A Russian shotgun based on the AK platform. It feeds from an 8-round box magazine and has a blisteringly fast fire rate, but a slow reload and wide spread.
–In-game description

Saiga12 angled


Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 63
Damage 27 → 17
Range 60 max → 130 min


Hip Accuracy


Sight Accuracy


Magazine Size 8, 9 with round in chamber
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 350 RPM

TTK (Time to Kill) 0.51 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (130 studs)
(x1.14) Head 30.78 19.38
(x1.00) Torso 27 17
(x1.00) Limbs 27 17
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 25.65 -> 17 51 max -> 110.5 min
R2 Suppressor 25.65 -> 16.15 54 max -> 117 min
ARS Suppressor 27 -> 15.3 60 max -> 130 min
PBS-1 Suppressor 25.65 -> 16.15 57 max -> 123.5 min
PBS-4 Suppressor 25.65 -> 16.15 57 max -> 123.5 min
(8 pellets)
24.3 -> 17 66 max -> 130 min
(16 pellets)
24.3 -> 17 66 max -> 130 min
(1 pellet)
81 -> 42.5 60 max -> 130 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.5


Min Camera Kick (3.00, -0.21, -0.31)
Max Camera Kick (4.00, 0.40, 0.30)
Min Recoil Displacement (-0.50, 1.60, 12.19)
Max Recoil Displacement (0.80, 2.40, 14.80)
Min Recoil Rotation (2.20, -0.41, -0.50)
Max Recoil Rotation (3.90, 0.60, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.75


Min Camera Kick (2.79, -1.00, -0.50)
Max Camera Kick (3.40, 1.00, 0.50)
Min Recoil Displacement (-0.11, 0.30, 10.19)
Weapon Shot Displacement (0.10, 0.69, 12.80)
Min Recoil Rotation (1.20, 0.07, -0.31)
Max Recoil Rotation (1.60, 0.20, 0.30)
Sight Magnification 3.0x


Hipfire Camera Recovery Speed 11
Sight Camera Recovery Speed 11
Weapon Recovery Speed 16
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 3.5 seconds
Empty Reload Time 4,4 seconds
Equip Speed 12
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None

The Saiga-12 is a Russian Shotgun. It is unlocked at rank 63, or it can be purchased with credits.


The Saiga-12 is a 12-gauge shotgun based off the Kalashnikov rifles, designed and manufactured by Kalashnikov Concern, formerly Izhmash, the same manufacturer of the Kalashnikov and SVD rifles.[1] It is named after the Saiga antelope. The Saiga-12 is available in a wide range of configurations, notably the Saiga-12S, which features a 23 inch (580mm) barrel and folding stock, and the Saiga-12K, which features a shorter 17 inch (430mm) barrel and folding stock. The Saiga-12 is a rotating bolt, gas-operated shotgun that is magazine-fed, albeit in a semi-automatic weapon that fires shotgun shells, although the Saiga-12 can be legally converted to be fully-automatic. The Saiga-12 also is offered with two, five or 10-round box magazines or 12, 20 and 30-round drum magazines.[2]


General Information

The Saiga-12 is one of the semi-automatic shotguns available in-game. Damage is low for its class, having the lowest maximum damage in-class at 27 damage per pellet. The range is fairly good, with damage beginning to drop off at 60 studs and stopping at 130 studs.  Rate of fire (RoF) is excellent, the fastest firerate in-class at 350 RPM (excluding the Stevens DB instant burst-fire). While using a Muzzle Booster, the fire rate can become 374RPM. Muzzle velocity is average for a shotgun, at 1500 studs per second. This results in the Saiga-12 having a decent one-shot-kill (1SK) range for its class.

Magazine capacity is fair, at 8+1 rounds—lower for a magazine-fed shotgun but still comparable to other members of its class. Reload times are somewhat slow, requiring 2.5 seconds for a tactical reload and 3.3 seconds for an empty reload. Due to the high RoF and average capacity, the Saiga-12 has a fairly high ammunition consumption rate.

Usage & Tactics

The Saiga-12 is extremely efficient in close-quarters-combat (CQC) provided that the user is accurate with their shots. Implementing the use of different ammunition types with this weapon will improve the base statistics of the Saiga-12, making it more effective in certain situations.

