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Saiga-12
Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 63
Damage 27 → 17
Range 60 max → 130 min
Saiga-12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 8, 9 with round in chamber
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 350
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.51 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (60 studs) Min (130 studs)
(x1.1) Head 29.7 18.7
(x1.0) Torso 27 17
(x1.00) Limbs 27 17
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Flechette
(8 pellets)
24.3 -> 17 66 max -> 130 min
Birdshot
(16 pellets)
24.3 -> 17 66 max -> 130 min
Slugs
(1 pellet)
81 -> 42.5 60 max -> 130 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.5

HIP ACCURACY 31

Min Camera Kick (8.00, -0.21, -0.31)
Max Camera Kick (9.00, 1.39, 0.30)
Min Recoil Displacement (-0.50, 1.60, 8.19)
Max Recoil Displacement (0.80, 2.40, 9.80)
Min Recoil Rotation (1.20, 0.40, -0.50)
Max Recoil Rotation (2.90, 2.59, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.75

SIGHT ACCURACY 90

Min Camera Kick (7.80, -1.40, -0.50)
Max Camera Kick (9.50, 1.39, 0.50)
Min Recoil Displacement (-0.11, 0.30, 6.19)
Weapon Shot Displacement (0.10, 0.69, 8.80)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (0.60, 0.20, 0.30)
Sight Magnification 3.0x

ACCURACY 21

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 16
Weapon Recovery Speed 16
Weapon Recoil Damping 0.75
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 Gauge
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The Saiga-12 is a Russian Shotgun. It is unlocked at rank 63, or it can be purchased with credits.

History

The Saiga-12 is a 12-gauge shotgun based off the Kalashnikov rifles and named after the Saiga antelope. It is available in a wide range of configurations. Much like the Kalashnikov rifle variants it was based on, it is a rotating bolt, gas-operated gun that feeds from a box magazine, albeit in a semi-automatic weapon that fires shotgun shells, although Saiga-12's can be legally converted to be fully-automatic.

The Saiga-12 is designed and manufactured by Kalashnikov Concern, formerly Izhmash, the same manufacturer of the Kalashnikov and SVD rifles.[1]

In-Game

General Information

The Saiga-12 is one of the semi-automatic shotguns available in-game. Damage is low for its class, having the lowest maximum damage in-class at 27 damage per pellet. Range is fairly good, with damage beginning to drop off at 60 studs and stopping at 130 studs.  Rate-of-fire (RoF) is excellent, having the fastest firerate in-class at 450 RPM (excluding the Stevens DB instant burst-fire). Muzzle velocity is average for a shotgun, at 1500 studs per second. This results in the Saiga-12 having a decent one-shot-kill (1SK) range for its class.

Magazine capacity is fair, at 8+1 rounds - lower for a magazine-fed shotgun but still comparable to other members of its class. Reload times are somewhat slow, requiring 2.5 seconds for a tactical reload and 3.3 seconds for an empty reload. Due to the high RoF and average capacity, the Saiga-12 has a fairly high ammunition consumption rate.

Usage & Tactics

This weapon is extremely efficient in close-quarters-combat (CQC) provided that the user is accurate with their shots. Implementing the use of different ammunition types with this weapon will improve the base statistics of the Saiga-12, making it more effective in certain situations.

The high RoF is the major advantage of Saiga-12. It can outclass incoming melee users in a fraction of a second. But the rule of thumb is that firing continuously does not completely help in taking down an enemy efficiently due to its harsh recoil. The sights will raise aggressively, making most of the pellets miss the target. Some great trigger discipline, such as tap firing, is useful in combat. Otherwise hipfiring will generally serve you better in close-medium ranges.

It is recommended to leave a pellet during battle, as this helps to decrease the reloading time as the shotgun has slower reload time than the DBV12.

Conclusion

The Saiga-12 is a well-balanced weapon. Its medium rank requirements, combined with fast RoF, decent damage, slow reload time and medium-range make it an ideal weapon for players who are good at landing their shots.

