SKS angled



Weapon Type Primary Weapon
Weapon Class Designated Marksman Rifle
Rank Prerequisites Rank 13
Damage 40 → 32
Range 100 max → 150 min


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 80
Fire Modes Semi
Rate of Fire 433 RPM

TTK (Time to Kill) 0.14 s
Head & Body Multiplier
per bullet/pellet
Max (100 studs) Min (150 studs)
(x1.5) Head 60 48
(x1.2) Torso 48 38.4
(x1) Arms and Legs 40 32
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 28.8 100 max -> 135 min
R2 Suppressor 38 -> 30.4 95 max -> 142.5 min
PBS-1 Suppressor 38 -> 30.4 95 max -> 142.5 min
PBS-4 Suppressor 38 -> 30.4 95 max -> 142.5 min
Suppressor 36 -> 32 90 max -> 150 min
Armor Piercing 40 -> 26.66667 0 max -> 150 min
Hollow Point 33.33333 → 38.4 100 max → 150 min
Muzzle Velocity 2800 studs/s
Penetration Depth 1.5 studs
Suppression 1.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 23
Weapon Recoil Damping 0.85


Min Camera Kick (1.29, -0.61, -0.31)
Max Camera Kick (1.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.60, 8.19)
Max Recoil Displacement (0.50, 1.10, 9.80)
Min Recoil Rotation (-0.21, 0.69, -0.31)
Max Recoil Rotation (2.29, 1.20, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 6
Hipfire Spread Damping 0.80


Min Camera Kick (1.70, -0.11, -0.50)
Max Camera Kick (1.89, 0.40, 0.50)
Min Recoil Displacement (0.00, 0.10, 7.19)
Weapon Shot Displacement (0.00, 0.20, 8.80)
Min Recoil Rotation (0.40, -0.41, -0.41)
Max Recoil Rotation (0.69, 0.40, 0.10)
Sight Magnification 3.5x


Reload Time 2.8 seconds
Empty Reload Time 3.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 18


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
PSO-1 Scope 2000 Kills
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The SKS is a Russian Designated Marksman Rifle. It is unlocked at rank 13, or it can be purchased with credits.


The SKS (Samozaryadnyj Karabin sistemy Simonova; Simonov self-loading carbine) is a Russian semi-automatic carbine designed and adopted shortly after WWII by Sergei Siminov, the same designer of the PTRS-41 anti-tank rifle. The weapon's design was based on the AVS-36, a battle rifle designed by Simonov prior to WWII that competed with the SVT-38 and later SVT-40 designs. The SKS uses the Soviet 7.62x39mm intermediate cartridge and is fed by 10-round stripper clips. It is used by several government agencies and has been used in many wars as a marksman rifle. It was originally intended to replace the older Mosin Nagant as the Soviet standard infantry rifle, however, with the introduction of the AK-47, the SKS was quickly deemed obsolete and production only lasted from 1949-55. After being replaced by the AK-47, the weapon was moved to second line service and was eventually used by Russian ceremonial honor guards. Over 15 million were made and it has more than ten variants made by many countries other than Russia, including Romania, Germany, China and Poland. The weapon has been used for over 60 years.

The SKS is also a popular civilian rifle, given its cheap cost in weapon price and in ammunition.[1] It is commonly used for hunting or marksmanship.


General Information

The SKS is the second DMR that is unlocked. Compared to the MK11, it does less damage per shot but trades it for a much faster rate-of-fire (RoF) and low recoil. This can increase its time-to-kill (TTK) for weaker targets, however, the SKS will be able to take town a target just as quick as other DMRs, thanks to the fast RoF. However, at long range, the SKS can be difficult to use at its full RoF, as the recoil quickly compounds and makes the gun very difficult to control.

The SKS is not as good at long range, but can prove to be very powerful at close range, as it is a three-shot kill (3SK) at close range, capping out at four with every hit to the limbs. While it is still not a good idea to go face-first into an assault rifle or personal defense weapon user without appropriate aim, the SKS has the damage output and the accuracy to remain dangerous at ranges that would challenge opponents, and the SKS fares much better than the MK11 would in such situations.

Using attachments to increase the rifle's aiming stability is good for all-around. However, the accuracy does play a role with this rifle at longer range as it increases the hit rate. The user can always find a balance or develop their own preference with the SKS.

Usage & Tactics

With its higher RoF, larger magazine size, and lower than average damage, one would easily ascertain that this marksman rifle is meant to be used with aggressive tactics, and to engage at closer distances than other DMRs.

Given its high RoF for its class as well as a very adequate magazine size, the SKS can serve very well against fully-automatic weapons at medium range. Unfortunately, at close range, an automatic rifle or shotgun will have the upper hand, and at longer ranges, the recoil can be difficult to control. The main downside of the SKS is that shooting the limbs will mean it will require up to four shots-to-kill (STK) making the SKS have the largest maximum amount of STK in-class at longer ranges, while light machine guns, battle rifles and even some assault rifles match or outperform the SKS.

While doing the worst damage at range for its class, its relatively low recoil means that rapid follow-up shots and spamming is a breeze, which is especially good for moving targets. It is recommended that medium sights such as the C79 and the TA33 ACOG are used, due to having better performance at range than a red-dot sight, yet not an extremely high magnification that it hampers close-quarters-combat (CQC) performance. An optic that can toggle the magnification with T is also very useful, but firerate must be controlled to be effective.

The reload speed on the SKS is considered fairly decent for its class, but when using the weapon in CQC against automatic weapons, the 2.7 second short reload can be a disadvantage. However, with proper aiming, the ability to 2SK to the head can drop enemies extremely fast and still leave spare ammo to engage others.


While not being the best DMR at range, the SKS is certainly one of the best in CQC due to its high RoF, good magazine size and excellent damage up close.

Pros & Cons


  • Good magazine size.
  • High RoF for its class.
  • Good performance in CQC.
  • Good Iron sights.


  • Sluggish reload time.
  • Low base minimum damage.
  • Below average range for its class.
  • Very inaccurate when fired quickly.


  • Before the Beta stage, the SKS had a RoF of 1200 RPM.
  • The sights are almost unseen when aiming steadily. It is recommended to mainly focus on the red line when aiming, to make it a little bit easier to fire.
  • The SKS in Phantom Forces is heavily modified. It is a sporterized version of the original SKS.
    • The original SKS uses a 10-round integral magazine which is reloaded from the top with a clip, instead of the bottom of a receiver with a 20-round detachable magazine, like many modern weapons.
    • In real life, the bolt does not lock back when the chamber is empty, unlike in-game, where it does. This is because the in-game version reloads via the receiver, meaning that the bolt does not have to unlock to let the user put the clip in, like with the original version..
    • It also has a metal M4 style stock, compared to the wooden one of a normal SKS.
    • These modifications are based on TAPCO furniture and the TAPCO detachable 20 round magazine.
    • The SKS from Battlefield 4, which the in-game SKS is based on, also features these modifications.
  • The old SKS sound was the same as the AK-47's gun sound from Call of Duty: Modern Warfare 2.
  • On 4/4/2017, Stylis made the magazine capacity of the SKS 100 and increased the ammunition reserve amount to 8000, and making it fully-automatic.
  • The magazine model does not have the extension at the top of the magazine real SKS magazines have, aftermarket and stock.
  • The SKS, when equipped with an optic, used to be slanted slightly to the left. This has since been fixed.


  1. SKS Siminov - Modern Firearms
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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