Remington 700

REMINGTON 700 ns angled

REMINGTON 700 angled


Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 12
Damage 75 -> 70
Range 30 max -> 180 min
Remington 700graph


Hip Accuracy


Sight Accuracy


Magazine Size 6, 7 with round in chamber
Ammo Reserve 48
Fire Modes Semi
Rate of Fire 40 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (30 studs) Min (180 studs)
(x3) Head 225 210
(x1.34) Torso 100.5 93.8
(x1) Arms and Legs 75 70
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 75 -> 63 30 max -> 162 min
R2 Suppressor 71.25 -> 66.5 28.5 max -> 171 min
PBS-1 Suppressor 71.25 -> 66.5 28.5 max -> 171 min
PBS-4 Suppressor 71.25 -> 66.5 28.5 max -> 171 min
Suppressor 67.5 -> 70 27 max -> 180 min
Muzzle Velocity 3000 studs/s
Penetration Depth 3.0 studs
Suppression 5.0


Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 9
Weapon Recovery Speed 8
Weapon Recoil Damping 0.75


Min Camera Kick (3.29, -0.61, -0.31)
Max Camera Kick (3.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 2.70)
Max Recoil Displacement (0.40, 1.00, 3.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (1.10, -0.81, -0,50)
Max Camera Kick (1.70, 0.40, -1.00)
Min Recoil Displacement (-0.11, 0.60, 1.20)
Weapon Shot Displacement (0.10, 1.00, 1.79)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 10.0x


Reload Time 3.1 seconds
Empty Reload Time 5.5 seconds
Equip Speed 10
Aiming Speed 9
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 13.5 stud/s
Aiming Walk Speed 12.5 stud/s
Ammo Type .308 Winchester
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills

The Remington 700 is an American Sniper Rifle. It is unlocked at Rank 12 or can be purchased with credits (CR).


Development of the Remington Model 700 began in 1962; after its release, it quickly became one of the most popular rifles in both hunting and military/law enforcement services. It was originally designed to be mass-produced. There are many different variants of the Remington 700 used for different purposes - being designed for civilian, police, or military service.

The most well-known Remington 700 model that served in the U.S military and law enforcement is the Remington Model 40x. It is the base model for the M24-SWS series, the USMC (United States Marine Corps) custom sniper rifle, as well as the base model for the M40 series also used by the USMC.[1]


General Information

The Remington 700 is the second sniper rifle unlocked. For its class, the R700's base damage statistics are on the lower end, however, like most sniper rifles, the R700 is capable of a one-shot-kill (1SK) with headshots at all distances. It also has a higher amount of bullet drop than other sniper rifles but despite real-life ballistics of the .308 Winchester round which the R700 fires, the R700 in-game has the same muzzle velocity as other snipers bar the AWS given its suppressor.[2]

The R700 has a higher rate of fire (RoF) than most snipers, at 40 RPM. Its magazine capacity is fair for its class, at 6+1 rounds - lower than the Intervention, but higher than the Mosin Nagant. Reload times are mixed, having a fast tactical reload but a much slower empty reload.

The R700 has a rather short scope steady time, meaning users who tend to steady their scope often might find the R700 not as suited to a more traditional sniper role.

This was later changed after update 4.0.0 which gave it a 5 second steady instead of the original 3.5 making the r700 slightly more versatile.

Usage & Tactics

The R700 is better suited for an offensive playstyle - the higher RoF than other sniper rifles allows gives a user an advantage at medium range over most of its class members. The higher RoF allows for faster follow-up shots, decent for aggressive sniper tactics.

However, despite the faster follow-up shots, the less forgiving 1SK area compared to the likes of the Intervention or BFG means users must remain accurate with their shot placement, particularly in closer-ranged gunfights. It also requires a user has to have sharp reaction times, given the more aggressive playstyle the weapon suits. A user must be able to aim precisely at a target and kill them within a short amount of time. 

Given its better performance at medium range, optics such as the VCOG 6x Scope or ACOG are quite useful, as the lower magnification level of both optics compared to the default scope allows for a wider, field-of-view (FOV), as well as better peripheral vision in the case of the ACOG. The ACOG also decreases the aim-down-sights (ADS) time of the weapon, another benefit for mid-ranged combat.

Regarding barrel attachments, the Flash Hider is worth considering, as it removes the muzzle flash omitted from the barrel, allowing for a clearer sight picture when performing follow-up shots. However, barrel attachments are not as paramount on the R700, as suppressors worsen the muzzle velocity and damage, and the compensator or muzzle brake only offer little benefit, given that recoil is not much of a factor with bolt-action rifles - the need to rechamber a round after firing negates the recoil felt by the user. Grips also are not required, as they worsen the ADS time.

