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SCAR-H
Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 30
Damage 41 → 29
Range 90 max → 140 min
SCAR-Hgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.09 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (90 studs) Min (140 studs)
(x1.4) Head 57.4 40.6
(x1.1) Torso 45.1 31.9
(x1.00) Limbs 41 29
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 41 -> 29 45 max -> 140 min
Hollow Point 49.2 -> 23.2 99 max -> 126 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.5 studs
Suppression 1.2

HIP ACCURACY 28

Min Camera Kick (2.20, -0.41, -0.31)
Max Camera Kick (2.59, 0.60, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.81, 0.69, -0.31)
Max Recoil Rotation (1.50, 1.20, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 24

Min Camera Kick (1.79, -0.50, -0.50)
Max Camera Kick (2.50, 0.60, 0.50)
Min Recoil Displacement (-0.11, 0.60, 8.19)
Weapon Shot Displacement (0.10, 1.50, 11.80)
Min Recoil Rotation (0.60, -0.21, -0.31)
Max Recoil Rotation (0.89, 0.20, 0.30)
Sight Magnification 2.5x

ACCURACY 43

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 24
Weapon Recoil Damping 0.75
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62×51mm NATO
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The SCAR-H is a Belgian Battle Rifle. It is unlocked at Rank 30 or can be purchased with credits (CR).

History

The SCAR-H (Special Operations Combat Assault Rifle - Heavy), also known as the MK 17 Mod 0, is the 7.62x51mm-caliber version of the SCAR-L rifle. It has been in service since 2009 to the present and has had a conversion kit made for it that allows the SCAR-H to be altered into a 5.56x45mm NATO-firing assault rifle.

Although United States Special Operations Command (SOCOM), the main tester and buyer of the FN SCAR series, judged the MK 16 variant to not have enough advantages to warrant the costs, the SCAR-H was considered a good choice to replace the M14 and the MK11 marksman rifles. Therefore, the funds originally intended to buy more SCAR-L rifles has instead been diverted to supplementing SOCOM units with more SCAR-H rifles.

As of 2015, the SCAR-H is in service with over 20 countries around the world.[1] The precision variant of this rifle, the SCAR-H TPR, is also known in-game as the SCAR SSR.

In-Game

General Information

The SCAR-H deals high damage, being a three-shot-kill (3SK) up close and a 4SK at the end of its damage drop-off. Range is also good, with its damage drop-off not beginning until 90 studs and finishing at 140 studs. This high damage combined with its good range makes the SCAR-H a powerful weapon at all ranges.

Rate-of-fire (RoF) is low for an automatic, at 600, but remains average for its class. Muzzle velocity is slower-than-average for its class, at 2200 studs per second. However, the high damage results in the weapon's time-to-kill (TTK) being quite consistent at all ranges and on the lower end when compared to other weapons.

Recoil is high, kicking mostly upwards with minor horizontal deviation. Other handling traits are typical for that of a battle rifle, with average hipfire performance and an average magazine capacity of 20+1 rounds, although this remains small for a fully-automatic weapon. Reload times are generally quick, requiring 2.3 seconds for a tactical reload and a longer 3.2 seconds for an empty reload.

Usage & Tactics

The SCAR-H can be used similar to that of an AR, due to its higher damage and range. It is considerably more difficult to use at CQC compared to other ARs, however, due to the higher recoil and lower magazine capacity. It sports a better TTK than most ARs at medium range.

Due to its 3SK, flanking enemies while using the SCAR-H can be very effective. However, due to its lower magazine size, accuracy is paramount if a player wishes to take out more than three enemies. The SCAR-H only has a maximum magazine size of 20+1, very small compared to Assault Rifles and PDWs. This means that at most, with body shots, the SCAR-H can achieve only seven kills in CQC without reloading. In practice, the SCAR-H is most likely to achieve less than that. Carrying a good secondary is generally a good idea.

The semi-automatic fire mode is great for countering snipers and marksmen, due to the superior ROF and decent shot suppression. Using the left mouse and quickly tapping, the SCAR-H can be effective at long range and become a de facto DMR like the AN-94. The recoil control is also better while using semi-auto. However, by tap firing, this can be achieved anyway, without having to switch fire modes. This allows the player to be better prepared in case of any possible CQC.

Recoil reducing attachments are recommended for better handling with the SCAR-H due to its rather high vertical recoil. For a barrel attachment, a muzzle brake is a recommended choice, as the SCAR-H has high vertical recoil, but low horizontal recoil.

Conclusion

The SCAR-H is a competitive weapon, able to excel at medium range. It can be seen as a CQC to medium range orientated Battle Rifle, unlike the AG-3. The SCAR-H has a lower TTK at close range, sporting a higher RoF, and high damage. However, the SCAR-H can still compete at longer ranges satisfactorily.

Pros & Cons

Pros:

  • High damage.
  • Long effective range.
  • Decent RoF for its class.
  • Quick reload time for its class.
  • Low horizontal recoil.

Cons:

  • Small magazine size for an automatic weapon. 
  • Low RoF compared to other weapons.
  • High vertical recoil.
  • High ammunition consumption rate for its class.

Trivia

  • The SCAR-H was classified as an assault rifle in the Alpha. This was later changed.
    • As of version 0.8.0, which added more SCAR variants, the weapon was reclassified under the new Battle Rifle category. Previously, it had been under the DMR category.
  • It had a different gun sound in the Alpha; it was a lot deeper than the SCAR-L but now it has the same gun sound as its smaller brother.
  • Before version 0.8.0, barrel attachments for the SCAR-H would be incorrectly placed. This has now been fixed.
  • The old SCAR-H looked like the SCAR-H SV before 0.8.0.
  • This weapon, along with the SCAR-L, used to feature an anachronistic burst-fire mode. This was removed in the July 4th, 2017 update.
  • Outside of the USA, the SCAR-H is considered as an assault rifle.[2]
  • The SCAR-H had some nerfs and buffs that nearly always changed the amount of reserve ammunition.
    • In version 3.7.1, SCAR-H had only 60 rounds in reserve, inhibiting its offensive capabilities. This was changed in the next update (3.7.2) to 100.
    • The New Steel update part 1 (3.11.0) on August 4, 2018 changed the amount of reserve ammunition back to 120, the typical amount for battle rifles.

References

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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