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An Israeli submachine gun, favored by the IDF throughout the Cold War and famed for its reliability. Moderate rate of fire with low recoil and above-average damage.
–In-game description
Uzi
UZI angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 77
Damage 35 → 18
Range 55 max → 145 min
Uzigraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 25
Ammo Reserve 175
Fire Modes Auto & Semi
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (55 studs) Min (145 studs)
(x1.55) Head 54.25 27.9
(x1.10) Torso 38.5 19.8
(x1) Arms and Legs 35 18
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 16.2 55 max -> 145 min
R2 Suppressor 33.25 -> 17.1 52.25 max -> 137.75 min
PBS-1 Suppressor 33.25 -> 17.1 52.25 max -> 137.75 min
PBS-4 Suppressor 33.25 -> 17.1 52.25 max -> 137.75 min
Suppressor 31.5 -> 18 49.5 max -> 145 min
Armor Piercing 35 -> 15 0 max -> 145 min
Hollow Point 42 -> 21.6 55 max -> 145 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.7 studs
Suppression 0.2

ACCURACY 27

Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 18
Weapon Recovery Speed 23
Weapon Recoil Damping 0.72

HIP ACCURACY 67

Min Camera Kick (2.70, -0.31, -0.42)
Max Camera Kick (1.89, 0.40, 0.43)
Min Recoil Displacement (-0.21, 0.80, 8.19)
Max Recoil Displacement (0.30, 1.39, 9.30)
Min Recoil Rotation (0.30, 0.12, -0.41)
Max Recoil Rotation (1.50, -0.13, 0.40)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 16
Hipfire Spread Damping 0.70

SIGHT ACCURACY 11

Min Camera Kick (1.50, -0.11, -0.21)
Max Camera Kick (2.20, 0.10, 0.20)
Min Recoil Displacement (-0.06, 1.00, 11.50)
Weapon Shot Displacement (0.05, 1.20, 14.10)
Min Recoil Rotation (1.20, -0.11, -1.00)
Max Recoil Rotation (1.50, 0.10, 1.00)
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 2.2 seconds
Empty Reload Time 3 seconds
Equip Speed 16
Aiming Speed 16
Crosshair Size 25
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 13.5 stud/s
Aiming Walk Speed 11.4 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The Uzi is an Israeli PDW. It is unlocked at rank 77 or can be purchased with credits.

History

The Uzi (officially cased as UZI) is an open-bolt, blowback operated submachine gun designed by Major Uziel Gal of the Israel Defense Forces (IDF). The development started in 1949, with the first prototype was completed in 1950 and was first adopted by the IDF in 1951. The Uzi was used as a personal defense weapon by tank crew members and officers, patrols, as well as a frontline weapon for assault forces.[1]. Israel Weapon Industries, the manufacturer and patent holder of the weapon, ceased production of the Uzi 2003 with the end goal of replacing the weapon with the Tavor X95. However, it remains used by many nations and military groups.

The Uzi uses a telescoping bolt design, in which the bolt wraps around the breech end of the barrel.This shorterns the overall length of the weapon by moving the barrel towards the receiver, making it much more compact than contemporary submachine guns. This allows the weapon to have the magazine well located inside the pistol grip – a common trait amongst telescoping bolt designs – known as an ergonomic configuration, as the user's hand naturally surrounds the magazine well which makes reloading the weapon easier; particularly in low-visibility. The placement of the magazine near the center of the weapon also makes the weapon more balanced and aids in accuracy whilst firing in fully-automatic.[2]

The Uzi makes extensive use of stamped sheet metal, which reduces the manufacturing costs of the weapon. It also has less moving parts than other submachine guns, making the weapon easier to maintain and repair.[1] The Uzi was available with quick detachable stock model and folding stock model.

In-Game

General Information

The Uzi is a moderate damage, slow-firing PDW; dealing a three-shot kill (3SK) up close and a 6SK at longer distances. With headshots this becomes a 2SK up close and a 4SK at longer ranges thanks to its high 1.55x headshot multipler. It is also worth mentioning the Uzi has a 1.1x torso multiplier, which slightly increases the distance before the weapon becomes a 6SK. Range is fairly good, with damage beginning to drop off at 55 studs and ending at 145 studs, although the low minimum damage makes the damage drop off sharper than most PDWs. Muzzle velocity is above average for its class, at 2000 studs per second. Rate of fire (RoF) is low, at 600 RPM; tied with the UMP45. This results in the Uzi having a quick minimum time to kill (TTK) up close and a poor TTK at longer distances.

Magazine capacity is below average, at 25 rounds. The Uzi also has a notably high amount of reserve ammunition, with 175 rounds in reserve compared to the typical 120 rounds for a PDW. Due to the low RoF and the high ammunition reserve, the Uzi has a low ammunition consumption rate. Reload times are faster than average, with tactical reloads requiring 2.1 seconds to complete, with empty reloads taking a slightly longer 2.9 seconds. Recoil is fairly low, having extremely minor horizontal kick but moderate vertical recoil.

Usage & Tactics

The Uzi can be considered fairly similar to the UMP45 in that both weapons necessitate precision shots to the head to get the most out of them. The Uzi benefits greatly from its generous headshot multiplier, making it much more effective in close quarters combat (CQC). The rather long range drop off also means that the actual effective two-headshot kill range extends slightly further than 55 studs, giving it quite a long reach where it maintains maximum damage. This is where the similarities end with the UMP45, though.

The Uzi is focused on close quarters cleanup, and the slow but stable recoil of the weapon ensures that with some training, anyone wielding this weapon can quickly and accurately place shots on heads. The only real factor holding this weapon back, other than its slower-than-average firerate, is its low walkspeed for a PDW. At a walkspeed of 13.5, this is more akin to an assault rifle, making it a bit harder to run and gun with. There are better PDWs suited for this job, so rather than rushing in to eliminate enemies in a hail of bullets, take the time to treat breaching areas like the Uzi is an assault rifle, and methodically pick targets that are the most threatening in the area with precision fire to the head. Do not try to engage at distance, given the low minimum damage of the Uzi. Weave through cover or alternate paths to close the gap between a target, or disengage and wait for a more opportune moment, as the Uzi can and will be outdone at distance by far more capable weapons.

Conclusion

The Uzi is a controllable PDW which benefits from high damage. When it is within its effective range, an Uzi user that gets the first shot off is likely to win the gunfight even with its slow fire rate. However, the slow fire rate and lower-than-average mobility must be taken into account, and medium to long range encounters should be avoided if the user has no tactical advantage.

Pros & Cons

Pros:

  • High maximum damage.
  • High headshot multiplier.
  • Abnormally high reserve ammunition amount.
  • Above average torso multiplier.
  • Access to the Extended Stock.
  • Low horizontal recoil.

Cons:

  • Low RoF.
  • Low minimum damage.
  • Below average walkspeed for its class.
  • Below average magazine capacity.

Trivia

  • Unlike the real life counterpart, the Uzi's in-game model's bolt is not closed after the last shot.
  • There is a bug when attaching a VCOG 6x scope which gives the Uzi the same magnification as the Leupold M8-2x and has almost no recoil. As of now, it has not been fixed yet.
  • As of 5.1.0 Update, the Uzi have access to .22 Long Rifle and .45 ACP conversion kits.

References

  1. 1.0 1.1 Uzi - Wikipedia https://en.wikipedia.org/wiki/Uzi
  2. Uzi - Ahoy https://www.youtube.com/watch?v=YxzZJjDRdeo


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Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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