A BFG 50 with the barrel hacked off. As should be expected from this 'modification', it hits hard, but is highly inaccurate at range.
–In-game description
SFG 50

SFG 50 ns angled

SFG50 angled

Weapon Type Secondary Weapon
Weapon Class Others
Rank Prerequisites Rank 75
Damage 100 → 85
Range 50 max → 250 min
SFG 50graph


Hip Accuracy


Sight Accuracy


Magazine Size 1
Ammo Reserve 20
Fire Modes Semi
Rate of Fire 30 RPM

TTK (Time to Kill) 0.00s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (250 studs)
(x3) Head 300 255
(x1.14) Torso 114 96.9
(x1) Arms and Legs 100 85
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 100 -> 76.5 50 max -> 250 min
R2 Suppressor 95 -> 80.75 47.5 max -> 237.5 min
PBS-1 Suppressor 95 -> 80.75 47.5 max -> 237.5 min
PBS-4 Suppressor 95 -> 80.75 47.5 max -> 237.5 min
Suppressor 90 -> 85 45 max -> 250 min
Armor Piercing 100 -> 70.83333 0 max -> 250 min
Hollow Point 83.33333 → 102 50 max → 250 min
Muzzle Velocity 2000 studs/s
Penetration Depth 10.0 studs
Suppression 5.0


Hipfire Camera Recovery Speed 6
Sight Camera Recovery Speed 5
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9


Min Camera Kick (5.30, -0.61, -0.31)
Max Camera Kick (5.80, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 6.69)
Max Recoil Displacement (0.40, 1.00)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, 0.20, 0.30)
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (3.09, -2.80, -0.50)
Max Camera Kick (3.50, -0.41, -1.00)
Min Recoil Displacement (0.00, 0.00, 6.19)
Weapon Shot Displacement (0.00, 0.00, 7.80)
Min Recoil Rotation (0.69, -1.00, -0.50)
Max Recoil Rotation (1.29, 1.00, 0.50)
Sight Magnification 10.0x


Reload Time 3.5 seconds
Empty Reload Time 3.6 seconds
Equip Speed 10
Aiming Speed 8
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 7.0 stud/s
Ammo Type .50 BMG
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills

Underbarrel Kills Required

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The SFG 50 is a semi-fictional American sawed-off Sniper Rifle variant of the BFG 50 Sniper Rifle. It is unlocked at rank 75, or it can be purchased with credits.


The SFG 50 is a semi-fictional, sawed-off version of the Serbu BFG 50 rifle. While Serbu does make a carbine version of the BFG, this variant has a 22" inch barrel, which is much longer than the barrel length of the SFG in-game. There also exists a break-action variant known as the RN-50, which has a 22" and 18" inch barrel for the carbine and shorty variant respectively. However, the break-action nature of the weapon does not fit the SFG 50's mode of operation, which is identical to the BFG 50. The barrel length of the SFG 50 is also smaller than the 18-inch option, but it remains the closest current offer Serbu has.[1]

Firing the .50 BMG round in a short-barreled or sawed-off rifle is also quite questionable in usage and practicality. Firing the powerful .50 BMG cartridge in such a compact size allows for a high-powered weapon with a fairly small profile, aiding in the concealment of the weapon, but the range and recoil of the weapon would be worsened tremendously, limiting its usability. This has been somewhat reflected in-game. 

It should be noted that there is another reason why a shorter barrel may be preferred. This is because a shorter barrel is stiffer than a longer barrel of equal thickness, allowing the gun to be more mechanically accurate at closer ranges where velocity is not as big of a deal. 


General Information

The SFG 50 is similar to the Obrez, as both are sawed-off variants of primary sniper rifles. It has the same maximum damage value as its parent, the BFG 50, but has a lower minimum damage value of 85 compared to the BFG 50’s minimum damage value of 95. This means can one-shot kill (1SK) to the head at any range and can 1SK anywhere within its maximum range. However, it cannot 1SK to the torso and the limbs at the end of its minimum range. A Laser can be helpful for aiming the SFG 50 at a short range because of its large hip fire spread. Due to its single-shot design and reload time, it is not recommended to use the SFG 50 against groups of enemies without some cover. This weapon is useful to have with a personal defense weapon or shotgun for mid-to-long range engagements, thanks to its very high damage.

