20% muzzle velocity loss. 20 stud detection radius. A generic heavy suppressor. Preserves ranged damage while providing good sound masking, but sacrifices close-range performance and some range.
The Suppressor, sometimes referred to as the 'standard Suppressor', is the first barrel attachment to be unlocked in the game. It requires 30 kills to be unlocked, or it may be purchased using credits.
Statistic modification
Hides muzzle flash, reduces weapon noise by 20%.
Reveal range: 20 studs
Muzzle velocity: -20%
Maximum damage: -5%
Maximum damage range: -15%
Minimum damage range:-15%
No minimum damage reduction
Tactics & Usage
The suppressor is a close to medium range combat oriented attachment. It is benefit from the very small detection radius and noise reduction, very useful for small maps and loctions. However, the suppressor come with great drawbacks. The maximum damage and minimum damage range are reduced by 15%, which could make certain weapons need extra shot to eliminate a target. It is recommended to use on close range weapons that rely on the high rate of fire to minimize the negative effect.
Even though there is no negative effect on minimal damage, this suppressor is not the best choice for long range weapons because the muzzle velocity penalty will make the bullet drop lower at long range. The small detection range is also worthless for long range weapons as the player is already staying far from the target in the first place.
Trivia
General trivia
Suppressors, by themselves, do not actually slow down bullets in real life - in fact, they tend to increase bullet velocity slightly. Rather, this mechanic is probably to reflect the fact that suppressors are usually used with subsonic ammunition. Standard ammunition makes a distinctive crack due to it going at supersonic velocities, which would ruin the point of having the firing sound of the weapon decreased, however, in combat conditions, with a sniper rifle, it may be difficult to pinpoint the exact location of the sniper with a suppressor, unless the supersonic ammunition reveals the location.
Certain weapons used this trope by virtue of their bullets being so slow that the suppressor improved the bullet velocity. However, in Update 4.3.0 to present, the suppressors reduce bullet velocity using percentages instead of fixed values, eliminating this exploit.
Another quirk of suppressors is that they increase the cycling speed of many of the weapons they are attached to due to gas blowback. Manufacturers tend to try and avoid this as while it may increase the firing rate of weapons and thus their firepower, unintended increases in cycling speed can seriously damage guns not designed to take advantage of or withstand such side effects.
Shotgun slugs have priority over the suppressor's velocity reduction, which means every slug will still travel 1800 suds/s regardless of barrel attachment.
This make shotguns particularly effective with suppressors when taken for mid range sniping.
The Stevens DB and Sawed Off cannot attach suppressors, as the double barrel would be troublesome to suppress, but still possible. Along with this, no revolver can attach a suppressor either, due to the structure of a revolver not being suited that way.
The only exception would be the Nagant M1895 (not in-game), as this revolver has a gas seal mechanism that allowed it to be suppressed properly. However, there are other silent revolvers as well, such as the OTs-38 Stechkin Silent Revolver (also not in-game). Unlike the Nagant revolver, they involve using silent ammunition, not external means, and as such, they do not count.
Integrally Suppressed Weapons cannot attach barrel attachments, due to the barrel design not being able to accept such an attachment. However, manufacturers can make their suppressors with built in muzzle devices such as muzzle brakes and compensators.