A classic American bolt-action sniper with a Magpul polymer frame. Middle-of-the-road in all aspects.
–In-game description
Remington 700

REMINGTON 700 ns angled

REMINGTON 700 angled


Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 12
Damage 75 → 70
Range 30 max → 180 min
Remington 700graph


Hip Accuracy


Sight Accuracy


Magazine Size 6, 7 with round in chamber
Ammo Reserve 48
Fire Modes Semi
Rate of Fire 40 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (30 studs) Min (180 studs)
(x3.00) Head 225 210
(x1.35) Torso 101.25 94.5
(x1) Arms and Legs 75 70
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 75 -> 63 30 max -> 180 min
R2 Suppressor 71.25 -> 66.5 28.5 max -> 171 min
PBS-1 Suppressor 71.25 -> 66.5 28.5 max -> 171 min
PBS-4 Suppressor 71.25 -> 66.5 28.5 max -> 171 min
Suppressor 67.5 -> 70 27 max -> 180 min
Muzzle Velocity 2650 studs/s
Penetration Depth 3.0 studs
Suppression 5.0


Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 9
Weapon Recovery Speed 8
Weapon Recoil Damping 0.75


Min Camera Kick (3.29, -0.61, -0.31)
Max Camera Kick (3.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 2.70)
Max Recoil Displacement (0.40, 1.00, 3.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (1.10, -0.81, -0.50)
Max Camera Kick (1.70, 0.40, -1.00)
Min Recoil Displacement (-0.11, 0.60, 6.19)
Weapon Shot Displacement (0.10, 1.00, 6.59)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 10.0x


Reload Time 3.1 seconds
Empty Reload Time 5.2 seconds
Equip Speed 10
Aiming Speed 12.5
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 13.5 stud/s
Aiming Walk Speed 6.7 stud/s
Ammo Type .308 Winchester
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills
Leupold Mark 4 5000 Kills
Leupold M8-6x 5000 Kills
NXS 5.5-22 5000 Kills
PM II 5000 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills

The Remington 700 is an American Sniper Rifle. It is unlocked at rank 12, or it can be purchased with credits.


Development of the Remington Model 700 began in 1962; after its release, it quickly became one of the most popular rifles in both hunting and military/law enforcement services. It was originally designed to be mass-produced. There are many different variants of the Remington 700 used for different purposes - being designed for civilian, police, or military service.

The most well-known Remington 700 model that served in the U.S military and law enforcement is the Remington Model 40x. It is the base model for the M24-SWS series which later spawned the M2010 Enhanced Sniper Rifle.[1] The United States Marine Corps (USMC) adapted the R700 and spawned the M40 series,[2] and the R700 action serves as a base for the Mk 13 mod 5 and mod 7 used by U.S SOCOM and the USMC respectively.[3]


General Information

For its class, the Remington 700's base damage statistics are on the lower end. However, like most sniper rifles, the R700 is capable of a one-shot kill (1SK) with headshots at all distances. Muzzle velocity is on the lower end of the sniper rifle spectrum at 2650 studs per second, which is not much faster than that of assault rifles. Only the AWS is slower in terms of velocity, being integrally suppressed.[4]

The R700 has a higher rate of fire (RoF) than some snipers, at 40 RPM. Its magazine capacity is fair for its class, at 6+1 rounds—lower than the Intervention, but higher than the Mosin Nagant. Reload times are mixed, having a fast tactical reload of 3.1 seconds but a much slower empty reload of 5.2 seconds. The R700 also has a shorter-than-average scope steady time, meaning users who tend to steady their scope often might find the R700 not as suited to a more traditional sniper role.

Usage & Tactics

The R700 is better suited for an offensive playstyle—the higher RoF than other sniper rifles allows gives a user an advantage at medium range over some of its slower class members. The higher RoF allows for faster follow-up shots, decent for aggressive sniper tactics. Its lower muzzle velocity further enforces this.

However, despite the faster follow-up shots, the less forgiving 1SK area compared to the likes of the Intervention or BFG 50 means that users must remain accurate with their shot placement, particularly in close quarters. It also requires a user has to have sharp reaction times, given the more aggressive playstyle the weapon suits. A user must be able to aim precisely at a target and kill them within a short amount of time. 

Given its better performance at medium range, optics such as the VCOG 6x Scope or ACOG Scope are quite useful, as the lower magnification level of both optics compared to the default scope allows for a wider, field of view (FOV), as well as better peripheral vision in the case of the ACOG. The ACOG also decreases the aim-down-sights (ADS) time of the weapon, another benefit for mid-ranged combat.

