Sawed Off

Soff angled


Weapon Type Secondary Weapon
Weapon Class Others
Rank Prerequisites Rank 90
Damage 29 → 16
Range 40 max → 70 min
Sawed Offgraph


Hip Accuracy


Sight Accuracy


Magazine Size 2
Ammo Reserve 20
Fire Modes Semi & Instant Burst
Rate of Fire 200 RPM

TTK (Time to Kill) 0.89 s
Head & Body Multiplier
per bullet/pellet
Max (40 studs) Min (70 studs)
(x1.1) Head 31.9 17.6
(x1) Torso 29 16
(x1) Arms and Legs 29 16
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Flechette 26.1 -> 16 44 max -> 70 min
Birdshot 26.1 -> 16 44 max -> 70 min
Slugs 87 -> 40 40 max -> 70 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5


Hipfire Camera Recovery Speed 6
Sight Camera Recovery Speed 7
Weapon Recovery Speed 12
Weapon Recoil Damping 0.9


Min Camera Kick (4.50, -1.61, -0.31)
Max Camera Kick (5.00, -1.11, 0.30)
Min Recoil Displacement (0.10, 1.50, 18.20)
Max Recoil Displacement (0.40, 1.10, 20.79)
Min Recoil Rotation (0.20, -1.00, -0.31)
Max Recoil Rotation (0.69, 1.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (4.40, -0.50, -0.50)
Max Camera Kick (5.09, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.20, 11.19)
Weapon Shot Displacement (0.10, 0.20, 11.80)
Min Recoil Rotation (0.80, -0.50, -0.81)
Max Recoil Rotation (1.10, -0.21, -0.50)
Sight Magnification 1.8x


Reload Time 2.8 seconds
Empty Reload Time 3.1 seconds
Equip Speed 12
Aiming Speed 16
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 85 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required

Barrel Kills Required

Other Attachments Kills Required
Laser 20 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills
Boom Stock 1000 Kills

The Sawed Off is a Sawed-Off Shotgun variant of the Stevens DB. It is unlocked at rank 90, or it can be bought with credits.


A sawed-off shotgun is a shotgun with an extremely short barrel length, sometimes featuring no stock. Despite the word "sawed" being used in the name, a shotgun does not necessarily have to have been sawed down to reach its length. A sawed-off shotgun can be purchased in some cases with an extremely short barrel. These shortened shotguns are a favorite of those looking for extreme maneuverability combined with the power of a shotgun. Shortened shotguns are highly appealing to law enforcement, who use them in raids as a breaching shotgun - the shorter barrel provides benefits similar to modern carbines. However, this very same small size makes them a favorite of criminals looking for powerful crowd control options in a small, easily concealable package. Criminals generally cannot purchase a short shotgun with the manufacturing quality that law enforcement has access to, meaning that a criminal must manually shorten their firearm. Sawed-off shotguns became popular with bank robberies, and have become synonymous with low-budget robbers. The usage of such sawed-off shotguns for criminal acts means that many countries have made laws related to sawed-off shotguns, either restricting them heavily or banning them outright. 

Sawed-off shotguns sacrifice much of their ability to keep a tight pellet spread in favor of maximum concealment. Depending on how short one is cut, a dramatic loss in pellet velocity is clear. 

The model in-game is a sawed-off generic double-barrel shotgun in a side-by-side configuration (SxS). This is a common type of sawed-off shotgun.  


General Information

The Sawed Off is a quick firing, and hard-hitting close quarter secondary. The range on this weapon is what would be expected from a shortened shotgun, being quite short, reaching its minimum damage at 60 studs. Its rate of fire (RoF) is better than most primary shotguns, at 200 RPM, and is the same as its parent weapon, the Stevens.

Just like the Stevens, the Sawed Off features a burst-fire mode. Switching to Burst mode on this weapon gives it a blunderbuss type feel; a single-shot weapon. This doubles the number of pellets fired, thus doubling damage output. It also increases the effective range of the weapon, increasing the likelihood of hitting a target. However, this is at the cost of constantly reloading after every burst, due to having a very small capacity of two rounds.

Ammunition can be picked up from all other shotguns in-game, which may help combat the issue of lower reserve ammunition if one is to use this as the main weapon in their selected class.

Usage & Tactics

The Sawed Off is a pocket version of the Stevens DB, and should be considered a more "aggressive" approach to its secondary counterpart (Serbu Shotgun). When using the Instant Burst mode, the high pellet count makes it very formidable against clustered enemies in its max range of 30 studs. Further engagements require more shots, which can tricky considering the small capacity of two rounds (one if using Instant Burst). However, it is still slightly better at range compared to the Serbu, thanks to a slightly tighter spread cone and higher RoF. Its reload time is also faster, which means that the player can engage quicker instead of reloading every individual shot with the Serbu.

