51,7.80)
Min Recoil Rotation (0.40,0.20,-0.31)
Max Recoil Rotation (0.61,-0.16,0.30)
Sight Magnification 2.5x


Reload Time 2.8 seconds
Empty Reload Time 2.8 seconds
Equip Speed 15
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 12 stud/s
Aiming Walk Speed 9.6 stud/s
Ammo Type 7.62x25mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required

Other Attachments Kills Required
Green Laser 110 Kills
Laser 20 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The PPSh-41 is a Russian Personal Defense Weapon. It is unlocked at rank 92, or it can be purchased with credits.


The PPSh-41, (Pistolet-Pulemyot Shpagina 41; Russian: Пистолет-пулемёт Шпагина; English: Shpagin Machine Pistol 41), is a Soviet submachine gun designed by Georgy Shpagin. It was designed as a cheap and simpler alternative to the PPD-40, and it is chambered in 7.62×25mm Tokarev.

The PPSh-41 was the standard submachine gun for the Red Army during World War 2 and was heavily used by communist armed forces all over the world until the 1970s, when Kalashnikovs type weapons were available in large enough numbers to replace them. The weapon is well known for its extremely high rate of fire (RoF), around 1000 RPM, for a light infantry weapon - when combined with its drum magazine, it gives the PPSh-41 a formidable suppressing power normally reserved for machine guns. Before 1944, the drum magazine was not commonly used due to reliability problems, mainly feeding issues; each drum magazine was fitted with a specific weapon, indicated by their serial numbers, and mixing up magazines led to these feeding failures. After the introduction of the improved drum magazine, the standard infantry usually used a 71 drum magazine to deploy and several 35 round stick magazines as a backup. During the course of its service, many PPSh-41s were exported and captured. Some armed forces modified the PPSh-41 based on their needs, like changing the cartridge, stock, magazine, internal parts, etc.


General Information

The PPSh-41 is a high capacity weapon, with 71 rounds per magazine and 213 rounds in reserve. It boasts the highest capacity in-class, even beating some LMGs like the Colt LMG and SCAR HAMR. It has relatively good handling traits, like most PDWs; hipfire performance being quite good. However, its mobility is slower than most, given the drum magazine. Its RoF is quite high, at 1000 RPM, but its damage is somewhat lower, sporting a four-shot-kill (4SK) up close, increasing to a 6SK at the end of its damage drop-off.

Usage & Tactics

The PPSh-41 is best used in close quarters combat (CQC) where its maximum damage can minimize its time-to-kill (TTK). In CQC, the high capacity along with the high RoF and suppression, pay off. Players, at close range at least, are able to kill a large number of players before needing to reload, a valuable asset when facing large groups of enemies. It is highly recommended to aim for the head in CQC when possible, as this lowers the shots-to-kill (STK) requirement to three shots. Combined with the very high RoF, the TTK of the weapon is reduced and allows for faster kills and more kills per magazine.

The PPSh-41, by virtue of its CQC prowess, can be used for holding down a position (i.e. the hill or a capture point). Its CQC focused performance and its giant magazine makes wiping multiple groups of enemy players on or moving to an objective an easy task. Defensive play is further encouraged as its movement and handling speed is one of the worst within the PDW class, at an abysmal 14 walkspeed - similar to LMGs.

Like the P90, the PPSh-41 could also be seen as a PDW/LMG hybrid due to the large magazine capacity, large reserve and, as the case for the PPSh-41, above-average suppression for its class, the latter of which proving very effective when compared to the high RoF it possesses. Thanks to the larger capacity of the PPSh-41's drum magazine, this means that the user will be able to deal with more potential targets without having to reload. However, this is somewhat tempered by the slow mobility and ADS time of the PPSh-41, which is comparable to an LMG. The PPSh-41 works best at close to medium range, but it can still overwhelm the opponent at long range with its high volume of fire and magazine capacity with moderate effectiveness.

The PPSh-41's recoil, however, should be taken with caution. The physical recoil while aiming is quite high and the weapon model will shake a lot and, combined with the muzzle flash, it can easily obscure the view of the target. If a user is having a hard time coping with the aim-down-sight (ADS) recoil, it's recommended that they switch to the alternative aim and attach a Laser to improve accuracy. Though the player can't use the weapon's sight in this mode, the player's field of view won't be obscured while firing and the bullet spread is roughly the same, therefore making the weapon easier to control while tracking the target.


The PPSh-41 in some ways can be seen as a PDW/LMG hybrid. Sporting a high magazine capacity and good suppression yet retaining the damage of a PDW, the PPSh-41 can spew bullets at a high RoF and can easily take out multiple opponents. However, it is hampered by its slow mobility and ADS speed, which can make run-and-gun playstyles harder to execute. Where the PPSh-41 shines is its ability to rush down any single point with an immense wall of fire that is hard to get through.

Pros & Cons


  • Highest magazine capacity among PDW.
  • High RoF.
  • High ammunition reserve.
  • Instant fire mode switch.
  • Fairly quick reload time for the ammunition per magazine.


  • Unpredictable recoil.
  • Low maximum damage.
  • High muzzle flash.
  • Lowest mobility and slowest ADS speed in class.
  • Cannot equip suppressors.


  • The PPSh-41 was originally in the Alpha stage of Phantom Forces. It was removed when the game went into Beta.
    • It was originally available as a developer-only weapon.
  • As an open bolt weapon, the PPSh-41 cannot have a round chambered while reloading.
  • The PPSh-41 is affectionately nicknamed "Pa-Pa-Sha" in Russian, meaning "daddy".
    • The PPSh-41 was also nicknamed the "burp gun," due to its high fire rate and subsequently the distinctive "burp" sound it made while firing in full auto.
  • The production of the PPSh-41's barrel was often simplified by using barrels for the Mosin Nagant, where the barrel was cut in half which to produce two barrels.
    • This worked due to both weapons being chambered in cartridges with the same diameter - 7.62mm.
  • Prior to 3/25/18, there was no empty reload animation for the PPSh-41. Given that it is an open bolt weapon, it is possible to run dry without dropping the bolt forward, but it would require impressive trigger control.
  • This is the only PDW that features the alternative/hip fire mode normally reserved for LMGs.
  • The PPSh-41 has the same reload sound as the UMP-45, but the same charging handle sound as the AK-12 series rifles.
  • Prior to the New Steel update part 1 in August 4, 2018, the PPSh-41 could not mount grips or muzzle devices.
  • The PPSh-41 is the only weapon ingame to chamber the 7.62x25mm round.
  • The PPSh-41 has no actual grip plate, so when any grip is equipped except for the Angled Grip, the grip is mounted on the side of the drum magazine instead.
    • The Angled Grip is mounted underneath the barrel right in front of the magazine.
    • This is likely because of the way an angled grip is held in real life.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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