|“||A Belgian rifle, favored by SOCOM. Stable, jack of all trades battle rifle.|
|Weapon Type||Primary Weapon|
|Weapon Class||Battle Rifle|
|Rank Prerequisites||Rank 30|
|Damage||42 → 29|
|Range||90 max → 150 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Magazine Size||20, 21|
|Fire Modes||Auto & Semi|
|Rate of Fire||600 RPM|
The SCAR-H (Special Operations Combat Assault Rifle - Heavy), also known as the MK 17 Mod 0, is the 7.62×51mm-caliber version of the SCAR-L rifle. It has been in service since 2009 to the present and has had a conversion kit made for it that allows the SCAR-H to be altered into a 5.56×45mm NATO-firing assault rifle.
Although United States Special Operations Command (SOCOM), the main tester and buyer of the FN SCAR series, judged the MK 16 variant to not have enough advantages to warrant the costs, the SCAR-H was considered a good choice to replace the M14 and the MK11 marksman rifles. Therefore, the funds originally intended to buy more SCAR-L rifles has instead been diverted to supplementing SOCOM units with more SCAR-H rifles.
The SCAR-H deals high damage, being a three-shot-kill (3SK) up close and a 4SK at the end of its damage drop-off. Range is also good, with its damage drop-off not beginning until 90 studs and finishing at 140 studs. This high damage combined with its good range makes the SCAR-H a powerful weapon at all ranges.
Rate-of-fire (RoF) is low for an automatic, at 600 RPM, but remains average for its class. Muzzle velocity is slower-than-average for its class, at 2200 studs per second. However, the high damage results in the weapon's time-to-kill (TTK) being quite consistent at all ranges and on the lower end when compared to other weapons.
Recoil is high, kicking mostly upwards with minor horizontal deviation. Other handling traits are typical for that of a battle rifle, with average hipfire performance and an average magazine capacity of 20+1 rounds, although this remains small for a fully-automatic weapon. Reload times are generally quick, requiring 2.3 seconds for a tactical reload and a longer 3.2 seconds for an empty reload.
Usage & Tactics
The SCAR-H can be used similar to that of an AR, due to its higher damage and range. It is considerably more difficult to use at CQC compared to other ARs, however, due to the lower rate of fire and magazine capacity. It sports a better TTK than most ARs at medium range.
Due to its 3SK, flanking enemies while using the SCAR-H can be very effective. If a user can land headshots consistently, the weapon becomes a 2sk within it's maximum damage range, while the minimum damage range grants a 3sk. Due to its lower magazine size, however, accuracy is paramount if a player wishes to take out more than a few enemies. The SCAR-H only has a maximum magazine size of 20+1, very small compared to Assault Rifles and PDWs. This means that at most, with body shots, the SCAR-H can achieve only seven kills in CQC without reloading. In practice, the SCAR-H is most likely to achieve at most three or four kills per magazine.
The semi-automatic fire mode is great for countering snipers and marksmen, due to the superior ROF and adequate suppression. Using the left mouse and quickly tapping, the SCAR-H can be effective at long range and become a pseudo DMR like the AN-94. The recoil control is also better while using semi-auto. However, by tap firing, this can be achieved anyway, without having to switch fire modes. This allows the player to be better prepared in case of any possible CQC.
Recoil reducing attachments are recommended for better handling with the SCAR-H due to its rather high vertical recoil. For a barrel attachment, a muzzle brake is an effective option, as the SCAR-H has high vertical recoil and very little horizontal recoil. This is effective when removing or retracting the stock, as that increases the recoil. For close quarters usage, the mini sight or the EOTech 552 are both good choices. For longer ranged combat, a mid-power optic with clear sights such as the PKA-S or ACOG Scope are effective, allowing the user to also engage in mid-range combat. The Angled Grip and Blue Laser are good recoil mitigating attachments that require minimal kills. The latter is helpful in hipfiring if the user is in a close quarters situation with a higher power optic equipped.
On the 2020 Canadian independence Day update, the SCAR-H has a new ammo attachment, the SCAR-H 7.62 ammo conversion. Using this will give the SCAR-H a 30 round magazine, and it will use 7.62 ammo, the same ammo as many assault rifles, like the AK-47. However, the damage will be reduced.
The SCAR-H is a competitive weapon, able to excel at medium range. It can be seen as a CQC to medium range orientated Battle Rifle, unlike the AG-3. The SCAR-H has a lower TTK at close range, and sports a higher RoF compared to other weapons in the same class, as well as high damage overall. The rate of fire, however, is still low enough to be controllable at range, making the SCAR-H a balanced, effective weapon.
Pros & Cons
- High damage.
- Long effective range.
- Decent RoF for its class.
- Quick reload time for its class.
- Low horizontal recoil.
- Small magazine size for an automatic weapon.
- Low RoF compared to other weapons.
- High vertical recoil.
- High ammunition consumption rate for its class.
- The SCAR-H was classified as an assault rifle in the Alpha. This was later changed.
- It had a different gun sound in the Alpha; it was a lot deeper than the SCAR-L but now it has the same gun sound as its smaller brother.
- Before version 0.8.0, barrel attachments for the SCAR-H would be incorrectly placed. This has now been fixed.
- The old SCAR-H looked like the SCAR-H SV before 0.8.0.
- This weapon, along with the SCAR-L, used to feature an anachronistic burst-fire mode. This was removed in the July 4th, 2017 update.
- Outside of the USA, the SCAR-H is considered as an assault rifle.
- The SCAR-H's nerfs and buffs have nearly always changed the amount of reserve ammunition.
- In version 3.7.1, SCAR-H had only 60 rounds in reserve, inhibiting its offensive capabilities. This was changed in the next update (3.7.2) to 100.
- The New Steel update part 1 (3.11.0) on August 4, 2018 changed the amount of reserve ammunition back to 120, the typical amount for battle rifles.
- The SCAR-H in earlier versions of the game had a higher RoF of 625 RPM, which was later nerfed to 620 RPM and later 600 RPM.
- ↑  Wikipedia - FN SCAR
- ↑ http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-scarR-h-std.html
|Personal Defense Weapons||
|Light Machine Guns|
|Designated Marksman Rifles|
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