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A classic double-barrel shotgun with plenty of punch and an instantaneous burst. It spells doom for whatever's in front of it.
–In-game description
Stevens DB
STEVENS DB angled
Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 81
Damage 36 → 19
Range 75 max → 145 min
Stevens DBgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 2
Ammo Reserve 50
Fire Modes Semi & Instant Burst
Rate of Fire Semi: 200 RPM
Instant Burst: 1800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.60 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (75 studs) Min (145 studs)
(x1.14) Head 41.04 21.66
(x1.14) Torso 41.04 21.66
(x1.00) Limbs 36 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Flechette
(8 pellets)
32.4 -> 19 82.5 max -> 145 min
Birdshot
(16 pellets)
32.4 -> 19 82.5 max -> 145 min
Slugs
(1 pellet)
108 -> 47.5 75 max -> 145 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5

HIP ACCURACY 24

Min Camera Kick (4.19, -1.61, -0.31)
Max Camera Kick (4.80, -1.11, 0.30)
Min Recoil Displacement (0.10, 1.50, 15.19)
Max Recoil Displacement (0.40, 1.10, 18.79)
Min Recoil Rotation (0.20, -1.00, -0.31)
Max Recoil Rotation (0.69, 1.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 73

Min Camera Kick (4.30, -0.50, -0.50)
Max Camera Kick (4.69, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.20, 9.19)
Weapon Shot Displacement (0.10, 0.20, 9.80)
Min Recoil Rotation (0.80, -0.50, -0.81)
Max Recoil Rotation (1.10, -0.21, -0.50)
Sight Magnification 1.8x

ACCURACY 10

Hipfire Camera Recovery Speed 9
Sight Camera Recovery Speed 10
Weapon Recovery Speed 12
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.1 seconds
Equip Speed 12
Aiming Speed 16
Crosshair Size 24
Crosshair Spread Rate 800
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None


The Stevens DB is an American Shotgun. It is unlocked at rank 81, or it can be purchased with credits.

History

Double-barreled shotguns are classified as multiple barrel weapons, with two parallel barrels allowing two shots to be fired either consecutively or simultaneously depending on the model. Their design dates back to earlier types of firearms such as blunderbusses, which fired multiple pellets at once and used smoothbore barrels, similar to modern-day shotguns using buckshot ammunition.[1]

Double-barreled shotguns are relatively simple to operate and are considered reliable, fairly cheap, and tend to be less restricted by firearm laws, as they have a limited capacity. They are also simpler to redesign to accept different or more powerful ammunition.

The most common double-barrel shotguns have a Side-by-Side (SxS) barrel configuration, with the barrels being horizontally parallel to each other. Another type of configuration is Over-and-Under, (O/U) where one barrel is atop of the other in a vertical alignment. O/U shotguns have more accurate iron sights, as the barrels are underneath the sights, however, SxS shotguns are cheaper to manufacture and more reliable.

In-Game

General Information

Currently, the Stevens DB is one of the two shotguns that have an instant burst fire mode in the game, with the other being its secondary variant, known as the Sawed Off. It has the second-highest damage of a shotgun without any multipliers in the game, only being weaker than the KS-23M. Using the Instant Burst firemode allows the shotgun to fire from both barrels at once, doubling the pellet count. This comes at the cost of emptying the shotgun in one click, requiring the user to reload immediately after. Burst mode doesn't spread out the shot any further than it normally would, however, it does make the pellet cloud considerably denser, as there is double the amount of pellets (16, for buckshot) in a space where the normal amount of pellets (8, for buckshot) would normally be. The Stevens DB has very high sight accuracy, making it ideal for slower-paced shotguns users that are not on the move as much.

The Stevens DB's semi-automatic mode works just like the other shotguns. One shell is shot at a time, allowing the user to fire twice before reloading. The semiautomatic fire mode is best used in close-quarters-combat (CQC) because it allows the user to fire twice without needing to reload, making it much more forgiving if the user misses the first shot.

Burst mode is best used at longer ranges since it has a higher chance of a one-shot kill (1SK) at longer ranges than in semi-automatic. However, at close range, it is able to nearly always secure a 1SK, given how many pellets it has per trigger pull. In a panic, this will easily down a single target up close (although the subsequent reload will leave the user vulnerable to an attack). Burst-firing with slugs will have the second shot be slightly less accurate than the first. The Stevens DB's burst mode is also useful for CQC objectives in KOTH and FD, as the pellet cloud can easily clear out the group of enemies normally there.

Usage & Tactics

The Stevens is best used in CQC maps, which makes it easier to apply hit-and-run tactics. While the shotgun has a quick rate of fire (RoF) and high damage per shell, the Stevens also has a mere 2 rounds at its immediate disposal. A good secondary is then necessary to pick off the remaining targets the user did not already kill with their Stevens, or in a case where the user cannot currently fire the Stevens DB because they are reloading.

The use of different ammunition shells depends on what the user has in store for the Stevens. If it is for medium-long range use, the Stevens can use slug rounds to kill any target of the user's choosing. Flechette acts a lot like normal buckshot, but with more frequent 1SKs for wall penetration, making it more consistent when a target is partially in cover. Birdshot is for users who focus on using the weapon in CQC and users who need the extra pellets and wider spread to quickly dispose of threats in close quarters, to make up for the Steven's lackluster capacity.

Whether or not the sights are of any use is dependent on the user in question. while the standard sights are open enough, they aren't exactly the most pinpoint sights. An alternate sight may be necessary for its use, be it for simply being less obtrusive, or for making more precise shots at range. The Stevens is definitely capable for users primarily used to aiming down the sights since the faster ADS speed than other shotguns will make it snap on to enemies quicker and more efficiently. Its wide pellet spread makes it better in short distant battles than long distant ones.

