SCAR-L angled

SCARL alpha

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 16
Damage 33 → 25
Range 60 max → 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 625 RPM

TTK (Time to Kill) 0.19 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (120 studs)
(x1.4) Head 46.2 35
(x1) Torso 33 25
(x1) Arms and Legs 33 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 22.5 60 max -> 108 min
R2 Suppressor 31.35 -> 23.75 57 max -> 114 min
PBS-1 Suppressor 31.35 -> 23.75 57 max -> 114 min
PBS-4 Suppressor 31.35 -> 23.75 57 max -> 114 min
Suppressor 29.7 -> 25 54 max -> 120 min
Armor Piercing 33 -> 20.83333 0 max -> 120 min
Hollow Point 27.5 -> 30 60 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.8


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 24
Weapon Recoil Damping 0.75


Min Camera Kick (1.20, -0.41, -0.31)
Max Camera Kick (1.60, 0.60, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.81, 0.69, -0.31)
Max Recoil Rotation (1.50, 1.20, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (0.69, -0.11, -0.50)
Max Camera Kick (1.50, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.60, 5.19)
Weapon Shot Displacement (0.10, 1.50, 4.80)
Min Recoil Rotation (0.60, -0.21, -0.31)
Max Recoil Rotation (0.89, 0.20, 0.30)
Sight Magnification 2.8x


Reload Time 2.3 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
PM II 0 Kills
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The SCAR-L is a Belgian Assault Rifle. It is unlocked at rank 16, or it can be purchased with credits.


The SCAR-L (Special Operations Forces Combat Assault Rifle - Light) is the 5.56×45mm NATO assault rifle version of the SCAR family of rifles. The SCAR rifle was developed by Fabrique Nationale d'Herstal in 2004 for U.S Special Operations Command (US SOCOM)'s demands for a weapon family based on using two calibers, the 5.56×45mm NATO and 7.62×51mm NATO rounds, but shared the same ergonomics as each other as well as high part commonality. As such, the SCAR rifle was constructed to be extremely modular - including the ability to change the barrel to switch between calibers.

US SOCOM, the largest contractor for the SCAR-L at the time and also the funding agency for the SCAR project, decided to cancel its purchase of the SCAR-L in mid-2010, citing no huge benefit over other 5.56×45mm NATO chambered weapons like the M4.

The SCAR-L is, however, still a very popular weapons among the regular armed forces and special forces around the world.


General Information

The SCAR-L does average damage up close, with a four-shot kill (4SK), retained at all ranges. It has a rather low rate of fire (RoF) of 625 RPM compared to other assault rifles, and combined with its 4SK and an average muzzle velocity of 2500 studs per second, the SCAR-L has a relatively slow time to kill (TTK) up close but with a good TTK at longer ranges.

It has two fire modes: automatic and semi-automatic. As for the recoil, it has a somewhat high vertical recoil. After the vertical recoil "climb", the SCAR-L is generally stable, with just a bit of horizontal recoil and a medium amount of visual recoil/shake, due to the low RoF.

Usage & Tactics

The SCAR-L is a weapon that favors accuracy and power over distance rather than raw damage in close quarters combat (CQC). It lacks the higher damage of other slower firing weapons up close and is subsequently can be a poor performer in CQC. At medium to longer ranges, thanks to its low recoil and 4SK the SCAR-L performs well, with shots being relatively easy to land on target even when firing in full-auto. At extreme ranges, one may be required to tap-fire. 

It is generally recommended for SCAR-L users to remain within the medium-range bracket, although engagements at longer ranges are still a viable option due to the stability and damage of the SCAR-L. Due to the good TTK of the weapon at longer ranges with headshots, it is a good idea to focus on scoring them on the SCAR-L, as they noticeably reduce the required amount of shots to kill (STK) at this range. 

Attachments that increase aim stability can make its long-range capabilities greater. While attachment combinations that increase hip stability are generally recommended for medium/close range. High aim stability is still also a viable option for this range if the user wishes to aim down sights (ADS) at this range. Recoil-lowering attachments that would benefit the SCAR-L include the Muzzle Brake (vertical recoil), Compensator (horizontal recoil), and any of the grips, depending on the user's preference.

For a more stealthier build, a Suppressor is also an adequate choice, as it does not decrease the STK requirement at any given range, along with improving the hipfire ability of this weapon, which makes the SCAR-L marginally better in CQC despite the damage decrease. This is at a cost of decreased muzzle velocity, at 2000 studs per second with the regular suppressor. However that remains the highest of any suppressed speed to damage ratio so should a user decide to go for stealth with the SCAR-L, the standard suppressor is arguably the best fit.

One of the SCAR-L's other great strengths besides the damage is the fact that most attachments placed on it won't have too great a penalty on the weapon's performance, giving the user a wide range of attachments to choose from. Like the M4, users can tailor the SCAR-L to what fits their playstyle, as the SCAR-L does not particularly specialize in anything, allowing it to be able to fill multiple roles. Combined with the low attachment penalties, there are multiple ways to play with the SCAR-L if attachments are put on it.


The combination of high minimum damage, standard muzzle velocity and fairly controllable recoil makes the SCAR-L a very capable weapon. The key is try to keep some distance, because its close range TTK is one of the crippling aspects of this gun.

Pros & Cons


  • Low recoil - very stable during automatic fire.
  • Good suppression for its class.
  • Fast reload time.
  • Good minimum damage - 4SK at any range.


  • Slow RoF for its class.
  • Slow TTK up close.
  • Shorter maximum range for its class.
  • Somewhat quicker damage drop-off distance for its class.
  • Somewhat obstructive iron sights.


  • Like every SCAR variant in Phantom Forces, the SCAR-L has the PM II optic unlocked by default since the New Steel Part 1 update.
  • In Alpha, the SCAR-L had a maximum damage of 34, making it a 3SK. This was changed before the Beta stage to balance the weapon.
  • Except for the color, magazine size and shape, the SCAR-L's model is the same as the SCAR-H's model.
  • The SCAR-L and its variants used to be the only in-game primary weapons that feature a bolt release animation.
  • This weapon, along with the other automatic SCARs, used to feature an anachronistic burst-fire mode. This was removed in the July 4th, 2017 update.
  • Before Armor Piercing was nerfed to no longer increase minimum damage, the SCAR L prior to its damage buff was capable of getting a 4SK at any range unless through cover.
  • The Alpha Version's model is smaller than the current model.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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