Stevens DB
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 81
Damage 36 → 19
Range 75 max → 145 min
Stevens DBgraph


Hip Accuracy


Sight Accuracy


Magazine Size 2
Ammo Reserve 50
Fire Modes Semi & Instant Burst
Rate of Fire 200 RPM

TTK (Time to Kill) 0.60 s
Head & Body Multiplier
per bullet/pellet
Max (75 studs) Min (145 studs)
(x1.1) Head 39.6 20.9
(x1) Torso 36 19
(x1) Arms and Legs 36 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Flechette 32.4 -> 19 82.5 max -> 145 min
Birdshot 32.4 -> 19 82.5 max -> 145 min
Slugs 108 -> 47.5 75 max -> 145 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5


Hipfire Camera Recovery Speed 9
Sight Camera Recovery Speed 10
Weapon Recovery Speed 12
Weapon Recoil Damping 0.9


Min Camera Kick (4.19, -1.61, -0.31)
Max Camera Kick (4.80, -1.11, 0.30)
Min Recoil Displacement (0.10, 1.50, 15.19)
Max Recoil Displacement (0.40, 1.10, 18.79)
Min Recoil Rotation (0.20, -1.00, -0.31)
Max Recoil Rotation (0.69, 1.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (4.30, -0.50, -0.50)
Max Camera Kick (4.69, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.20, 9.19)
Weapon Shot Displacement (0.10, 0.20, 9.80)
Min Recoil Rotation (0.80, -0.50, -0.81)
Max Recoil Rotation (1.10, -0.21, -0.50)
Sight Magnification 1.8x


Reload Time 2.8 seconds
Empty Reload Time 3.1 seconds
Equip Speed 12
Aiming Speed 16
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required

Other Attachments Kills Required
Green Laser 110 Kills
Laser 20 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills

The Stevens DB is an American Shotgun. It is unlocked at rank 81, or it can be purchased with credits.


Double-barreled shotguns are classified as multiple barrel weapons, with two parallel barrels allowing two shots to be fired either consecutively or simultaneously depending on the model. Their design dates back to earlier types of firearms such as blunderbusses, which fired multiple pellets at once and used smoothbore barrels, similar to modern-day shotguns using buckshot ammunition.[1]

Double-barreled shotguns are relatively simple to operate and are considered reliable, fairly cheap and tend to be less restricted by firearm laws, as they have a limited capacity. They are also simpler to redesign to accept different or more powerful ammunition.

Double-barrel shotguns were commonly used for home defense and hunting in the U.S during the 19th century, being a staple of the American frontier.

The most common double-barrel shotguns have a Side-by-Side (SxS) barrel configuration, with the barrels being horizontally parallel to each other. Another type of configuration is Over-and-Under, (O/U) where one barrel is atop of the other in a vertical alignment. O/U shotguns have more accurate iron sights, as the barrels are underneath the sights, however, SxS shotguns are cheaper to manufacture and more reliable.


General Information

Currently, the Stevens DB is one of the two shotguns that have an instant burst fire mode in the game, with the other being its secondary variant, known as the Sawed Off. It has the second-highest raw shotgun damage in the game, only being weaker than the KS-23M. Using the Instant Burst mode allows the shotgun to fire from both barrels at once, doubling the pellet count. This comes at the cost of emptying the shotgun in one click, requiring the user to reload immediately after. Burst mode doesn't spread out the shot any further than it normally would, however it does make the pellet cloud considerably more dense as there is double the amount of pellets (18, for buckshot) in a space where the normal amount of pellets (9, for buckshot) would normally be. The Stevens DB has very high sight accuracy making it ideal for ADS.

The Stevens DB's semi mode works just like the other shotguns. One shell is shot at a time, allowing the user to fire twice before reloading. Semi mode is best used in close-quarters-combat (CQC) because it allows the user to fire twice without needing to reload, making it much more forgiving if the user misses the first shot.

Burst mode is best used at longer ranges since it has a higher chance of a one-shot kill (1SK) at longer ranges than in semi-automatic. However, at close ranges it is able to nearly always secure a 1SK, given how many pellets it has per trigger pull. In a panic, this will easily down a single target up close (although the subsequent reload will leave the user vulnerable to an attack). Burst-firing with slugs will have the second shot be slightly less accurate.

Usage & Tactics

The Stevens is best used in CQC maps with a lot of cover, which makes it easier to apply hit-and-run tactics. While the shotgun has a quick rate of fire (RoF) and high damage per shell, the Stevens also has a mere 2 rounds at its immediate disposal. A good secondary is then necessary to pick off the remaining targets the user did not already kill with their Stevens, or in a case where the user cannot currently fire the Stevens DB and need to resort to quick measures.

The use of different ammunition shells depends on what the user has in store for the Stevens. If it is for medium-long range use, the Stevens can use slug rounds to kill any target of the user's choosing. Flechette acts a lot like normal buckshot, but with more frequent 1SKs for wall penetration, making it more consistent when a target is partially in cover. Birdshot is for users who focus on using the weapon in CQC and users who need the extra pellets and wider spread to quickly dispose of threats in close quarters, to make up for the Steven's lackluster capacity.

