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A 50 round drum magazine for the Ruger 10/22, and by extension, the ZIP 22. Yeah, that's right, 50 rounds of .22 Long Rifle. Reduces mobility and aiming speed. To have the pro mag, you must be a pro.
–In-Game Description


Pro Mag
Overview
Attachment Type Other
Kills Required 1337
Note Increases reload time to 2.8s loaded, 3.9s unloaded.
Increases magazine size to 50.
Reduces walkspeed to 13.8.
Reduces aiming speed to 16.


The Pro Mag is an attachment available exclusively to the ZIP 22. It is unlocked by attaining 1337 kills, or it can be unlocked with credits.

History

Coming soon.

In-Game

General Information

The Pro Mag provides an increase in magazine capacity from 10 rounds to 50 rounds at the cost of mobility and aim speed.

Usage & Tactics

With the extended magazine, the ZIP 22 transitions from being a mobile hit-and-run weapon to a more defensively oriented weapon. The bulk of the magazine will slow the player down, making them less able to react to a rapidly changing situation, and overall making it much more difficult for them to stay ready in protracted engagements.

Conclusion

The Pro Mag is an optimal choice for the standard ZIP 22, and makes up for some of the ZIP 22's shortcomings. It makes the gun more reliable due to it's enormous magazine capacity and improves the usage of the gun more.

Pros & Cons

Pros:

  • High magazine capacity (tied with the Tommy Gun's 50rd Drum Mag, and the MG3KWS).
  • Does not decrease the ZIP 22's magazine reserve.

Cons:

  • Reduces mobility and ADS speed.
  • Slow reload.
  • High kill unlock (tied with Animu Sight.)

Trivia

  • This is the fourth distinct extended magazine attachment to be added, after the 33rd Mag.
    • This also makes it the sixth overall extended magazine attachment in the game. The previous extended magazine attachments are: 33rd Mag for the G17 & G18, the Extended Magazine for the AS VAL & SR-3M, the 20rd Drum for the AA-12, and "30rd Mag" and "50rd Drum Mag" for the Tommy Gun.
  • The amount of kills required, 1337, is a reference to "leet".
    • The number of kills required also shares with the Animu Sight.
  • When equipped with the Pro Mag, the ZIP 22's ammo reserve (180) is not divisible by 50, so if a player were to expend all 150 rounds / 3 whole magazines, the weapon will leave only 30 spare rounds remaining.
    • This also bears a similar case to the British L2A3.

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Optics Primary

ACOG Scope - Animu Sight - Barska Electro - C79
Comp Aimpoint - Coyote Sight - DDHB Reflex - EOTech 552
EOTech XPS2 - Kobra Sight - Leupold M8-6x - Lyman Sight
M145 - MARS - OKP-7 - Pilad 3 - PK-A - PKA-S - PM II
PSO-1 Scope - PSO-1M2 Scope - PU-1 Scope - Reflex Sight
TA01 ACOG - TA11 ACOG - TA33 ACOG - VCOG 6x Scope
Z-Point - Extended Stock

Secondary

Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight

Underbarrel Grips

Angled Grip - Folding Grip - Stubby Grip - Vertical Grip

Miscellaneous

Flashlight - Laser - Green Laser

Barrel Flash and Sound Suppression

ARS Suppressor - Flash Hider - PBS-1 Suppressor
PBS-4 Suppressor - R2 Suppressor - Suppressor
Osprey Suppressor - Sionics Suppressor

Recoil Management

Compensator - Muzzle Brake

Other Aiming Aids

Ballistics Tracker - Boom Stock - Glock Stock - Green Laser - Laser

Backup sights

Canted Delta Sight - Canted Iron Sights

Ammunition

20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
Buckshot - Flechette - Birdshot - Slugs
Armor Piercing - Hollow Point

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