FANDOM


Article
Gallery
SFG 50

SFG 50 ns angled

SFG50 angled

Overview
Weapon Type Secondary Weapon
Weapon Class Others
Rank Prerequisites Rank 75
Damage 100 → 85
Range 50 max → 250 min
SFG 50graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 1
Ammo Reserve 20
Fire Modes Semi
Rate of Fire 30 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (250 studs)
(x3) Head 300 255
(x1.1) Torso 110 93.5
(x1) Arms and Legs 100 85
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 100 -> 76.5 50 max -> 225 min
R2 Suppressor 95 -> 80.75 47.5 max -> 237.5 min
PBS-1 Suppressor 95 -> 80.75 47.5 max -> 237.5 min
PBS-4 Suppressor 95 -> 80.75 47.5 max -> 237.5 min
Suppressor 90 -> 85 45 max -> 250 min
Armor Piercing 100 -> 70.83333 0 max -> 250 min
Hollow Point 83.33333 → 102 50 max → 250 min
Muzzle Velocity 2000 studs/s
Penetration Depth 10.0 studs
Suppression 5.0

ACCURACY 10

Hipfire Camera Recovery Speed 7
Sight Camera Recovery Speed 13
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9

HIP ACCURACY 19

Min Camera Kick (7.30, -0.61, -0.31)
Max Camera Kick (7.80, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 6.69)
Max Recoil Displacement (0.40, 1.00, 7.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 10

Min Camera Kick (9.10, -2.80, -0.50)
Max Camera Kick (9.50, -0.41, -1.00)
Min Recoil Displacement (0.00, 0.00, 6.19)
Weapon Shot Displacement (0.00, 0.00, 7.80)
Min Recoil Rotation (0.69, -1.00, -0.50)
Max Recoil Rotation (1.29, 1.00, 0.50)
Sight Magnification 10.0x

WEAPON HANDLING

Reload Time 3.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 10
Aiming Speed 8
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 7.0 stud/s
Ammo Type .50 BMG
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 85 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The SFG 50 is a semi-fictional American sawed-off Sniper Rifle variant of the BFG 50. It is unlocked at Rank 75 or can be purchased with credits (CR).

History

The SFG 50 is a semi-fictional, sawed-off version of the primary and its parent BFG 50. While Serbu does make a carbine version of the BFG, this variant has a 22" inch barrel, which is much longer than the barrel length of the SFG in-game. There also exists a break-action variant known as the RN-50, which has much smaller barrel length options; a 22" and 18" inch barrel for the carbine and shorty variant respectively. However, the break-action nature of the weapon does not fit the SFG 50's mode of operation, which is identical to the BFG 50. The barrel length of the SFG 50 is also smaller than the 18-inch option, but it remains the closest current offer Serbu has.[1]

Firing the .50 BMG round in a short barreled or sawed-off rifle is also quite questionable in usage and practicality. Firing the powerful .50 BMG cartridge in such a compact size allows for a high-powered weapon with a fairly small profile, aiding in concealment of the weapon, but the range and recoil of the weapon would be worsened tremendously, limiting its usability. This has been somewhat reflected in-game. 

It should be noted that there is another reason why a shorter barrel may be preferred. This is because a shorter barrel is stiffer than a longer barrel of equal thickness, allowing the gun to be more mechanically accurate at closer ranges where velocity is not as big of a deal. 

In-Game

General Information

The SFG 50 is similar to the Obrez since both are sawed-off variants of primary sniper rifles. It has the same damage stats its parent BFG 50, so it can one-shot-kill (1SK) to the head at any range and can 1SK anywhere within its maximum range. A Laser can be helpful for aiming the SFG 50 at short range because of its large hip fire spread. Due to its single-shot design and reload time, it is not recommended to use the SFG 50 against groups of enemies without some cover. This weapon is useful to have with a personal defense weapon or shotgun for mid-to-long range engagements, thanks to its very high damage.

Much like the Obrez when compared to its parent, the Mosin Nagant, the SFG 50 has slower muzzle velocity than the BFG 50; 2000 stud/s compared to the 3000 stud/s of its non-sawed-off counterpart, therefore being identical to the AK47's muzzle velocity and slightly better than the Obrez's range in about 1500 stud/s. As such, people proficient with hitting single shots the AK47 should feel comfortable with the SFG.

Usage & Tactics

The SFG 50 is a sawed-off, and short-barreled version of the primary BFG 50, and should be used in a similar fashion. The SFG 50 after the content update of 2/1/19 now can only 1SK to the torso at little more than 50 studs. This makes it closer to a pocket intervention that loads one bullet at a time rather than a scaled down BFG, however equipping any barrel attachment that raises its minimum damage to 91 or above will allow it to 1SK auto the torso any range. More importantly do remember that the weapon lacks a proper barrel, and therefore will spread when shot, which can be crucial in long range engagements. Lower muzzle velocity is another side effect of the missing barrel, so compensating for bullet drop and lead will be required at longer ranges.

The SFG 50 sports a default scope (the same as the BFG 50), a trait that is shared with no other secondary weapon. This can serve to help or harm the user, depending on the user's playstyle. If one wishes to sacrifice reliability in medium ranged combat, or even close-quarters-combat (CQC), then the scope will hinder the player's ability to efficiently use this weapon in aiming-down-sights (ADS), and hip firing is not an advised option either, as the SFG 50 produces even more spread. If, however, one would wish to use this weapon as a backup weapon against any threat at ranges that are too far away to effectively deal with using their primary. The SFG 50 still has spread, so it should not be relied on for extreme ranges.

