no, never. this whould likely ruin the need to use other scopes and allow players to just see players without having to look, and the bright colours whould also likely increase reaction time. if the deveopers did introduce thermal scopes, they whould need to balance it heavily. perhaps adding a shorter hold breath time and reduced visabilty at long range. but even this may not balance it right.
No. Absolutely not. Combining this with a ballistics tracker would be terrible. Just TERRIBLE. It would be a whole new level of N O O B.
Thermal optics generally take away the skill from target acquisition and aim, as it just shows the enemies are an obvious red figure waddling across the map that is impossible to miss. It is too easy to use.
Good idea, and to the point that it makes people obvious because they would be waddling neon blobs, that’s true but only to a degree. They would make it very easy to spot campers but in all honesty they would not provide too much assistance in killing already moving targets. Targets that are already moving are very easy to see, as the human eye is very attracted to motion, it is also very easy to nerf, by limiting the range of detection and make it have a “boot up” time and a limited time of continuous usage requiring a short cooldown after use.
2. They’re bulky af, so they’ll take up a lot of your screen.
3. Aiming down a thermal scope more often than not has the same peripheral vision shortcomings as sniper scopes
4. Good luck sniping with only a dot reticle.
5. How it could work? Slap a white overlay on all parts of a Robloxian or Robloxians that are visible when aiming down the scope. The white overlay is blocked by all objects, even glass. The rest of the scenery is grayscaled when aiming down sights. If the PK-A has a blue overlay when zoomed in, a greyscaled overlay shouldn’t prove too difficult.
I agre with @1Phorensis. I don't think that a thermal optic would really be useful. I already feel that target acquisition in PF is easy enough, given that the maps are completely static, so motion from players is easier to detect and more obvious. In a AAA game, (Take CoD for an example) target acquisition isn't the same because of a faster pace and animated parts of a map, for example. with faster pace and more motion, it can be harder to acquire a target due to all of the motion that the human eye is picking up. Thermal optics help with this, and in my opinion are just general cheese. Take a look at PF, and you have a slower pace with static maps with awkward waddling block figures running around the map. Easier acquisition. No need for thermal optics.
Sorry if I am completely wrong on these statements.
At 25 studs you wouldn’t need a thermal scope. That’s just absolutely worthless as the only way it would be useful is if they were hiding behind something. Studs aren’t actually that big. 25 studs like like ten-fifteen metres.
Despite Spotting exist, moderate-good players would often go into hiding and attack from a different route. While that Thermal Scopes could still see them without them discovering that they're detected. Also the idea is kinda useless because after StyLiS got rid of day/night cycles.
For about 1 week - 3 weeks or even longer (and I join about 3 - 7 matches on weekends), I haven't seen any maps that are at night. I might be a bit wrong to assume that they remove day/night cycle, but I'm not sure, since all of the matches I've played are on daytime (and don't go dusk).