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Saiga-12

Saiga12 angled

Saiga12TPM

Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 63
Damage 27 → 17
Range 60 max → 130 min
Saiga-12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 8, 9 with round in chamber
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 350
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.51 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (60 studs) Min (130 studs)
(x1.1) Head 29.7 18.7
(x1.0) Torso 27 17
(x1) Arms and Legs 27 17
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 27 -> 15.3 60 max -> 117 min
R2 Suppressor 25.65 -> 16.15 57 max -> 123.5 min
PBS-1 Suppressor 25.65 -> 16.15 57 max -> 123.5 min
PBS-4 Suppressor 25.65 -> 16.15 57 max -> 123.5 min
Suppressor 24.3 -> 17 54 max -> 130 min
Flechette 24.3 -> 17 66 max -> 130 min
Birdshot 24.3 -> 17 66 max -> 130 min
Slugs 81 -> 42.5 60 max -> 130 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.5

ACCURACY 21

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 16
Weapon Recovery Speed 16
Weapon Recoil Damping 0.75

HIP ACCURACY 31

Min Camera Kick (8.00, -0.21, -0.31)
Max Camera Kick (9.00, 1.39, 0.30)
Min Recoil Displacement (-0.50, 1.60, 8.19)
Max Recoil Displacement (0.80, 2.40, 9.80)
Min Recoil Rotation (1.20, 0.40, -0.50)
Max Recoil Rotation (2.90, 2.59, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.75

SIGHT ACCURACY 90

Min Camera Kick (7.80, -1.40, -0.50)
Max Camera Kick (9.50, 1.39, 0.50)
Min Recoil Displacement (-0.11, 0.30, 6.19)
Weapon Shot Displacement (0.10, 0.69, 8.80)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (0.60, 0.20, 0.30)
Sight Magnification 3.0x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 Gauge
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills


The Saiga-12 is a Russian Shotgun. It is unlocked at rank 63, or it can be purchased with credits.

History

The Saiga-12 is a 12-gauge shotgun based off the Kalashnikov rifles and named after the Saiga antelope. It is available in a wide range of configurations. Much like the Kalashnikov rifle variants it was based on, it is a rotating bolt, gas-operated gun that feeds from a box magazine, albeit in a semi-automatic weapon that fires shotgun shells, although Saiga-12's can be legally converted to be fully-automatic.

The Saiga-12 is designed and manufactured by Kalashnikov Concern, formerly Izhmash, the same manufacturer of the Kalashnikov and SVD rifles.[1]

In-Game

General Information

The Saiga-12 is one of the semi-automatic shotguns available in-game. Damage is low for its class, having the lowest maximum damage in-class at 27 damage per pellet. Range is fairly good, with damage beginning to drop off at 60 studs and stopping at 130 studs.  Rate-of-fire (RoF) is excellent, having the fastest firerate in-class at 450 RPM (excluding the Stevens DB instant burst-fire). Muzzle velocity is average for a shotgun, at 1500 studs per second. This results in the Saiga-12 having a decent one-shot-kill (1SK) range for its class.

Magazine capacity is fair, at 8+1 rounds - lower for a magazine-fed shotgun but still comparable to other members of its class. Reload times are somewhat slow, requiring 2.5 seconds for a tactical reload and 3.3 seconds for an empty reload. Due to the high RoF and average capacity, the Saiga-12 has a fairly high ammunition consumption rate.

Usage & Tactics

This weapon is extremely efficient in close-quarters-combat (CQC) provided that the user is accurate with their shots. Implementing the use of different ammunition types with this weapon will improve the base statistics of the Saiga-12, making it more effective in certain situations.

The high RoF is the major advantage of Saiga-12. It can outclass incoming melee users in a fraction of a second. But the rule of thumb is that firing continuously does not completely help in taking down an enemy efficiently due to its harsh recoil. The sights will raise aggressively, making most of the pellets miss the target. Some great trigger discipline, such as tap firing, is useful in combat. Otherwise hipfiring will generally serve you better in close-medium ranges.

It is recommended to leave a pellet during battle, as this helps to decrease the reloading time as the shotgun has slower reload time than the DBV12.

