| This piece of content is PERMANENTLY removed.
This content has been permanently removed and no longer exists in the game. It will not be re-added to the game in the future.
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This item was an event-exclusive item. It could only be obtained during its event, the 2016 Star Wars Rogue One event.
|Weapon Type||Primary Weapon|
|Weapon Class||Sniper Rifle|
|Damage||100 → 100|
|Range||0 max → 200 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Rate of Fire||150 RPM|
The Railgun is a fictional Sniper Rifle. It was available as a battle pick-up weapon during the December 2016 Rogue One event and could only be found in the map Base Luna. It was also the first and currently the only battle pick-up in-game.
A railgun is an electro-magnetic linear accelerator. Through an incredibly intense pulse of electrical current, which induces a Lorentz force between two conductive rails (hence the name), this electromagnetic force accelerates a solid or saboted projectile to remarkably high velocities in the range of 3 km/s.
Currently, no practical man-portable railgun exists since they require an enormous amount of energy to function. With current technology, a handheld portable railgun can generate about as much muzzle energy as a small pistol. However, while the railgun itself might weigh only forty pounds and be four to five feet long (about the same as an AMR), its power supply must necessarily be impractically large, heavy, dangerous, and slow to charge the energy required for a shot. More portable models do exist, but they are only the power of air guns at best and more bulky than said weapons.
However, heavy vehicle mounted railguns are currently being developed as naval "big guns", as well as smaller systems designed to shoot down mortars and other incoming munitions. Railguns have been thought of as a cheap way to launch fairly dumb payloads into orbit. However, they are only prototypes and have not been deployed on any type of military vehicle yet. However, some countries, such as China, may have possibly developed a prototype that is capable of firing a hypersonic projectile.
The U.S. Navy is currently researching and testing out railguns and has developed several models of these "big guns" in association with industry, and these are almost ready for shipboard testing.
The Railgun has a fictional appearance with a black and white finish. The gun is loaded with a three-round magazine in a bullpup configuration. It has a Picatinny rail on the top, and comes with an ACOG Scope attached by default on it. However, as a battle pickup, it cannot be customized.
The Railgun is extremely powerful as it can one-shot-kill (1SK) a full health enemy at any body part at any range. This weapon has no bullet drop and the bullet travels instantly to the target. The 1SK ability at any range with its magazine holding three rounds and semi automatic features makes it a very powerful weapon. The ACOG Scope on the Railgun has a higher magnification than normal; it has about the same magnification as the default sniper rifle's scope. The advantage of this is that the ACOG Scope does not need to be steadied, like the VCOG 6x Scope and the default sniper scopes.
Nevertheless, it is a battle pick-up primary, which means the player does not own the weapon permanently and they need to obtain it by finding it on the battlefield. There are multiple Railgun spawns throughout Base Luna and more than one can spawn at a time. Railguns cannot despawn by any means unless a player picks one up - see Trivia for the exact mechanics.
Note: Unlike railguns found in other games such as Battlefield 4 and Halo, the Railgun in Phantom Forces does not deal any splash damage, meaning that if the user misses their target, no damage is dealt.
Usage & Tactics
If one has picked up the Railgun, it is recommended that the user sticks to long-ranged engagements as there it has no bullet drop and it is easy to pick off enemy players with. In close quarters, the Railgun does deal 100 damage, so in a panic situation, it is possible to use the Railgun to kill an enemy fast. If used by an experienced player, it can take down up to 3 enemies in quick succession providing it has a full magazine. Generally, it is not recommended for CQC, as it has limited ammo and spamming all bullets will prove costly unless the user can hit their shots. Patience is often key to using this weapon, and in the hands of an experienced player, this weapon will shred through opponents.
The Railgun is an extremely powerful weapon, capable of killing a full health enemy in one shot, and can take out multiple enemies at a time with little delay. However, it is held back by its low magazine size and is only obtained as a battle pick up.
Pros & Cons
- Capable of a 1SK at any range.
- Fast rate of fire (RoF) for a sniper.
- No bullet drop.
- Infinite velocity.
- Default scope is an ACOG with 10x magnification, meaning the weapon does not need to be steadied.
- Very small magazine capacity.
- Battle pick up - not able to be equipped or customized.
- High degree of sway when aiming down sights.
- The Railgun has the same firing sound and reloading animation as the Dragunov SVU.
- It was even supposed to be unlocked at the same rank as the Dragunov SVU at 38. This means that the weapon module of the Railgun is identical to the SVU, ignoring the obvious changes.
- This also caused it to collect DMR ammo, as the SVU was classed as a DMR at the time.
- The player could unlock attachments for the Railgun if they got the required kills. However, it was impossible to put them on as the Railgun was not available in the loadout menu.
- The model of the Railgun loosely resembles the Asymmetric Recoiless Carbine-920 (ARC-920) from Halo 4 and 5. The ARC-920 is also a railgun.
- It also resembles concepts drawn by Aaron Beck for Elysium, most notably in the "barrel's" cross-braced I-beam design, but also in its rear "battery". Unlike some of the Elysium concepts, however, there was no forward "battery" nor any gas canister to inject the rounds into the rails.
- The Railgun's spawning mechanic was inherently bugged.
- If the player was not holding it when they died, that specific Railgun would be destroyed, and would never respawn.
- If the player was killed by an environmental hazard, the weapon would be destroyed, and would not respawn.
- In essence, if the Railgun did not drop from a dead player, it was destroyed. This means that the Railgun needed to be "collected" by the dropped weapon cleanup system in order for it to be added back into the spawnpool.
- It was possible for all Railgun spawns to be disabled this way until the next time Base Luna was loaded.
- The Railgun is still in the game's files despite the weapon being removed.
- This is shown in the Railgun's gallery as the pictures were taken in Ravod 911 opposed to Base Luna. However, this is because it was temporarily enabled during the initial CTE tests.
- During the 2019 4th of July update, the Railgun was able to be used in the Gun Game mode, as were other "removed" weapons such as the SVK12E. This was eventually patched out.
- The Railgun's color palette was updated with all other weapons as part of the 4.9.0 update. This makes it the first update to the weapon since its removal from the game with Base Luna.
- This change also removed the weapon's default ACOG scope.
- Home-grown railgun projects are few and far between, and most compact ones fail to shoot anything more than a low-velocity pellet. However, an Imgur user, by the name of NSA_Listbot, has developed and built the world's first semi-automatic portable railgun. It is still bulky and extremely slow to charge, and relies on a CO2 cartridge for the initial chambering action.
- ↑ https://en.wikipedia.org/wiki/Railgun
- ↑ https://www.abc.net.au/news/2019-01-02/chinese-warship-with-electromagnetic-railguns-spotted-at-sea/10680108
- ↑ https://bgr.com/2017/10/12/portable-railgun-diy-nsa-listbot-semi-automatic/
|Primary Weapons||Assault Rifles||AK-15 - C7A2 - G11K2 - G36K|
|Personal Defense Weapons||Sten - MP5A4 - PPK12|
|Designated Marksman Rifles||SVK12E|
|Battle Rifles||AR-15/50 - AK/50|
|Grenades||M15 Smoke - M87 Stun|
|v • t • e|