Much like the Obrez when compared to its parent, the Mosin Nagant, the SFG 50 has slower muzzle velocity than the BFG 50; 2000 stud/s compared to the 3000 stud/s of its non-sawed-off counterpart, therefore being slightly better than the Obrez's range in about 1500 stud/s.

Usage & Tactics

The SFG 50 is a sawed-off, and short-barreled version of the primary BFG 50, and should be used in a similar fashion. The SFG 50 after the content update of 2/1/19 now can only 1SK to the torso at little more than 50 studs. This makes it closer to a pocket intervention that loads one bullet at a time rather than a scaled-down BFG, however equipping any barrel attachment that raises its minimum damage to 91 or above will allow it to 1SK to the torso any range. More importantly, do remember that the weapon lacks a proper barrel, and therefore will spread when shot, which can be crucial in long-range engagements. Lower muzzle velocity is another side effect of the missing barrel, so compensating for bullet drop and lead will be required at longer ranges.

The SFG 50 sports a default scope (the same as the BFG 50), a trait that is shared with no other secondary weapon. This can serve to help or harm the user, depending on the user's playstyle. If one wishes to sacrifice reliability in medium ranged combat, or even close-quarters-combat (CQC), then the scope will hinder the player's ability to efficiently use this weapon in aiming down sights (ADS), and hip firing is not an advised option either, as the SFG 50 produces even more spread. If, however, one would wish to use this weapon as a backup weapon against any threat at ranges that are too far away to effectively deal with using their primary. The SFG 50 still has spread, so it should not be relied on for extreme ranges.


The SFG 50 is a pocket one-shot BFG that can deal tremendous amounts of damage, being able to kill an opponent at 50 studs regardless of the body part and a single headshot at any range. The SFG 50's default scope also helps it perform better at long range, and can be traded out for any other optic if one wishes for a better field of view (FOV) or to evade having to steady their shot. Like all sniper rifles, it performs poorly in close range due to its slow rate of fire (RoF). The spread and poor muzzle velocity make it difficult to use at long range, however, and should not be relied on to effectively counter every long-range threat.

Pros & Cons


  • High effective range for a secondary.
  • Default 10x scope.
  • Much more mobile than the BFG 50.
  • Very high damage at all ranges.
  • Highest penetration in-game.
  • Draws ammunition from sniper rifles.


  • A single-shot weapon, it must reload after every shot.
  • Long reload time.
  • Has less than half the reserve ammunition of the BFG 50.
  • Slowest ADS speed of all secondaries.
  • High bullet spread when hip firing and medium spread when ADS.
  • Lower muzzle velocity than most other sniper rifles, resulting in more bullet drop.
  • Cannot one-shot to the torso at longer ranges.


  • The SFG 50 was the second semi-fictional weapon to be added into Phantom Forces, but the first able to be equipped to a user's loadout.
  • The SFG 50 is the only secondary weapon that has a stock and a default sniper scope.
  • The name 'SFG' could be a joke about the size and name of its parent gun, the BFG or Big F***ing Gun, making the SFG the Small F***ing Gun.
  • The SFG 50's model has a Muzzle Brake at the end of the barrel, however, this is cosmetic.
    • Furthermore, when attaching a muzzle device, the attachment will be inside the SFG model's muzzle brake.
    • This trait is shared with the BFG 50.
  • The SFG 50 is the only gun in the game with lowercase lettering in the kill-feed, emphasizing the joke of it being small.
    • Despite the joke of the weapon being small, it is still the largest secondary in the game. It is as large or larger than most PDWs (except the MP5SD and MP5/10), carbines (except the M4, M4A1, and AK12C), and even some assault rifles (All AUG assault rifles, FAMAS G2, L85A2, and M231).
    • The pickup text of the SFG 50 is also lowercase.
  • The SFG 50 is the second secondary 'Sniper' in-game, the other being the Obrez.
  • The SFG 50 is the third sawed-off weapon in-game, the other two being the Obrez and Sawed-Off.
  • When equipped with Armor Piercing, the SFG 50's penetration level is increased to 15 studs, the highest in-game.
  • In the 2/1/19 Content update, the SFG 50 had its minimum damage reduced from 95 to 85 and its torso multiplier to 1.15. This nerf made it so it no longer one-shot kill to the torso past 223 studs.


  1. RN-50,
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

Test Place    New    Re-Added    Featured Article

Start a Discussion Discussions about SFG 50

Community content is available under CC-BY-SA unless otherwise noted.