Optical sights are not as beneficial due to the weapon being designed for close-quarters-combat (CQC); aiming down sights (ADS) is not often useful when close to the target. There are situations where hipfiring is usually the better option; however, some might prefer an optic over the iron sights. Optics are quite useful in tangent with range-focused attachments, such as Slugs.

Barrel attachments such as the Muzzle Brake or Compensator have a small effect on the high recoil, helpful for when the first shot misses the target. However, attachments like the Flash Hider are essentially useless. In addition, it cannot attach suppressors and barrel attachments. It should be noted that attachments on the Sawed Off require double the normal amount of kills needed to be unlocked.


The Sawed Off is a high risk, high reward secondary shotgun. It provides extremely high damage up close at the cost of capacity. Having to reload after every kill can be a hindrance, especially in CQC. In many ways, it is like the Stevens, but with shorter range and less damage per pellet.

Damage Table for Ammunition Attachments

Hitbox for Birdshot Range
Max (36 studs) Min (60 studs)
(x1) (x24 pellets) Head 26.1 (626.4) 18 (432)
(x1)(x24 pellets) Torso 26.1 (626.4) 18 (432)
(x1)(x24 pellets) Arms and Legs 26.1 (626.4) 18 (432)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (36 studs) Min (60 studs)
(x1) (x8 pellets) Head 26.1 (208.8) 18 (144)
(x1)(x8 pellets) Torso 26.1 (208.8) 18 (144)
(x1)(x8 pellets) Arms and Legs 26.1 (208.8) 18 (144)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (30 studs) Min (60 studs)
(x1.8) (x1 pellet) Head 156.6 81
(x1.5)(x1 pellet) Torso 130.5 67.5
(x1)(x1 pellet) Arms and Legs 87 54
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Hitbox for Birdshot Range
Max (36 studs) Min (60 studs)
(x1) (x48 pellets) Head 52.2 (1252.8) 36 (864)
(x1)(x48 pellets) Torso 52.2 (1252.8) 36 (864)
(x1)(x48 pellets) Arms and Legs 52.2 (1252.8) 36 (864)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (36 studs) Min (60 studs)
(x1) (x16 pellets) Head 52.2 (208.8) 36 (288)
(x1)(x16 pellets) Torso 52.2 (417.6) 36 (288)
(x1)(x16 pellets) Arms and Legs 52.2 (417.6) 36 (288)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (30 studs) Min (60 studs)
(x1.8) (x2 pellets) Head 313.2 162
(x1.5)(x2 pellets) Torso 261 135
(x1)(x2 pellets) Arms and Legs 174 108
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons


  • Very quick reload time.
  • Only secondary shotgun capable of an instant burst.
  • Fast RoF for a shotgun.
  • Higher stock pellet count than the Serbu.
  • Can aim above sights by pressing T.
  • With Birdshot and Instant Burst mode, it ties for highest pellet count per shot with the parent Stevens DB, at 48 pellets.
  • With Slugs and Instant Burst mode, it can one-shot opponents at any range (also similar to the parent weapon).


  • Very low magazine capacity leads to frequent reloads.
  • Requires meticulous aim to use effectively.
  • Barrel attachments require double the regular kill requirement.
  • Cannot attach suppressors.
  • Has no front aiming post.


  • Along with the Stevens DB, the Sawed Off in burst-fire is the fastest firing shotgun in-game.
  • The Sawed Off is the only 'other' secondary to have select fire capability.
  • It is also the only non-machine pistol that shoots multiple bullets in one trigger pull.
  • The Sawed Off has the same damage and range as the Serbu Shotgun.
  • The Sawed Off is the third weapon in the game to not possess iron sights at all. The other two are the Obrez and M231.
  • The Sawed Off has the third-highest unlock rank of any shotgun—the SPAS-12 is the highest, and the AA-12, second highest.
  • Like the Stevens DB, the Sawed Off used to fire 9 pellets. This has been reverted to 8 for unknown reasons.
  • The Sawed Off's model is the same as the Stevens DB, but the barrel has been shortened.
  • The Sawed Off is the fourth sawed-off weapon in-game, the others being the Obrez, Serbu Shotgun and SFG 50.
  • The Sawed Off is the second secondary shotgun that was introduced in the game, the first being the Serbu Shotgun.
  • A Sawed Off is occasionally referred to as an Lupara.
    • "Lupara" means wolf in Italian, which may reference to its hunting and criminal uses.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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