Whether or not the sights are of any use is dependent on the user in question. while the standard sights are open enough, they aren't exactly the most pinpoint sights. An alternate sight may be necessary for its use, be it for simply being less obtrusive, or for making more precise shots at range. The Stevens is definitely capable for users primarily used to aiming, since the faster ADS speed than other shotguns will make it snap on to enemies quicker and more efficiently. Its wide spread shots are better in short distant battles than long distant ones.


The Stevens DB is an excellent shotgun for dealing with small groups, especially when using the right ammunition types and being under the right circumstances. However, frequent reloading would put a dent to anyone's chances of survival if they are a little too spendy with their shells.

Damage Table for Ammunition Attachments

Hitbox for Birdshot Range
Max (72 studs) Min (110 studs)
(x1.1) (x24 pellets) Head 35.64 (855.36) 26.4 (633.6)
(x1)(x24 pellets) Torso 32.4 (777.6) 24 (576)
(x1)(x24 pellets) Arms and Legs 32.4 (777.6) 24 (576)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (72 studs) Min (110 studs)
(x1.1) (x8 pellets) Head 35.64 (285.12) 26.4 (211.2)
(x1)(x8 pellets) Torso 32.4 (259.2) 24 (192)
(x1)(x8 pellets) Arms and Legs 32.4 (259.2) 24 (192)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (60 studs) Min (110 studs)
(x1.8) (x1 pellet) Head 194.4 108
(x1.5)(x1 pellet) Torso 162 90
(x1)(x1 pellet) Arms and Legs 108 72
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Hitbox for Birdshot Range
Max (72 studs) Min (110 studs)
(x1.1) (x48 pellets) Head 71.28 (1710.72) 52.8 (1267.2)
(x1)(x48 pellets) Torso 64.8 (1555.2) 48 (1152)
(x1)(x48 pellets) Arms and Legs 64.8 (1555.2) 48 (1152)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (72 studs) Min (110 studs)
(x1.1) (x16 pellets) Head 71.28 (285.12) 52.8 (422.4)
(x1)(x16 pellets) Torso 64.8 (518.4) 48 (384)
(x1)(x16 pellets) Arms and Legs 64.8 (518.4) 48 (384)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (60 studs) Min (110 studs)
(x1.8) (x2 pellets) Head 388.8 216
(x1.5)(x2 pellets) Torso 324 180
(x1)(x2 pellets) Arms and Legs 216 144
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons


  • Fastest potential fire rate in-game.
  • Very quick reload.
  • Can aim above sights.
  • Only primary shotgun capable of instant burst.
  • No delay between switching fire modes.
  • Fastest ADS speed in class.
  • Highest ranged damage in class.
  • With the Instant Burst mode and Birdshot, it has the highest possible amount of pellets fired in a single shot (48 Pellets).
  • Instant Burst mode and Slugs allows it to 1SK an opponent at any range.


  • Very small capacity, tied for second-lowest with the Sawed Off.
  • Requires meticulous aim and trigger discipline to be used effectively.
  • Frequent reloads.
  • Cannot attach suppressors.
  • Barrel attachments require double the kill amount than normally required.


  • The Stevens DB used to be called the Model 37 DB in the test place.
    • It is possible that it was renamed to avoid the confusion with the Ithaca Model 37 pump action shotgun or the Winchester Model 37 single-barreled shotgun.
  • An ability shared with the Sawed-Off, the Stevens DB is the only gun in the game able to empty its capacity in a single burst. They both have the fastest fire rate in the game with this burst (instant/infinite), followed by the AN-94's 2-round burst at 1800 RPM.
  • This single burst is achieved by pulling both triggers, as one is assigned to each barrel.
  • There is an engraving on the right side of the stock, reading "BOOM", in an identical font to that used in the Doom logo.
    • This is a nod to the Super Shotgun featured in DOOM 2, a double barrel shotgun known for its power and high rate of ammunition consumption, being double that of the regular shotgun.
  • Barrel attachments require double the amount of kills on the Stevens DB compared to other guns. This is likely due to that there are two barrels requiring two attachments.
    • This is also the case for the Sawed-Off.
  • The Stevens DB used to fire 9 pellets of buckshot/flechettes and 27 pellets of birdshot, but this was reverted to 8 for unknown reasons.
    • this was most likely for balance reasons as on instant burst effectively turns the DB into a medium range blunderbuss.
  • With Birdshot and on burst, the Stevens DB has the highest damage potential out of any firearm within a single trigger pull, at 1,555.2 damage per trigger pull, which can be elevated to 1,710.12 damage if all the pellet hits are headshots.
  • The Stevens DB was added to Phantom Forces on the Halloween 2017 (3.10) update.
  • When this weapon first came to the test place, its 3rd-person model was a brown KSG-12.
  • The reload of Stevens DB is incorrect, since for removing the shells, a user would need to push the lever behind the barrel to the right so it could open.


  1. Ahoy. 2014. Double-Barreled Shotgun. August 24.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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