Israeli bullpup assault rifle chambered in standard 5.56x45 NATO. Features a long barrel for great ballistics[sic] over range.
–In-game description

TAR-21 angled

CTAR-21 angled

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 111
Damage 29 → 22
Range 100 max → 140 min

With CTAR Barrel


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 850 RPM

TTK (Time to Kill) 0.14 s
Head & Body Multiplier
per bullet/pellet
Max (100 studs) Min (140 studs)
(x1.50) Head 43.5 33
(x1.10) Torso 31.9 24.2
(x1.00) Limbs 29 22
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 27.55 -> 22 85 max -> 119 min
R2 Suppressor 27.55 -> 20.9 90 max -> 126 min
ARS Suppressor 29 -> 19.8 100 max -> 140 min
PBS-1 Suppressor 27.55 -> 20.9 95 max -> 133 min
PBS-4 Suppressor 27.55 -> 20.9 95 max -> 133 min
Armor Piercing 29 -> 22 50 max -> 140 min
Hollow Point 34.8 -> 17.6 110 max -> 126 min
Muzzle Velocity 2800 studs/s
Penetration Depth 1.2 studs
Suppression 0.5


Min Camera Kick (2.09, -0.31, -0.41)
Max Camera Kick (3.40, 0.30, 0.40)
Min Recoil Displacement (-0.21, 0.30, 4.19)
Max Recoil Displacement (0.20, 0.80, 5.80)
Min Recoil Rotation (-0.21, -0.25, 0.50)
Max Recoil Rotation (1.00, 0.25, 0.50)
Hipfire Spread Factor 0.12
Hipfire Recovery Speed 13
Hipfire Spread Damping 0.60


Min Camera Kick (2.09, -0.61, -0.50)
Max Camera Kick (2.29, 0.50, 0.50)
Min Recoil Displacement (-0.21, 0.50, 8.19)
Weapon Shot Displacement (0.20, 0.69, 10.80)
Min Recoil Rotation (0.50, -0.31, -0.50)
Max Recoil Rotation (0.80, 0.30, 0.50)
Sight Magnification 1.8x


Hipfire Camera Recovery Speed 22
Sight Camera Recovery Speed 21
Weapon Recovery Speed 25
Weapon Recoil Damping 0.4
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 2.8 seconds
Empty Reload Time 3.9 seconds
Equip Speed 12
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type ‎5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

The TAR-21 is an Israeli Assault Rifle. It is unlocked at rank 111, or it can be purchased with credits.

With a special barrel attachment, it can be made into the CTAR-21.


The TAR platform, better known as the Tavor, was designed and produced by Israeli Weapon Industries (IWI) in 1990, under the direction of Zalmen Shebs, to replace the older Galil rifles that had been in use for 29 years of service. Ultimately, the platform superseded the Galil ARM in 2001, with the rifles officially seeing service in 2002, where it prevailed over the M4A1 as its main competitor.

The weapon was designed to be simple, reliable, and durable, allowing a single weapon to remain in service for extended periods of time even under wartime conditions. It was built around a long-stroke piston system similar to the one used in the AK platform, providing increased reliability. The bullpup design, aside from the inherent benefit of providing a longer barrel length in the same footprint, also had the inherent benefit of allowing the TAR to be used for mechanized infantry and vehicle crews. This ability to be handled in cramped spaces such as tanks was one of the IDF's requests for the weapon, as well as having close-quarters combat capabilities.

In 2009, the Tavor X95 was introduced as means of replacing all the M16 and M4 variants that were in service with the IDF.

Currently, in the modern era, the TAR-21 and its variants see service in 34 different countries.


General Information

The TAR-21 is a somewhat unusual assault rifle. It is a guaranteed 4SK up close, dropping to a 5SK at range, making it less effective than other assault rifles in terms of per-bullet damage output. However, it features a 1.1x torso multiplier, which is part of the weapon's unusual feature set. This means that while limb damage is low, striking the torso - the largest part of a player's body - is a common occurrence, and is unlikely to impact damage output. In fact, this 4SK range to the limbs extends to about 140 studs, and can 4SK to the torso almost all the way out to its 200 stud range. It also fires at 850 RPM and has an abnormally high muzzle velocity of 2800 studs per second.

