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A traditional pump action shotgun with a 7-round tube and polymer furniture. Tight spread.
–In-game description
Remington 870

REMINGTON 870 angled new

REMINGTON 870 angled

R870 alpha

Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 11
Damage 33 → 18
Range 50 max → 130 min
Remington 870graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 6, 7 with round in chamber
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 100 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 1.20 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (130 studs)
(x1.14) Head 37.62 20.52
(x1) Torso 33 18
(x1) Arms and Legs 33 18
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 16.2 50 max -> 117 min
R2 Suppressor 31.35 -> 17.1 47.5 max -> 123.5 min
PBS-1 Suppressor 31.35 -> 17.1 47.5 max -> 123.5 min
PBS-4 Suppressor 31.35 -> 17.1 47.5 max -> 123.5 min
Suppressor 29.7 -> 18 45 max -> 130 min
Flechette 29.7 -> 18 55 max -> 130 min
Birdshot 29.7 -> 18 55 max -> 130 min
Slugs 99 -> 45 50 max -> 130 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5

ACCURACY 10

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 15
Weapon Recoil Damping 0.6

HIP ACCURACY 26

Min Camera Kick (3.00, -1.61, -0.31)
Max Camera Kick (4.19, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.80, 12.19)
Max Recoil Displacement (0.40, 1.10, 12.80)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (7.09, 0.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 33

Min Camera Kick (2.29, -0.50, -0.50)
Max Camera Kick (2.70, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.69, 7.19)
Weapon Shot Displacement (0.10, 1.60, 7.80)
Min Recoil Rotation (2.20, -0.50, -0.81)
Max Recoil Rotation (3.40, -0.21, -0.50)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 1.5 seconds
Empty Reload Time 1.4 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 24
Crosshair Spread Rate 800
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber None
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills


The Remington 870 is an American Shotgun. It is unlocked at rank 11, or it can be purchased with credits.

History

The Remington Model 870 was designed by Remington Arms in 1951, replacing the Remington 31, which was not competing well with the Winchester Model 12. It is currently in use by almost all U.S. government agencies and the U.S. military. It is one of the most popular guns in the world, serving not only with U.S. government and security forces but is also used by civilians, law enforcement and military forces worldwide. In the U.S. military, it is designated as the M870. The Remington 870 has sold more than 10 million models and holds the title of being the world's best-selling shotgun in history.

The model in game is a Model 870 Express Tactical Magpul customized.

In-Game

General Information

The Remington 870 is a very powerful and well-rounded shotgun in Phantom Forces. It has relatively high damage and good range for a shotgun. It also has a slower rate of fire (RoF) for a shotgun at 100 rounds per minute (RPM)—just faster than the KS-23M. It has a capacity of seven shells and can pick up ammunition from other shotguns. It reloads via inserting one shell individually into the under-barrel tube magazine and in-game it takes exactly one second to reload one shell. When completing a full reload, after the last shell is loaded, there is a "pump" animation, which adds on a short delay. However, if the player cancels the reload right after that last shell is loaded with a left click, the "pump" animation won't be triggered, thus decreasing the reload time. The user can press the T button to activate the alternate aim mode of the shotguns; visually somewhere between hipfiring and aiming down sights (ADS).

Usage & Tactics

The Remington 870 is very much a "jack of all trades" kind of shotgun, with reasonably tight pellet spread, decent magazine size for a shotgun, and an average RoF. While it isn't an extremely aggressive weapon like the KSG-12 nor the high minimum damage of the Stevens DB or KS-23M, it can still do reasonably well against the weapons mentioned, due to its versatility at multiple ranges and in a variety of situations.

With the default Buckshot ammunition, the R870 can reliably kill a full-health enemy at 70 studs. At medium range, (less than 150 studs) the buckshot requires about two to three shots to eliminate a full health enemy.

Flechette rounds can go through walls of a certain thickness, such as the tall slabs of cement guarding the hill on Crane Site Revamp. Flechette rounds also have the same spread as Buckshot. However, they deal less damage than Buckshot, albeit the reduction is very slight and it only affects the maximum damage, not hugely impacting on the effectiveness of the R870 with Flechette compared to Buckshot at any range. Flechette rounds also have increased max damage range but this is fairly insignificant.