Conclusion

The Saiga-12 is a well-balanced weapon. Its medium rank requirements, combined with fast RoF, decent damage, slow reload time and medium-range make it an ideal weapon for players who are good at landing their shots.

Attachments

Ammunition Types
Hitbox for Birdshot Range
Max (60 studs) Min (100 studs)
(x1.1) (x24 pellets) Head 26.73 (641.52) 20.9 (501.6)
(x1)(x24 pellets) Torso 24.3 (583.2) 19 (456)
(x1)(x24 pellets) Arms and Legs 24.3 (583.2) 19 (456)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (60 studs) Min (100 studs)
(x1.1) (x8 pellets) Head 26.73 (213.84) 20.9 (167.2)
(x1)(x8 pellets) Torso 24.3 (194.4) 19 (152)
(x1)(x8 pellets) Arms and Legs 24.3 (194.4) 19 (152)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (50 studs) Min (100 studs)
(x1.8) (x1 pellet) Head 145.8 85.5
(x1.5)(x1 pellet) Torso 121.5 71.25
(x1)(x1 pellet) Arms and Legs 81 57
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons

Pros:

  • Highest firerate in-class.
  • Decent range for its class - statistics are similar to the KSG-12.
  • Incredible hipfire capabilities.
  • Uses a box magazine, allowing it to reload all shells at once.

Cons:

  • Massive recoil when aiming down sights (ADS).
  • Highly inaccurate when spam-fired.
  • High ammunition consumption rate.
  • Lowest damage overall in-class.
  • Cannot fire while reloading.
  • Slow reload time for a magazine-fed shotgun.

Trivia

  • The Saiga-12's model in-game is based on the Saiga-12C EXP-01, used by military forces, or the civilian model the Saiga-12K.
    • The only difference between the two designs is that the civilian fitted with automated trigger lock which blocks firing when shoulder stock is folded to avoid concealing.
    • Many other manufacturers also have their own version of the Saiga-12 by converting the regular AK rifle to use with the 12 gauge shell. These shotguns' parts might or might not be compatible to the actual Saiga-12.
  • The word "Saiga" is used as civilian firearm brand by Kalashnikov Concern, for their sporting versions of military Kalashnikov rifles. They are also fitted with the stock lock system.
  • The Saiga-12 in-game was most likely influenced by both the Saiga-12K from Battlefield 4.
    • It also bears similarities with the DBV-12 when it was first introduced into the test place - the older statistics and functionality of the weapon being very similar to one another.
  • The Saiga-12 is capable of the highest DPS in-game, at 1,260 DPS with buckshot, or 3,402 with Birdshot.
  • The Saiga-12 is the only shotgun in-game to have a 5-pellet kill with flechette or birdshot up-close.
    • It is also the only primary shotgun alongside the DBV-12 to be a 6-pellet kill at the end of its damage drop-off.
  • Strangely enough, when equipped with Slugs, it loads with red shells, not black shells.
  • When the player's FoV (Field of View) is set to 100 and they reload with the Saiga-12, the character is seen taking out the magazine, holding the magazine for a second, and then reinserting said magazine.
    • The MP7 also shares this quality.
  • The Saiga-12 appears to have the same charging handle as the Galil.
  • The Saiga-12 is modelled with a five round magazine, despite holding 8+1 in its magazine.
  • The Saiga-12 when attaching a suppressor, the suppressor will float in front of the gun.
  • There are many different variants of the saiga-12 in real life ranging from the Saiga-12K, Saiga-12C, Saiga-12K tactical, and a Saiga-12 Competition which is officially the fastest cycling semi-automatic shotgun in the world alongside the benelli M1014.
    • The saiga-12 competition has many features that improve user friendliness such as a device that allows the mag to be released in a similar manner to that of an pistol that can be actuated by the users thumb, ambidextrous charging handle and a heavier operating spring that softens recoil and drastically ups the cycling speed.
  • It is also one of the most hated shotguns in the game alongside the KSG due to how blatantly OP it is with birdshot at close range.

References

  1. https://en.m.wikipedia.org/wiki/Saiga-12
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