For all of the benefits it offers, though, the TAR-21 provides a rough recoil model. While tap-firing causes the weapon to kick up harshly and recover quickly, sustained fire will cause the weapon to waver from side to side, making automatic sprays ineffective at ranges outside of 80 studs.

The TAR-21 does offer a shortened barrel option, simply called the CTAR Barrel. This improves hipfire performance as well as walkspeed while aiming down sights, but decreases muzzle velocity to 2500 studs per second. Because it takes up the Barrel attachment slot, the player cannot equip a suppressor or any other Barrel attachment.

Usage & Tactics

The TAR-21's low damage may seem appalling at first, especially when other assault rifles provide higher per-bullet damage. This does hide the 1.1x torso multiplier, which does improve the weapon's damage. It also has an incredibly long range, longer than many assault rifles. The TAR-21 is all about consistent four-shot-kills, and it can deliver these in spades with its 850 RPM fire rate and high velocity. While the weapon may appear to be uncontrollable in full auto, it is not truly uncontrollable, and dumping magazines on distant enemies will result in a kill. To truly unlock the TAR's potential in distant engagements, players need to tap-fire the weapon. This will mitigate the horizontal recoil experienced during automatic fire, allowing for far more accurate shots to be placed on target.

To improve the TAR-21's accuracy even further, players may choose the Compensator as their first attachment choice. However, the Compensator does not do much to tone down the weapon's strong sideways recoil. Rather, choosing the Stubby Grip will alleviate much of the weapon's recoil by smoothing it out, allowing the player time to react to weapon recoil and dampening the side-to-side motion experienced when spraying. Remember, though, that the TAR-21 walks at a very slow speed of 8.4 studs while aiming down sights, so staying aimed down sights while laning can make it easy for enemy players to counterattack. As for ammunition types, it is best to avoid the other options available as their detriments are not worth the benefits they provide.

The TAR-21's exclusive barrel option, the CTAR Barrel, dramatically improves on this slow walkspeed. This puts its ADS walkspeed more in line with other assault rifles, allowing for players who frequently stay in ADS to move at a faster pace. It also improves the weapon's performance from the hip. Aside from the statistical benefit, shortening the barrel means that it's almost impossible for the weapon to ever poke through a player's body, which can occur when using the full length barrel. This comes at the cost of muzzle velocity and range. As mentioned before, this only brings the weapon down to a velocity of 2500 studs per second, well within the average performance range for an assault rifle. Its range is reduced to 60->110, which may seem short, but this is once again well within the average performance range for assault rifles. In fact, this is on par with some of the longer ranged assault rifles like the SCAR-L. The only other notable penalty for using the CTAR Barrel is that it cannot be used with any other barrel attachment. However, given that the Compensator does not do much for the TAR-21 in the first place, the only real loss is the ability to suppress the weapon.


The TAR-21 may seem weak, but it is a weapon that focuses on consistency, not raw damage. While at range it may be unwieldy and hard to focus fire with, the TAR-21's high fire rate, effective torso performance, high muzzle velocity, and shortened barrel option allows for a flexible, versatile playstyle without needing a single attachment to be unlocked.

Pros and Cons


  • High fire rate.
  • Very high muzzle velocity.
  • Can equip CTAR Barrel attachment for improved mobility and hipfire performance.
  • Extremely long maximum damage range.
  • Clean iron sights.


  • Long reload times.
  • High ammunition consumption rate.
  • Low maximum damage.
  • High horizontal recoil.


  • The CTAR barrel alters the name to CTAR-21, which is the carbine version of the TAR-21. This was likely done to avoid reusing the same model of the Tavor weapon chassis for a different weapon.
  • The TAR-21's weapon model in-game lacks a trigger, as is the case with many other guns in-game.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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