Birdshot rounds fire 24 pellets, but the spread is also three times wider. Birdshot has the same one-shot kill (1SK) range as Buckshot, around 70 studs, and can eliminate multiple opponents with one shell. This is extremely dangerous in close quarters combat (CQC). However at longer ranges, Birdshot is dramatically weaker compared to other Ammunition Types due to the very wide pellet spread. It will require multiple shots to kill an opponent at range. Even at 100 studs, only two to three pellets actually hit the target.

Slug rounds are best used at medium to long range. For the Remington 870 with Slugs, it can score a one-shot-headshot at any range. Slugs are accurate enough to enable a user to engage an enemy at medium range. The stopping power is high enough to eliminate an opponent in one or two shots. At longer range, Slugs can still guarantee a 1-2SK, but the slower muzzle velocity and higher bullet drop make Slugs less accurate compared to weapons such as designated marksman rifles. Over 150 studs, the horizontal deviation of the slugs also becomes more noticeable and at over 300 studs, a player can miss a target even when carefully aimed at, though it's unusual. Shotguns with Slug rounds are inferior to longer ranged weapons due to their inaccuracy and slower RoF. The player can still use the alternate aiming feature of the shotguns on the Remington 870 for better self-defense at close range while using the normal ADS for long range engagement. With Slugs, this weapon is comparable to the Henry 45-70, doing more damage, having the same amount of bullet drop, however, this is traded in for 3/4 of the firerate.

Conclusion

Overall, the Remington 870 is a versatile shotgun, not being too fast or too slow and can be used at a variety of ranges. Its strength lies in the fact that it has no major weakness, like the slower RoF of the KS-23M, the tiny magazine size of the Stevens DB, or the wider spread of the KSG-12.

Damage Table for Ammunition Attachments

Hitbox for Flechette Range
Max (60 studs) Min (130 studs)
(x1.14) (x8 pellets) Head 33.86 (270.864) 20.52 (164.16)
(x1.00) (x8 pellets) Torso 29.7 (237.6) 18 (144)
(x1.00) (x8 pellets) Arms and Legs 29.7 (237.6) 18 (144)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Birdshot Range
Max (60 studs) Min (130 studs)
(x1.14) (x16 pellets) Head 33.86 (541.728) 18.47 (295.488)
(x1.00) (x16 pellets) Torso 29.7 (475.2) 16.2 (259.2)
(x1.00) (x16 pellets) Arms and Legs 29.7 (475.2) 16.2 (259.2)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (50 studs) Min (130 studs)
(x2.29) (x1 pellet) Head 226.71 103.05
(x1.20) (x1 pellet) Torso 118.8 54
(x1.00) (x1 pellet) Arms and Legs 99 45
Note: Red color signifies a fatal hit.

Pros & Cons

Pros:

  • Versatile—very customizable.
  • Good range for its class.
  • Can aim above sights by pressing T.
  • Slugs enables a 1SK to the head at all ranges.

Cons:

  • Slow reload time.
  • Second lowest RoF in-class.

Trivia

  • In real life, the R870 is offered in many configurations and custom features. The in-game version features Magpul stock and handguard, ring iron sights, top rail, and an extended seven-round tube magazine.
  • The R700's stock in-game is almost identical to the R870's in-game but lacks the recoil pad and cheek piece. In real life, most weapon's stocks are quite different and can be modified, removed or replaced.
  • After the beta, the pump and stock's colors were changed from dark grey to green, and the iron sights obtained a neon ring. The stock and pump were later reverted back to grey although the worldmodel remained green.
  • The Remington 870's firing sound is taken from the Ranger shotgun from Call of Duty: Modern Warfare 2
  • Whenever someone would rank up to rank 11, they unlock this, but it also says they unlocked the "remington 870_old"

Update History

Update Description Note
Alpha Introduction
0.11.0 Access toshotgun round types
0.13.3 Reduced reload times
1.4.1 Fixed animation issue with arms not moving in the shotgun pump animations
1.4.6 Fixed the delay in re-aiming after shooting a pump action shotgun
2.1.0 Slightly faster re-aiming time for guns involving a bolt cycling/pump action animation
Pump action shotguns in scoped sights (VCOG) require unaiming in order to cycle the next pumped shot
Slight increase in damage drop range Min range from 100 to 155
3.1.0 Minor buffs to reduce spread across shotguns Min damage reduced from 24 to 18
Min range from 155 to 130
3.14.0 Adjusted spread such that one pellet will always land perfectly in the
4.8.0 Spread nerf
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Primary Weapons

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AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
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Tommy Gun - Uzi

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Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
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Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
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Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

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KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

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Judge - Executioner

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