Post suppressor rework however, the ARS is a highly attractive option as it offers the benifits of stealth while only decreasing velocity by a negligible 5% and as such does not have as punishing a bullet drop as the other suppressors. To sweeten the deal further, it retains its basic shots to kill profile. Not to mention low unlock requirements compared to the PBS-1.

It is recommended to equip a secondary weapon that is quick to switch to and can take down enemies with ease in close quarters combat (CQC), as all Snipers are disadvantaged in CQC given their slow firerate and worse hipfire. Pistols such as the G17 or G18 are versatile and viable weapons in such scenarios where a user has to switch to their secondary to deal with an incoming foe.


Overall, the R700 is a decent offensive sniper rifle, having a better RoF than most sniper rifles, allowing to be used a bit more aggressively than a traditional sniper, favoring medium-range engagements. However, it lacks the more generous damage models of other sniper rifles and requires good aim and reaction times, in order to get the most out of the weapon. Ultimately, the R700 is somewhat harder to use compared to other sniper rifles but offers a higher reward with its ability to kill multiple foes within a shorter time span.

Pros & Cons


  • Fast RoF.
  • Fast tactical reload.
  • Above-average movement speed for its class.
  • Second highest total ammunition count in-class (second to the Mosin Nagant, only by one bullet).
  • Fast ADS time for its class.
  • Above-average magazine capacity for its class.
  • 1SK to the torso at minimum ranges.


  • Long empty reload time.
  • Relatively short steady time of four seconds.
  • Lower-than-average base damage for its class.
  • Shorter torso 1SK distance for its class.


  • The Remington 700's name is commonly shortened to R700.
  • In reality, the R700 model rifles weights 6-9 pounds depending on model, so its slower mobility speed compared to the Mosin Nagant or L115A3 in-game is unrealistic.
  • The R700 model in-game is that of the Model 700 Magpul.
    • Although in-game the weapon has a 6-round box magazine, the Magpul model in real life only has a 5-round box magazine.[3]
  • Surprisingly, the R700 in-game has the same ballistics as the Intervention and the BFG 50 in-game.[4]
    • In real life this is not true: the R700 seen in-game fires the .308 Winchester round, whereas the Intervention and BFG 50 fire the .408 CheyTac and .50 BMG round respectively - each cartridge has different ballistics, the .308 Winchester having the worst of the three.
  • The R700's older firing sound in-game was the same as the Dragunov, M21, and M14's firing sound from Call of Duty 4: Modern Warfare.
    • This has since been replaced by a heavily edited M40A3 firing sound from COD 4.
      • Its scope reticle is also the same as the sniper scope reticle seen in Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2.
  • The R700's RoF used to be 45 RPM before being nerfed to 40 RPM.
  • In-game, the R700's stock is the same as the Remington 870's, however, in real life, most models can have a multitude of different stocks.
    • amongst them includes the very sought after AICS stock which basically turns the R700 into a L96A1 built on a different action but same chassis. In fact, the US military has adopted the MK-13 MOD 0 which is this very rifle but chambered in .300 Winchester magnum.
      • It has been displaced by the XM2010 and even further by the MSR and the upcoming M40A6 but is still one of the more widely used intermediate caliber sniper rifles of the US military.
  • It is possible to spot and fire at the same, making the spotting animation stuck in place until the bolt is pulled.
    • This is the same for other sniper rifles bar the BFG 50.
  • The Remington 700 got a new reload animation in the 1.0.3 update of the game.
  • The Remington 700 is capable of higher torso damage at long range than the Intervention, in spite of firing what would be considered a weaker bullet.
  • The M40, the military version of the Remington 700, was used during the Vietnam war by the USMC.
  • When sales reached 5 million, Remington had a marketing campaign that is as goes "Five Million made and sold. The world's largest army ain't in china." Which is them basically flexing on the fact that they are one of the biggest companies that helped turn America into a weapons giant alongside Springfield, Smith & Wesson, Colt and others.


  1. [1]Wikipedia - Remingon Model 700
  2. [2] YouTube - R700 Long range gameplay
  3. [3] [4]
  4. [5] YouTube - R700 Long range gameplay
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - AK103 - M231
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40 - PPK-12
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50 - Mosin Nagant - L115A3 - Dragunov SVDS - Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - MC51SD - 1858 Carbine - FAL Para Shorty- AK105
Designated Marksman Rifles SVK12E - MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPR - SCAR SSR
Battle Rifles Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - FAL 50.63 Para - Henry 45-70 - FAL 50.00
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - ZIP 22
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez
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