Serbu Shotgun

SERBU angled

SERBU alpha

Weapon Type Secondary Weapon
Weapon Class Others
Rank Prerequisites Rank 36
Damage 29 → 16
Range 50 max → 90 min
Serbu Shotgungraph


Hip Accuracy


Sight Accuracy


Magazine Size 2, 3 with round in chamber
Ammo Reserve 20
Fire Modes Semi
Rate of Fire 100 RPM

TTK (Time to Kill) 2.00 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (90 studs)
(x1.1) Head 31.9 17.6
(x1) Torso 29 16
(x1) Arms and Legs 29 16
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 29 -> 14.4 50 max -> 81 min
R2 Suppressor 27.55 -> 15.2 47.5 max -> 85.5 min
PBS-1 Suppressor 27.55 -> 15.2 47.5 max -> 85.5 min
PBS-4 Suppressor 27.55 -> 15.2 47.5 max -> 85.5 min
Suppressor 26.1 -> 16 45 max -> 90 min
Flechette 26.1 -> 16 55 max -> 90 min
Birdshot 26.1 -> 16 55 max -> 90 min
Slugs 87 -> 40 50 max -> 90 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 15
Weapon Recoil Damping 0.6


Min Camera Kick (3.00, -1.61, -0.31)
Max Camera Kick (4.19, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.80, 12.19)
Max Recoil Displacement (0.40, 1.10, 12.80)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (7.09, 0.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (2.29, -0.50, -0.50)
Max Camera Kick (2.70, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.69, 7.19)
Weapon Shot Displacement (0.10, 1.60, 7.80)
Min Recoil Rotation (2.20, -0.50, -0.81)
Max Recoil Rotation (3.40, -0.21, -0.50)
Sight Magnification 2.5x


Reload Time 1.4 seconds
Empty Reload Time 1.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 50
Crosshair Spread Rate 800
Crosshair Recover Rate 10


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber None
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 85 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills

The Serbu Shotgun is an American Sawed Off Shotgun. It is unlocked at rank 36, or it can be purchased with credits.


The Serbu "Super Shorty" Shotgun was first introduced and produced in 1996. Designed by Mark Serbu, this weapon is heavily modified - the shotgun itself can be sourced from a Mossberg Maverick 88, Mossberg 500, or Remington 870, with the Remington 870 variant costing more. Along with the 12 gauge, a 20 gauge variant is available as well.[1] It can hold up to three shells - two in the tube and one in the chamber.[2]

In the United States, it is classified as an "Any Other Weapon" instead of a shotgun (specifically, the sawed-off shotgun category, which is illegal in the United States). This is due to the fact that it is manufactured with a pistol grip instead of a stock, making it a smooth-bore handgun.[3] It also features a spring-loaded, folding grip on the slide.


General Information

The Serbu has a very small magazine size, having three shells total. It reloads just as slow as the Remington 870. Damage is mediocre, falling behind the other shotguns, but still capable of a one-shot-kill (1SK). However, what hinders the weapon most is its pellet spread. The pellet spread cone is even wider than the KSG-12, which makes it less accurate, especially at range. It also has the second slowest RoF out of any other shotgun, beating the KS-23M. Given its sawed-off barrel, it also has a worse range than the primary shotguns.

Usage & Tactics

Due to having a very wide pellet spread and mediocre damage for a shotgun, the Serbu is best deployed at a point-blank range (up to around 20 studs). This ensures the maximum likelihood of a 1SK against full-health opponents. Outside of close-quarters-combat (CQC), the Serbu becomes mostly ineffective. At a distance of around 70 studs, it may require more than three-shots-to-kill (STK) a full-health enemy, depending on how many pellets hit the target. The Serbu is very unreliable at this distance, as a user would most likely need to reload before being able to kill an enemy.

Birdshot, however, offers a very viable and powerful option for the Serbu. With birdshot, the performance at point-blank range is greatly increased. The increase in pellet amount allows for more pellets to connect to an enemy, increasing the chances of a 1SK. Since the Serbu already has terrible pellet spread and range, the penalty for using birdshot is minimal.

The Serbu is designed for CQC, so the weapon's potential with birdshot is greatly improved. When paired with a longer ranged weapon, it becomes a reliable backup weapon when faced with enemies inside CQC.


The Serbu Shotgun is a unique shotgun, designed for very CQC situations. The very wide pellet spread limits its effective range and the lower damage for a shotgun limits its 1SK ability. Because of this, one should only use the Serbu when needing to switch to their secondary, or entering into CQC environments where the Serbu offers better performance than their primary weapon.

Damage Table for Ammunition Attachments

Hitbox for Birdshot Range
Max (72 studs) Min (30 studs)
(x1.1) (x24 pellets) Head 28.71 (689.04) 19.8 (475.2)
(x1)(x24 pellets) Torso 26.1 (626.4) 18 (432)
(x1)(x24 pellets) Arms and Legs 26.1 (626.4) 18 (432)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (72 studs) Min (30 studs)
(x1.1) (x8 pellets) Head 28.71 (229.68) 19.8 (158.4)
(x1)(x8 pellets) Torso 26.1 (208.8) 18 (144)
(x1)(x8 pellets) Arms and Legs 26.1 (208.8) 18 (144)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (60 studs) Min (30 studs)
(x1.8) (x1 pellet) Head 156.6 81
(x1.5)(x1 pellet) Torso 130.5 67.5
(x1)(x1 pellet) Arms and Legs 87 54
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons


  • Extremely fast reload.
  • Decent 1SK potential.
  • Tied with Saiga-12U for highest possible capacity.
  • Highest range of any secondary shotgun.
  • Second fastest firing pump-action shotgun in the game, tied with the Remington 870 and beaten by the KSG-12.


  • Wide pellet spread limits the effect of its high damage range.
  • Very low reserve ammunition count.
  • Cannot 1SK at a distance with Slugs.


  • The Serbu Shotgun is the first ever secondary shotgun introduced in the game.
  • The Serbu Shotgun, in the Alpha version, used to also be a primary weapon. This meant that players could have two Serbu Shotguns when they spawned.
  • The Serbu Shotgun has the second least ammunition out of all shotguns, both in terms of magazine size and total ammunition reserve.
  • The player can receive messages that they unlocked a front grip for the Serbu Shotgun. However, it does not possess any underbarrel attachments.
  • The Serbu Shotgun is the only weapon in the game to lack a rear iron sight. It only has a front iron sight.
  • There used to be a loading screen "glitch" in which you could see the loadout menu, except it always showed the Intervention in the primary weapon slot and the Serbu Shotgun in the secondary weapon slot. This occurred before the Serbu Shotgun was re-added to the game.
  • In real life, the Serbu Shotgun can have either a 2+1, 3+1 or 4+1 capacity, depending on the length of the magazine.[4]
  • With the slugs attachment, the Serbu Shotgun does 87-45 damage which is the second highest maximum damage secondary in-game, behind the SFG. However, its range with slugs is 30-60 which is the least out of the weapons listed.
  • There is a feature exclusive to shotguns that allow the player to look over the optics by pressing T. Attaching Canted sights deactivates this.
  • On 4/4/2017, Stylis made the Serbu fully automatic with a 99 round magazine and 2000 rounds in reserve. It fired at 480 RPM.
  • The Serbu Shotgun was the first secondary shotgun in-game, with the second being the sawed-off.
  • The Serbu Shotgun in Phantom Forces was also in Battlefield 4 as the "Shorty 12G".
  • The Serbu Shotgun was the first sawed-off weapon in-game.


  4. Serbu SUPER-SHOTY - Modern Firearms
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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