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SVK12E
SVK12E angled
Overview
Weapon Type Primary Weapon
Weapon Class Designated Marksman Rifle
Damage 43 → 33
Range 105 max → 155 min
SVK12Egraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 80
Fire Modes Burst (2x)
Rate of Fire 1000 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.06 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (105 studs) Min (155 studs)
(x1.5) Head 64.5 49.5
(x1.2) Torso 51.6 39.6
(x1) Arms and Legs 43 33
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 43 -> 29.7 105 max -> 139.5 min
R2 Suppressor 40.85 -> 31.35 99.75 max -> 147.25 min
PBS-1 Suppressor 40.85 -> 31.35 99.75 max -> 147.25 min
PBS-4 Suppressor 40.85 -> 31.35 99.75 max -> 147.25 min
Suppressor 38.7 -> 33 94.5 max -> 155 min
Armor Piercing 43 -> 27.5 0 max -> 155 min
Muzzle Velocity 2800 studs/s
Penetration Depth 1.6 studs
Suppression 1.3

ACCURACY 53

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 21.5
Weapon Recoil Damping 0.8

HIP ACCURACY 24

Min Camera Kick (1.64, -0.61, -0.31)
Max Camera Kick (1.95, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.60, 8.19)
Max Recoil Displacement (0.44, 1.10, 9.80)
Min Recoil Rotation (0.50, 0.69, -0.50)
Max Recoil Rotation (2.29, 1.20, 0.50)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.77

SIGHT ACCURACY 27

Min Camera Kick (2.50, -0.11, -0.50)
Max Camera Kick (2.70, 0.50, 0.50)
Min Recoil Displacement (0.10, 0.40, 8.89)
Weapon Shot Displacement (0.10, 0.55, 12.00)
Min Recoil Rotation (0.55, -0.21, -0.31)
Max Recoil Rotation (0.80, 0.20, 0.30)
Sight Magnification 3.0x

WEAPON HANDLING

Reload Time 2.9 seconds
Empty Reload Time 3.6 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 16

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills


The SVK12E is a fictional Russian Designated Marksman Rifle variant of the AK12 Assault Rifle. It was in the test place and was unlocked by default.

History

The SVK12E (Russian: SnaiperskayaVintovka Kalashnikov Eksport- English: Kalashnikov Sniper Rifle - Export) is a fictional Russian sniper rifle/designated marksman rifle variant of the AK-12 rifle. Design wise it is similar to the Dragunov family of weapons, sharing common traits like the Kalashnikov handling traits, but using the AK-12 as a base model and being scaled up for larger calibers like the 7.62x51mm NATO and 7.62x54mmR rounds. Compared to the regular AK-12, it features a longer and heavier barrel, a smaller magazine, as well as being chambered in either 7.62x51mm NATO or 7.62x54mmR rounds as opposed to the AK-12's standard 5.45x39mm. The in-game variant is chambered in 7.62x51mm NATO, given it is the supposed export variant of the SVK12. It also features a two-round burst mode identical to the AK12BR's - firing at 1000 RPM - and can only fire in this mode exclusively. Kalashnikov Concern did release a designated marksman rifle in late 2018, the SVCh (Russian: Snaiperskaya Vintovka Chukavin), based on the AK design but redesigned to use high-caliber rounds. It is chambered in the 7.62x54mmR round but the export variant is chambered in 7.62x51mm NATO for foreign sales. appearance-wise, the SVCh more closely resembles the SCAR SSR.

In-Game

General Information

The SVK12E is a hard-hitting DMR, with a 2-shot bodyshot in CQC. Outside of these close ranges, however, it requires a steady hand to drag the second shot back down to earth, as the two-round burst is not treated like the AN-94.

Usage & Tactics

The SVK12E is, at its core, a AK12BR with a completely gutted fire control group, and worse recoil. However, managing the recoil would allow for nearly instantaneous kills almost all the way out to its minimum range, especially when bursts were compensated for and both shots could strike the head. However, the burst was unwieldy, carried a disconnector delay, and was overall worse than its battle rifle cousin.

Conclusion

The SVK12E isn't really rewarding for what it is. A product of its circumstances, the SVK12E was totally outclassed by its battle rifle cousin, and was not a worthwhile pick.

Pros & Cons

Pros:

  • Highly lethal in close quarters.
  • Landing a full burst on the head is an instantaneous kill at any range.
  • High muzzle velocity.

Cons:

  • Burst fire requires a steady hand and will often miss.
  • Overall high recoil prevents accurate fire in general.
  • Burst disconnector prevents spam-firing like other AK12 family 2-round bursts.

Trivia

  • The SVK12E bears a strong resemblance to the SVD-12 seen in Battlefield 4, sharing similar visuals and roles.
    • It is possible that the SVD-12 was used as a basis for the model seen in Phantom Forces.
  • The 'E' in SVK12E likely stands for Export, given it is chambered in 7.62x51mm NATO instead of the Russian 7.62x54mmR cartridge which is used in domestic products produced by Kalashnikov Concern, although, it is speculated that the 'E' also stands for Experimental.
  • It is the only DMR in-game capable of burst fire and the only one that does not have a semi-automatic firing mode.
    • It is the second DMR with a firing mode other than semi-automatic, the first being the VSS Vintorez.

References

WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout

Carbines

Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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