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SCAR-L

SCAR-L angled

SCARL alpha

Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 16
Damage 33 → 25
Range 60 max → 120 min
SCAR-Lgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 625 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.19 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (60 studs) Min (120 studs)
(x1.4) Head 46.2 35
(x1) Torso 33 25
(x1) Arms and Legs 33 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 22.5 60 max -> 108 min
R2 Suppressor 31.35 -> 23.75 57 max -> 114 min
PBS-1 Suppressor 31.35 -> 23.75 57 max -> 114 min
PBS-4 Suppressor 31.35 -> 23.75 57 max -> 114 min
Suppressor 29.7 -> 25 54 max -> 120 min
Armor Piercing 33 -> 20.83333 0 max -> 120 min
Hollow Point 27.5 -> 30 60 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.8

ACCURACY 36

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 24
Weapon Recoil Damping 0.75

HIP ACCURACY 31

Min Camera Kick (1.20, -0.41, -0.31)
Max Camera Kick (1.60, 0.60, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.81, 0.69, -0.31)
Max Recoil Rotation (1.50, 1.20, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 31

Min Camera Kick (0.69, -0.11, -0.50)
Max Camera Kick (1.50, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.60, 5.19)
Weapon Shot Displacement (0.10, 1.50, 4.80)
Min Recoil Rotation (0.60, -0.21, -0.31)
Max Recoil Rotation (0.89, 0.20, 0.30)
Sight Magnification 2.8x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
PM II 0 Kills
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The SCAR-L is a Belgian Assault Rifle. It is unlocked at rank 16, or it can be purchased with credits (CR).

History

The SCAR-L (Special Operations Forces Combat Assault Rifle - Light) is the 5.56×45mm NATO assault rifle version of the SCAR family of rifles. The SCAR rifle was developed by Fabrique Nationale d'Herstal in 2004 for U.S Special Operations Command (US SOCOM)'s demands for a weapon family based on using two calibers, the 5.56×45mm NATO and 7.62×51mm NATO rounds, but shared the same ergonomics as each other as well as high part commonality. As such, the SCAR rifle was constructed to be extremely modular - including the ability to change the barrel to switch between calibers.

US SOCOM, the largest contractor for the SCAR-L at the time and also the funding agency for the SCAR project, decided to cancel its purchase of the SCAR-L in mid-2010, citing no huge benefit over other 5.56×45mm NATO weapons like the M4.

The SCAR-L is, however, still a very popular weapons among the regular armed forces and special forces around the world.

In-Game

General Information

The SCAR-L has average damage up close, being four-shot-kill (4SK), but it retains this 4SK at all ranges. It has a rather low rate of fire (RoF) of 625 RPM compared to other assault rifles. Combined with its 4SK and an average muzzle velocity of 2500 studs per second, the SCAR-L has a relatively slow time-to-kill (TTK) up close but good TTK at longer ranges.

It has two fire modes: automatic and semi-automatic. As for the recoil, it has generally high vertical recoil. After the vertical recoil "climb", the SCAR-L is generally stable, with just a bit of horizontal recoil and a medium amount of visual recoil/shake, due to the low RoF.

Usage & Tactics

The SCAR-L is a weapon that favors accuracy and power over distance rather than raw damage in CQC. It lacks the higher damage of other slower firing weapons up close and is subsequently can be a poor performer in close-quarters-combat (CQC). At medium to longer ranges, thanks to its low recoil and 4SK the SCAR-L performs well, with shots being relatively easy to land on target even when firing in full-auto. At extreme ranges, one may be required to tap-fire. 

It is generally recommended for SCAR-L users to remain within the medium-range bracket, although engagements at longer ranges are still a viable option due to the stability and damage of the SCAR-L. Due to the good TTK of the weapon at longer ranges with headshots, it is a good idea to focus on scoring them on the SCAR-L, as they noticeably reduce the required amount of shots-to-kill (STK) at this range. 

Attachments that increase aim stability can make its long-range capabilities greater. While attachment combinations that increase hip stability are generally recommended for medium/close range. High aim stability is still also a viable option for this range if the user wishes to aim down sights (ADS) at this range. Recoil-lowering attachments that would benefit the SCAR-L include the Muzzle Brake (vertical recoil), Compensator (horizontal recoil), and any of the grips, depending on the user's preference. The standard Suppressor is also an adequate choice, as it does not decrease the STK requirement at any given range, along with improving the hipfire ability of this weapon, which makes the SCAR-L marginally better in CQC despite the damage decrease. This is at a cost of decreased muzzle velocity, at 2000 studs per second with the regular suppressor. However that remains the highest of any suppressed speed to damage ratio so should a user decide to go for stealth with the SCAR-L, the standard suppressor is arguably the best fit.

One of the SCAR-L's other great strengths besides the damage is the fact that most attachments placed on it won't have too great a penalty on the weapon's performance, giving the user a wide range of attachments to choose from. Like the M4, users can tailor the SCAR-L to what fits their playstyle, as the SCAR-L doesn't particularly specialize in anything, allowing it to be able to fill multiple roles. Combined with the low attachment penalties, there are multiple ways to play with the SCAR-L if attachments are put on it.

Conclusion

The SCAR-L is a very good weapon, although its recoil and RoF may be underwhelming at times. Where it shines the most is its versatility with its stats, especially when combined with attachments, along with good minimum damage making combat at almost any range outside of point-blank and very long range viable options for users of this gun. 

Pros & Cons

Pros:

  • Low recoil - very stable during automatic fire.
  • Good suppression for its class.
  • Fast reload time.
  • Good minimum damage - 4SK at any range.

Cons:

  • Slow RoF for its class.
  • Slow TTK up close.
  • Shorter maximum range for its class.
  • Somewhat quicker damage drop-off distance for its class.
  • Somewhat obstructive iron sights.

Trivia

  • Like every SCAR variant in Phantom Forces, the SCAR-L has the PM II optic unlocked by default since the New Steel Part 1 update.
  • In the Alpha stage, the SCAR-L had a maximum damage of 34 making it a three-shot-kill (3SK). This was changed before the Beta stage to balance the weapon.
  • Except for the color, magazine size and shape, the SCAR-L's model is the same as the SCAR-H's model.
  • The SCAR-L and its variants used to be the only in-game primary weapons that feature a bolt release animation.
  • This weapon, along with the other automatic SCARs, used to feature an anachronistic burst-fire mode. This was removed in the July 4th, 2017 update.
  • Before Armor Piercing was nerfed to no longer increase minimum damage, the SCAR L was capable of getting a 4SK at any range unless through cover.
  • The Alpha Version model is smaller than the current model.

References

WeaponryBanner
Primary Weapons Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

MP5K - UMP45 - MP7 - MAC10 - P90 - MP5 - Colt SMG 635
L2A3 - MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW
RPK - HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

M107 - Intervention - Remington 700 - Dragunov SVU - AWS
BFG 50 - L115A3 - Mosin Nagant - Dragunov SVDS
Hecate II - Steyr Scout

Carbines

M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Redhawk .44 - MP412 REX - Mateba 6 - 1858 New Army

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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