Attachments

Ammunition Types
Hitbox for Birdshot Range
Max (60 studs) Min (100 studs)
(x1.1) (x16 pellets) Head 26.73 (427.68) 18.81 (300.96)
(x1.00) (x16 pellets) Torso 24.3 (388.8) 17.1 (273.6)
(x1.00) (x16 pellets) Arms and Legs 24.3 (388.8) 17.1 (273.6)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (60 studs) Min (100 studs)
(x1.1) (x8 pellets) Head 26.73 (213.84) 20.9 (167.2)
(x1.00) (x8 pellets) Torso 24.3 (194.4) 19 (152)
(x1.00) (x8 pellets) Arms and Legs 24.3 (194.4) 19 (152)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (50 studs) Min (100 studs)
(x1.8) (x1 pellet) Head 145.8 85.5
(x1.5) (x1 pellet) Torso 121.5 71.25
(x1.00) (x1 pellet) Arms and Legs 81 47.5
Note: Red color signifies a fatal hit.

Pros & Cons

Pros:

  • Highest firerate in-class.
  • Decent range for its class - statistics are similar to the KSG-12.
  • Incredible hipfire capabilities.
  • Uses a box magazine, allowing it to reload all shells at once.

Cons:

  • Massive recoil when aiming down sights (ADS).
  • Highly inaccurate when spam-fired.
  • High ammunition consumption rate.
  • Lowest damage overall in-class.
  • Cannot fire while reloading.
  • Slow reload time for a magazine-fed shotgun.

Trivia

  • The Saiga-12's model in-game is based on the Saiga-12C EXP-01, used by military forces, or the civilian model the Saiga-12K.
    • The only difference between the two designs is that the civilian fitted with automated trigger lock which blocks firing when shoulder stock is folded to avoid concealing.
    • Many other manufacturers also have their own version of the Saiga-12 by converting the regular AK rifle to use with the 12 gauge shell. These shotguns' parts might or might not be compatible to the actual Saiga-12.
  • The word "Saiga" is used as civilian firearm brand by Kalashnikov Concern, for their sporting versions of military Kalashnikov rifles. They are also fitted with the stock lock system.
  • The Saiga-12 in-game was most likely influenced by both the Saiga-12K from Battlefield 4.
    • It also bears similarities with the DBV-12 when it was first introduced into the test place - the older statistics and functionality of the weapon being very similar to one another.
  • The Saiga-12 is capable of the highest DPS in-game, at 1,260 DPS with buckshot, or 3,402 with Birdshot.
  • The Saiga-12 is the only shotgun in-game to have a 5-pellet kill with flechette or birdshot up-close.
    • It is also the only primary shotgun alongside the DBV-12 to be a 6-pellet kill at the end of its damage drop-off.
  • Strangely enough, when equipped with Slugs, it loads with red shells, not black shells.
  • When the player's FoV (Field of View) is set to 100 and they reload with the Saiga-12, the character is seen taking out the magazine, holding the magazine for a second, and then reinserting said magazine.
    • The MP7 also shares this quality.
  • The Saiga-12 appears to have the same charging handle as the Galil.
  • The Saiga-12 is modelled with a five round magazine, despite holding 8+1 in its magazine.
  • The Saiga-12 when attaching a suppressor, the suppressor will float in front of the gun.
  • There are many different variants of the saiga-12 in real life ranging from the Saiga-12K, Saiga-12C, Saiga-12K tactical, and a Saiga-12 Competition which is officially the fastest cycling semi-automatic shotgun in the world alongside the benelli M1014.
    • The saiga-12 competition has many features that improve user friendliness such as a device that allows the mag to be released in a similar manner to that of an pistol that can be actuated by the users thumb, ambidextrous charging handle and a heavier operating spring that softens recoil and drastically ups the cycling speed.
  • It is also one of the most hated shotguns in the game alongside the KSG due to how blatantly OP it is with birdshot at close range.

References

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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