The Pro Mag is an attachment available exclusively to the ZIP 22. It is unlocked by obtaining 1337 kills or by purchasing it with credits.
History[]
Drum magazines are usually not used on semi-automatic firearms, as their high round capacity makes them more suitable for LMGs. Drum magazines and typical box magazines are typically interchangeable and usable on some Assault/Battle rifles if needed, given that the ammunition is the same. Drum magazines for pistols are generally not the most practical, however. Because most pistols are used as sidearms in holsters, attempting to fit a drum magazine into a holster is usually not a good idea.
The real-life equivalent to the Pro Mag is the ProMag Ruger 10/22 .22LR 50-Round Drum Magazine. While it is intended for use on the Ruger 10/22 due to the ZIP 22 using Ruger magazines it is usable. The high cycling rate of the ZIP could lead to more malfunctions than normal, however, as most high-capacity magazines feed slower than the ZIP 22's bolt speed. [1]
In-Game[]
General Information[]
The Pro Mag provides an increase in magazine capacity from 10 rounds to 50 rounds at the cost of mobility and aim speed.
Usage & Tactics[]
With the extended magazine, the ZIP 22 transitions from being a mobile hit-and-run weapon to a more defensively oriented weapon. The bulk of the magazine will slow the player down, making them less able to react to a rapidly changing situation, and overall making it much more difficult for them to stay ready in protracted engagements.
Conclusion[]
The Pro Mag is an optimal choice for the standard ZIP 22, and makes up for some of the ZIP 22's shortcomings—it makes the gun more reliable due to its enormous magazine capacity, allowing the user to stay in combat more often.
Pros & Cons[]
Pros:
- High magazine capacity (tied with the Tommy Gun's 50rd Drum Mag and MG3KWS).
- Does not decrease the ZIP 22's magazine reserve.
Cons:
- Reduces mobility and ADS speed.
- Slow reload time.
Trivia[]
- This is the fourth distinct extended magazine attachment to be added, after the 33rd Mag.
- The amount of kills required, 1337, is a reference to "leet".
- The number of kills required also shares with the Animu Sight during Test Place until it was increased to 4,500 kills in the main game.
- When equipped with the Pro Mag, the ZIP 22's ammo reserve (180) is not divisible by 50, so if a player were to expend all 150 rounds / 3 whole magazines, the weapon will leave only 30 spare rounds remaining.
- This also bears a similar case to the British L2A3.