Conclusion

The SFG 50 is a pocket one shot Intervention that can deal a tremendous amount of damage, being able to kill an opponent at 50 studs regardless of body part and a single headshot at any range. The SFG 50's default scope also help it perform better at long range, and can be traded out for any other optic if one wishes for a better field-of-view (FOV) or to evade having to steady your shot. Like all Sniper Rifles, it performs poorly in close range due to its slow rate-of-fire (RoF), and in this case, single-shot mechanism. The spread and poor muzzle velocity make it difficult to use at long range, however, and should not be relied on to effectively counter every long-range threat.

Pros & Cons

Pros:

  • High effective range for a secondary.
  • Default 10x scope.
  • Much more mobile than the BFG 50.
  • Insanely high damage at all ranges. (toned back after nerf but is still powerful enough to give anyone on the receiving end a beating to their HP).
  • Highest penetration in-game (15 studs w/armor piercing rounds)
  • Draws ammunition from sniper rifles.

Cons:

  • Tied with the BFG 50 for lowest magazine capacity in-game, and requires a full reload after every shot.
  • Moderately long reload time.
  • Has less than half the reserve ammunition of the BFG 50.
  • Slowest ADS speed of all secondaries.
  • High bullet spread when hip firing and medium spread when ADS.
  • Lower muzzle velocity than most other sniper rifles, resulting in more bullet drop.
  • Cannot one-shot to the torso at long ranges without certain suppressors

Trivia

  • The SFG 50 was the second fictional weapon to be added into Phantom Forces, but the first able to be equipped to a user's loadout.
    • There is a shorter-barrel variant of the BFG called the BFG 50 Carbine, however, the barrel length is much more than the SFG 50's.
  • The SFG 50 is the only secondary weapon that has a stock and a default sniper scope.
    • However, the Sawed Off and Glock 18 also have a stock in the form of an unlockable attachment; the Sawed Off's known as the Boom Stock, and the G18's known as the Glock Stock.
  • The name 'SFG' could be a joke about the size and name of its parent gun, the BFG or Big F***ing Gun, making the SFG the Small F***ing Gun.
  • The SFG 50's model has a muzzle brake at the end of the barrel, however, this is cosmetic.
    • Furthermore, when attaching a muzzle device, the attachment will be inside the SFG model's muzzle brake.
    • This trait is shared with the BFG 50.
  • The SFG 50 is the only gun in the game with lowercase lettering in the killfeed, emphasizing the joke of it being small.
    • Despite the joke of the weapon being small, it is still the largest secondary in the game. It is as large or larger than most PDWs (except the MP5SD and MP5/10), carbines (except the M4, M4A1 and AK12C), and even some assault rifles (All AUG assault rifles, FAMAS, L85A2 and M231).
    • The pick up text of the SFG 50 is also lowercase.
  • The SFG 50 is the second secondary 'Sniper' in-game, the other being the Obrez.
  • The SFG 50 is the third sawed-off weapon in-game, the other two being the Obrez and Sawed-Off.
  • When equipped with Armor Piercing rounds, the SFG 50's penetration level is increased to 15 studs, the highest in-game.
    • Wierd considering that it's barrel is shorter than the BFG, which dictate that even when both have AP rounds the SFG should have less anti materiel capability but it may be chambered in MK .211 raufoss rounds while the BFG chambers normal AP which may explain the matching penetration.
  • In the 2/1/19 Content update, the SFG 50 had its damage reduced from 100 to 85, and its torso multiplier to 1.15. This nerf made it so it no longer one-shot past 50 studs.
    • Which made it from the Most popular "other" secondary to the Third most popular behind the Obrez (which is basically the same thing but better in all ways past 50 studs) and the Serbu Shorty (due to it's early unlock). Even so, it is still preferred over the Obrez by more seasoned snipers as the higher damage can at least guarantee that the finisher shot from the SFG will absolutely, positively, kill the weakened opponent.
  • Unlike other snipers, the SFG is able to equip Armor piercing rounds, increasing its penetration depth to 15 studs, the highest possible In game

References

  1. RN-50, Serbu.com https://serbu.com/collections/firearms/products/rn-50
WeaponryBanner
Primary Weapons Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

MP5K - UMP45 - MP7 - MAC10 - P90 - MP5 - Colt SMG 635
L2A3 - MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW
RPK - HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

M107 - Intervention - Remington 700 - Dragunov SVU - AWS
BFG 50 - L115A3 - Mosin Nagant - Dragunov SVDS
Hecate II - Steyr Scout

Carbines

M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Redhawk .44 - MP412 REX - Mateba 6 - 1858 New Army

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

Test Place    New    Re-Added    Featured Article vte

Start a Discussion Discussions about SFG 50

  • BFG 50 and SFG 50

    8 messages
    • the most unfair setup with 2 ballistics tracker and vertical grip xd the good news is (to balance this monstrosity) when players (t...
    • sfg is good when you are using along with a shotgun. I normally don't use BFG due to its walkspeed and the hate that I get. Besides, ...
Community content is available under CC-BY-SA unless otherwise noted.