Regarding barrel attachments, they are not paramount on the R700 but the Flash Hider is worth considering, as it removes the muzzle flash omitted from the barrel, allowing for a clearer sight picture when performing follow-up shots. Suppressors generally worsen the muzzle velocity and damage to different degrees, making a user's choice based on such reductions. Whats worse, with the R700's lower than average velocity, the player is far better off using the AWS for a suppressed sniper. If the player insists, the ARS Suppressor does provide the best muzzle velocity out of any available suppressor, with only a 5% reduction and minimal reduction to damage. However, the benefit in stealth is rather minimal, with it only keeping users off the radar outside of 80 studs—making it ill-suited for close-to-medium ranges. Given the R700 being less-suited to traditional sniping roles, it is generally best left unsuppressed. The Compensator or Muzzle Brake only confer negligible benefits, given that recoil is not much of a factor with bolt-action rifles—the need to rechamber a round after firing negates the recoil felt by the user. 

In terms of underbarrel attachments, grips are also not essential, as they worsen the ADS time and as previously mentioned, recoil is a minimal factor with bolt-action rifles. A laser sight is therefore the best choice as it improves hipfire accuracy without any downsides. Auxillary attachments such as the Ballistics Tracker are also helpful, as is the laser sight. 

It is recommended to equip a secondary weapon that is quick to switch to and can take down enemies with ease in close quarters combat (CQC), as all sniper rifles are disadvantaged in CQC given their slow firerate and worse hipfire. Pistols such as the G17 or G18 are versatile and viable weapons in such scenarios where a user has to switch to their secondary to deal with an incoming foe.


Overall, the R700 is a decent offensive sniper rifle, having a better RoF than some sniper rifles, allowing to be used a bit more aggressively than a traditional sniper, favoring medium-range engagements. However, it lacks the more generous damage models, has a shorter maximum damage, and muzzle velocity of other sniper rifles. The gun requires good aim and reaction times, in order to get the most out of the weapon. Ultimately, the R700 is somewhat harder to use compared to other sniper rifles but offers a higher reward with its ability to kill multiple foes within a shorter time span.

Pros & Cons


  • Fast RoF.
  • Fast tactical reload.
  • Above-average movement speed for its class.
  • Third highest total ammunition count in-class.
  • Fast ADS time for its class.
  • Above-average magazine capacity for its class.
  • 1SK to the torso at minimum ranges.


  • Long empty reload time.
  • Relatively short steady time of four seconds.
  • Lower-than-average base damage for its class.
  • Shorter torso 1SK distance for its class.
  • Second worst muzzle velocity in-class.


  • The Remington 700's name is commonly shortened to R700 ingame.
  • In reality, the R700 model rifles typically weighs 6-10 pounds depending on the model, so the slower mobility speed compared to the Mosin Nagant or AWM in-game is unrealistic.
    • Military versions of this rifle such as the M40A5 can weigh as much as 16-17 pounds.
  • The R700 model in-game is that of the Model 700 Magpul.
    • Although in-game the weapon has a six round box magazine, the Magpul model in real life only has a five round box magazine.[5] However, seven round magazines are available which can be loaded with six rounds.
  • Prior to the muzzle velocity changes made to the sniper rifle category in the 7/16/19 update, the R700 in-game has the same ballistics as the Intervention and the BFG 50 in-game.[4]
    • In real life this would not be possible; the R700 seen in-game fires the .308 Winchester round, whereas the Intervention and BFG 50 fire the .408 CheyTac and .50 BMG round respectively - each cartridge has different ballistics, the .308 Winchester having the worst of the three.
  • The R700's older firing sound in-game was the same as the Dragunov, M21, and M14's firing sound from Call of Duty 4: Modern Warfare.
  • The default sniper scope reticle for the R700 is identical to the default sniper scope reticle seen in Call of Duty 4: Modern Warfare.
  • The R700's RoF used to be 45 RPM before being nerfed to 40 RPM.
  • In-game, the R700's stock is the same as the Remington 870's, however, in real life, most models can have a multitude of different stocks.
  • It is possible to spot and fire at the same, making the spotting animation stuck in place until the bolt is pulled.
    • This is the same for other sniper rifles bar the BFG 50.
  • The Remington 700 got a new reload animation in the 1.0.3 update of the game.
  • Earlier versions of the Remington 700 were plagued with issues regarding user safety as their triggers were prone to firing the rifle even when it was not pulled which led to some deaths and hundreds of injuries. A massive recall of these older rifles were issued in order to replace the defective trigger groups.
  • It is the cheapest sniper rifle in the game, with each unit costing only $1,765 USD (adjusted for inflation)
  • The scope reticle for the R700 depicts a Rangefinder Reticle.


  4. 4.0 4.1
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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