Conclusion

The Stevens DB is an excellent shotgun for dealing with small groups, especially when using the right ammunition types and being under the right circumstances. However, frequent reloading puts a dent on anyone's chances of survival if they fire both shells with enemies remaining.

Damage Table for Ammunition Attachments

Hitbox for Flechette Range
Max (90 studs) Min (145 studs)
(x1.14) (x8 pellets) Head 36.94 (295.488) 21.66 (173.28)
(x1.00) (x8 pellets) Torso 32.4 (259.2) 19 (152)
(x1.00) (x8 pellets) Arms and Legs 32.4 (259.2) 19 (152)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Birdshot Range
Max (90 studs) Min (145 studs)
(x1.14) (x16 pellets) Head 36.94 (590.976) 19.49 (311.904)
(x1.00) (x16 pellets) Torso 32.4 (518.4) 17.1 (273.6)
(x1.00) (x16 pellets) Arms and Legs 32.4 (518.4) 17.1 (273.6)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Rubber Pellets Range
Max (67.5 studs) Min (101.5 studs)
(x1.14) (x6 pellets) Head 53.35 (320.112) 19.49 (116.964)
(x1.00) (x6 pellets) Torso 46.8 (280.8) 17.1 (102.6)
(x1.00) (x6 pellets) Arms and Legs 46.8 (280.8) 17.1 (102.6)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (75 studs) Min (145 studs)
(x2.29) (x1 pellet) Head 247.32 108.78
(x1.20) (x1 pellet) Torso 129.6 57
(x1.00) (x1 pellet) Arms and Legs 108 47.5
Note: Red color signifies a fatal hit.

Hitbox for Flechette Range
Max (90 studs) Min (145 studs)
(x1.14) (x16 pellets) Head 73.87 (590.976) 43.32 (346.56)
(x1.00) (x16 pellets) Torso 64.8 (518.4) 38 (304)
(x1.00) (x16 pellets) Arms and Legs 64.8 (518.4) 38 (304)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Birdshot Range
Max (90 studs) Min (145 studs)
(x1.14) (x32 pellets) Head 73.87 (1181.952) 38.99 (623.808)
(x1.00) (x32 pellets) Torso 64.8 (1036.8) 34.2 (547.2)
(x1.00) (x32 pellets) Arms and Legs 64.8 (1036.8) 34.2 (547.2)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Rubber Pellets Range
Max (67.5 studs) Min (101.5 studs)
(x1.14) (x12 pellets) Head 106.7 (640.224) 38.99 (233.928)
(x1.00) (x12 pellets) Torso 93.6 (561.6) 34.2 (205.2)
(x1.00) (x12 pellets) Arms and Legs 93.6 (561.6) 34.2 (205.2)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (75 studs) Min (145 studs)
(x2.29) (x2 pellets) Head 494.64 217.55
(x1.20) (x2 pellets) Torso 259.2 114
(x1.00) (x2 pellets) Arms and Legs 216 95
Note: Red color signifies a fatal hit.

Pros & Cons

Pros:

  • Has a unique instant-burst mode.
  • 1SK to the head with slug rounds at all ranges.
  • Quick reload time.
  • No delay between switching fire modes.
  • Fastest ADS speed in class.
  • High damage for its class.

Cons:

  • Lowest ammunition capacity in-class—frequent reloads.
  • Requires meticulous aim and trigger discipline to be used effectively.
  • Cannot attach suppressors.
  • Barrel attachments require to double the kill amount than normally required (Due to the fact that there are 2 barrels.)
  • Some attachments may block the default iron sights.

Trivia

  • The Stevens DB used to be called the Model 37 DB in the test place.
    • It is possible that it was renamed to avoid the confusion with the Ithaca Model 37 pump-action shotgun or the Winchester Model 37 single-barreled shotgun.
    • The closest to the in-game model offered by Stevens is the Model 335 and Model 330 hammerless double-barrel shotguns.
  • An ability shared with the Sawed-Off, the Stevens DB is able to empty its capacity in a single burst.
    • This single burst is achieved by pulling both triggers, as one is assigned to each barrel.
  • There is an engraving on the right side of the stock, reading "BOOM", in an identical font to that used in the Doom logo.
    • This is a nod to the Super Shotgun featured in DOOM 2, a double-barrel shotgun known for its power and high rate of ammunition consumption, being double that of the regular shotgun.
    • The Steven DB's description further reinforces the reference.
  • The Stevens DB used to fire nine pellets of buckshot/flechette and 27 pellets of birdshot, but this was reverted to 8 for unknown reasons.
    • This was most likely for balance reasons as an instant burst effectively turns the DB into a medium-range blunderbuss.
  • With Birdshot and on Instant Burst, the Stevens DB has the highest damage potential out of any firearm within a single trigger pull, at 1,094.08 damage per trigger pull, which can be elevated to 1,248.2512 damage if all the pellet hits are headshots.
    • Because of this tremendous power, it has the capability to kill any Reaper or a full-heath Patient Zero at the Infection game mode (which existed during the Halloween 2019 Update, until the new update on November 2019).
  • When this weapon first came to the test place, its 3rd-person model was a brown KSG-12.
  • The reload of the Stevens DB is incorrect, since for removing the shells, a user would need to push the lever behind the barrel to the right so it could open.
    • When reloading, the shells can be heard hitting the ground.
  • The Stevens DB one of two break action shotguns in-game, along with the Sawed-Off.

References

  1. Ahoy. 2014. Double-Barreled Shotgun. August 24. https://www.youtube.com/watch?v=EY2lWmZN5TQ.
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