The high RoF is the major advantage of Saiga-12. It can quickly kill incoming melee users in a fraction of a second. But the rule of thumb is that firing continuously does not completely help in taking down an enemy efficiently due to its harsh recoil. The sights will raise aggressively, making most of the pellets miss the target. Some great trigger discipline, such as tap firing, is useful in combat. Otherwise, hipfiring will generally serve better in close to medium ranges.

It is recommended to leave a shell unshot if possible as it will decrease reload time. The Saiga-12 has a slow reload time, even slower than the DBV12, and it gets even slower when the magazine is emptied.

The Saiga-12 can become automatic using the automatic saiga-12 conversion, added in the 2020 Canadian Independence Day update, and can fire like an AA-12.


The Saiga-12 is a well-balanced weapon. Its fast RoF and decent damage, combined with the slow reload time, make it an ideal weapon for players who are good at landing their shots.

Ammunition Types
Hitbox for Flechette Range
Max (72 studs) Min (130 studs)
(x1.14) (x8 pellets) Head 27.7 (221.616) 19.38 (155.04)
(x1.00) (x8 pellets) Torso 24.3 (194.4) 17 (136)
(x1.00) (x8 pellets) Arms and Legs 24.3 (194.4) 17 (136)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Birdshot Range
Max (72 studs) Min (130 studs)
(x1.14) (x16 pellets) Head 27.7 (443.232) 17.44 (279.072)
(x1.00) (x16 pellets) Torso 24.3 (388.8) 15.3 (244.8)
(x1.00) (x16 pellets) Arms and Legs 24.3 (388.8) 15.3 (244.8)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Rubber Pellets Range
Max (54 studs) Min (91 studs)
(x1.14) (x6 pellets) Head 40.01 (240.084) 17.44 (104.652)
(x1.00) (x6 pellets) Torso 35.1 (210.6) 15.3 (91.8)
(x1.00) (x6 pellets) Arms and Legs 35.1 (210.6) 15.3 (91.8)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (60 studs) Min (130 studs)
(x2.29) (x1 pellet) Head 185.49 97.33
(x1.20) (x1 pellet) Torso 97.2 51
(x1.00) (x1 pellet) Arms and Legs 81 42.5
Note: Red color signifies a fatal hit.

Pros & Cons


  • Highest RoF in-class.
  • Decent good effective range—can 1SK up to 60 studs with four pellets (buckshot).
  • Decent range for its class.
  • Incredible hipfire capabilities.
  • Clean iron sights.
  • 8+1 capacity equals 9 total shells, the highest in class save for the DBV12 and AA-12's 20rd Drum.
  • Has access to the full-auto conversion.


  • Massive recoil when aiming down sights (ADS).
  • Highly inaccurate when fired rapidly.
  • Lowest damage in-class.
  • Cannot fire while reloading.
  • Slow reload time for a magazine-fed shotgun.
  • Second lowest minimum damage in class.
  • Flechete and Birdshot turns weapon into a 5SK even in CQC.


  • The Saiga-12's model in-game is based on the Saiga-12C EXP-01, used by military forces, or the civilian model the Saiga-12K.
    • The only difference between the two designs is that the civilian fitted with automated trigger lock which blocks firing when shoulder stock is folded to avoid concealing.
    • Many other manufacturers also have their own version of the Saiga-12 by converting the regular AK rifle to use with the 12 gauge shell. These shotguns' parts might or might not be compatible to the actual Saiga-12.
  • The word "Saiga" is used as civilian firearm brand by Kalashnikov Concern, for their sporting versions of military Kalashnikov rifles. They are also fitted with the stock lock system.
  • The Saiga-12 in-game was most likely influenced by both the Saiga-12K from Battlefield 4.
    • It also bears similarities with the DBV12 when it was first introduced into the test place—the older statistics and functionality of the weapon being very similar to one another.
  • The Saiga-12 is capable of the highest DPS in-game, at 1,260 DPS with buckshot, or 3,402 with Birdshot.
  • Strangely enough, when equipped with Slugs, it loads with red shells, not black shells.
  • When the player's FoV (Field of View) is set to 100 and they reload with the Saiga-12, the character is seen taking out the magazine, holding the magazine for a second, and then reinserting said magazine.
    • The MP7 also shares this quality.
  • The Saiga-12 appears to have the same charging handle as the Galil.
  • The Saiga-12 is modelled with a five round magazine, despite holding 8+1 in its magazine.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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