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A heavy variant of the AK47 with a more durable reciever and heavy barrel. Packs a punch, but fires slowly, with strong recoil.
–In-game description
RPK

RPK angled

RPKTPM

Overview
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 54
Damage 42 → 32
Range 80 max → 150 min
RPKgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 45, 46 with round in chamber
Ammo Reserve 135
Fire Modes Auto & Semi
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (80 studs) Min (150 studs)
(x1.4) Head 58.8 44.8
(x1) Torso 42 32
(x1) Arms and Legs 42 32
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 42 -> 28.8 80 max -> 135 min
R2 Suppressor 39.9 -> 30.4 76 max -> 142.5 min
PBS-1 Suppressor 39.9 -> 30.4 76 max -> 142.5 min
PBS-4 Suppressor 39.9 -> 30.4 76 max -> 142.5 min
Suppressor 37.8 -> 32 72 max -> 150 min
Armor Piercing 42 -> 26.66667 0 max -> 150 min
Hollow Point 35 → 38.4 80 max → 150 min
Muzzle Velocity 2300 studs/s
Penetration Depth 3.0 studs
Suppression 1.4

ACCURACY 39

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 18
Weapon Recoil Damping 0.8

HIP ACCURACY 4

Min Camera Kick (3.40, -0.31, -0.21)
Max Camera Kick (3.90, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.20, 12.19)
Max Recoil Displacement (0.80, 0.80, 13.80)
Min Recoil Rotation (0.50, 0.30, -0.50)
Max Recoil Rotation (1.50, 0.80, 0.50)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.60

SIGHT ACCURACY 21

Min Camera Kick (2.09, -0.21, -0.50)
Max Camera Kick (3.50, 0.89, 0.50)
Min Recoil Displacement (-0.21, 0.20, 7.19)
Weapon Shot Displacement (0.20, 0.40, 9.80)
Min Recoil Rotation (0.20, -0.16, -0.21)
Max Recoil Rotation (1.00, 0.15, 0.20)
Sight Magnification 3.1x

WEAPON HANDLING

Reload Time 2.9 seconds
Empty Reload Time 3.6 seconds
Equip Speed 12
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 450
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 12 stud/s
Aiming Walk Speed 7.2 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The RPK is a Russian Light Machine Gun variant of the AKM Assault Rifle. It is unlocked at rank 54, or it can be purchased with credits.

History

The RPK (Ruchnoy Pulemyot Kalashnikova, Russian: Ручной пулемёт Калашникова or "Kalashnikov hand-held machine gun") is a 7.62×39mm Light Machine Gun based off the AKM. In order to standardize the Soviet small arms inventory, the RPK was designed to succeed the RPD light machine gun. It was developed in parallel to the AKM in the 1950s, as seen with the capability of interchanging magazines with the rifle. It also had belt fed prototypes with special upper receivers.

While functioning similarly to the AKM, the RPK was built with a longer and heavier barrel to prevent major loss of accuracy due to the barrel overheating. A new front sight base, gas block, and under-barrel cleaning rod guide are improvements to assist in the operation of the weapon. A folding bipod was also mounted near the muzzle, with a lug on the sight base to limit the bipod's axial movement on the barrel.

Similar to the AKM, the RPK's receiver is stamped from a 1.5mm sheet of steel (although the AKM's was stamped from a 1mm), while the parts' interchangeability is moderate. The RPK is usually fed with 40 round box magazines or a 75-round drum magazine, but it can also use 30 round AKM magazines. Addition to this, RPK can use 5, 10 and 20 round civilian grade magazines.

In 1974, a new variant of the RPK was developed called the RPK-74. The new gun was developed in parallel to the AK-74, in which the AK-74 underwent the same modifications the AKM did to become the RPK. Just like how the AK-74 replaced the AKM as the service rifle of the Soviet Army, the RPK-74 replaced the RPK.

The RPK is still being used in approximately 50 countries and produced under-license by Albania, Bulgaria, Iraq, and Romania. The weapon is well-liked for its reliability, long effective range, low production cost and its lightweight build for a light machine gun.

In-Game

General Information

The RPK is a hard-hitting monster like the AK47 and AKM. However, it has more recoil than the aforementioned rifles. Due to being an LMG, the RPK is also less maneuverable and cumbersome than its assault rifle counterparts, sporting worse handling traits. However, it has a larger magazine size and subsequently can provide longer periods of sustained fire. It also has a higher bullet velocity than its Assault Rifle counterparts, although this is still a bit slower than other assault rifles and LMGs.

Usage & Tactics

The RPK has very good medium to long range capabilities due to its high damage, good range and large magazine capacity. It can easily handle multiple foes at this distance.

It is excellent for medium to longer ranged engagements and suppression, which can provide an advantage on King of the Hill (KoTH), as enemies are forced into a tight chokepoint with limited cover and the ability to take out enemies from a distance plus the addition of being able to suppress incoming foes can deny enemies from successfully capturing the hill. When compared to other LMGs in this role, the magazine is much smaller, but it exchanges that for a faster reload and higher damage, with the same shots-to-kill (STK) as the M60 but with a fraction of the reload time. 

The RPK has high vertical recoil but is somewhat easier to control recoil due to its low RoF. The user can choose a Muzzle Brake or Compensator depending on their play style. If a user is more likely to hold down the trigger and spray at a target, a compensator is recommended to improve the chance of hitting a target, while a muzzle brake is recommended for people who prefer to tap fire. 

Conclusion

The RPK can be considered a sort of upgrade to the AKM, with similar recoil levels, damage stats, and a larger ammunition reserve/magazine. The lower movement speed means flanking isn't the best strategy, rather the RPK is better for a more up-front and direct engagement of the enemy. It also suits a more mobile defensive role, utilizing the high damage and magazine size to mow down enemies while having better handling than the M60. 

Pros & Cons

Pros:

  • High overall damage.
  • Slow ammunition consumption rate.
  • Fast reload time for an LMG.
  • Good range.
  • Good suppression ability.
  • Good penetration capabilities.

Cons:

  • High vertical recoil.
  • High muzzle flash.
  • Slightly below-average muzzle velocity for its class.
  • Low RoF.
  • Small magazine capacity for an LMG.
  • Low mobility.

Trivia

  • The in-game model of the RPK is based on a 1959-production weapon.
  • Although the RPK in-game has a 45-round magazine, no such magazine exists in real life. The biggest box magazine size available for the RPK is 40 rounds, as well as 75-round drum magazines.  
  • The RPK was released on 9 July 2016, as Part 3 of 4 of the Fourth of July Update, 0.12.4.  
  • The RPK, like most other LMGs in-game, has an unusable bipod.
  • The third-person model is switched to brown and black parts replaced.
  • It is possible with attachments to reduce the hipfire accuracy to a negative integer.
WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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