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An Israeli submachine gun, favored by the IDF throughout the Cold War and famed for it's reliability. Moderate rate of fire with low recoil and above-average damage.
–In-game description


The Uzi is an Israeli PDW available in Phantom Forces. It is unlocked at rank 77 or could be purchased using credits.

History[]

The Uzi is an open-bolt, blowback operated submachine gun designed by Major Uziel Gal of the Israel Defense Forces (IDF). Development started in 1949, with the first prototype was completed in 1950 and was first adopted by the IDF in 1951. The Uzi was used as a personal defense weapon by tank crew members and officers, patrols, as well as a frontline weapon for assault forces.[1]. Israel Weapon Industries, the manufacturer and patent holder of the weapon, ceased production of the Uzi in 2003 with the end goal of replacing the weapon with the Tavor X95. However, it remains used by many nations and military groups.

The Uzi uses a telescoping bolt design, in which the bolt wraps around the breech end of the barrel.This shortens the overall length of the weapon by moving the barrel towards the receiver, making it much more compact than contemporary submachine guns. This allows the weapon to have the magazine well located inside the pistol grip – a common trait amongst telescoping bolt designs – known as an ergonomic configuration, as the user's hand naturally surrounds the magazine well which makes reloading the weapon easier; particularly in low-visibility environments. The placement of the magazine near the center of the weapon also makes the weapon more balanced and aids in accuracy whilst firing fully-automatic.[2]

The Uzi makes extensive use of stamped sheet metal, which reduces the manufacturing costs of the weapon. It also has less moving parts than other submachine guns, making the weapon easier to maintain and repair.[1] The Uzi was available with quick detachable stock model and folding stock model.

In-Game[]

General Information[]

The Uzi is a moderate damage, slow-firing PDW capable of a three-shot kill (3SK) up close and a 6SK at longer distances. With headshots, this becomes a 2SK up close and a 4SK at longer ranges thanks to its high 1.55x headshot multiplier. It is also worth mentioning the Uzi has a 1.1x torso multiplier, which slightly increases the distance before the weapon becomes a 6SK. Range is fairly good, with damage beginning to drop off at 55 studs and ending at 145 studs, although the low minimum damage makes the damage drop off sharper than most PDWs. Muzzle velocity is above average for its class, at 2000 studs per second. Rate of fire (RoF) is low, at 600 RPM; tied with the UMP45. This results in the Uzi having a quick minimum time to kill (TTK) up close and a poor TTK at longer distances.

The Uzi’s magazine capacity is below average, at 25 rounds, but it has notably high amount of reserve ammunition, with 175 rounds in reserve, compared to the typical 120 rounds for a PDW. Due to the low RoF and the high ammunition reserve, the Uzi has a low ammunition consumption rate. Reload times are faster than average, with tactical reloads requiring 2.1 seconds to complete, and empty reloads taking a slightly longer 2.9 seconds. Recoil is fairly low, having extremely minor horizontal kick but moderate vertical recoil.

Usage & Tactics[]

The Uzi can be considered fairly similar to the UMP45 in that both weapons necessitate precision shots to the head to get the most out of them. The Uzi benefits greatly from its generous headshot multiplier, making it much more effective in close quarters combat (CQC). The rather long range drop off also means that the actual effective two-headshot kill range extends slightly further than 55 studs, giving it quite a long reach where it maintains maximum damage, and with this the similarities end with the UMP45.

The Uzi is focused on close quarters cleanup, and the slow but stable recoil of the weapon ensures that with some training, anyone wielding this weapon can quickly and accurately place shots on heads. The only real factor holding this weapon back, other than its slower-than-average firerate, is its low walkspeed for a PDW. At a walkspeed of 13.5, this is more akin to an assault rifle, making it a bit harder to run and gun with. So rather than rushing in to eliminate enemies in a hail of bullets, treating the Uzi more like an assault rifle and methodically picking targets and placing headshots will make the most of the Uzi’s strengths. The Uzi’s low minimum damage discourages ranged combat, so weaving through cover and closing the gap between a target is a more effective use of the Uzi’s higher close range damage. If one really wishes to use the Uzi at those ranges, equipping the Extended Stock, which is unlocked automatically, will help decrease the recoil and does not worsen the already slow for its class walkspeed.

It also has some unique attachments like the .45 ACP conversion, the .22LR conversion, and the .41 AE conversion. The .45 ACP decreases fire rate, increases damage and recoil making it a great option to use this as a pseudo-battle rifle as its minimum damage is now 20, letting it 5SK to the torso at range. The .22LR reduces damage by a lot, but has better recoil, meaning accuracy and headshots are crucial. This can be made manageable as it also increases magazine size and reserves to make it better to chew more ammo on targets in case if not all shots land on the head. The .41 AE changes the Uzi to semi only, but gives tons of damage, 2SK torso CQC. Headshot damage is insane at 98 damage up close. At the end of the damage dropoff, headshot can 3SK. .41 AE also reduces ammo overall.

As for the iron sights, they are not too obstructive but the player might prefer a red-dot for different magnification and a clearer sight picture.

Conclusion[]

The Uzi is a slow-firing, controllable PDW that benefits from its high damage. However, the slow fire rate and lower-than-average mobility must be taken into account, and medium to long range encounters should be avoided if the user has no tactical advantage.

Pros & Cons[]

Pros:

  • High maximum damage.
  • High headshot multiplier.
  • Abnormally high reserve ammunition amount.
  • Above average torso multiplier.
  • Access to the Extended Stock & Full Stock, making the recoil more steady.
  • Access to the .45 ACP conversion, trading damage for firerate.
  • Access to .22LR conversion, trading damage for better recoil control.
  • Access to .41 AE conversion, gives tons of damage, limited to semi auto, less ammo overall.

Cons:

  • Low RoF.
  • Low minimum damage.
  • Below average walk speed for its class.
  • Below average magazine capacity of 25.

Trivia[]

  • The Uzi in-game has a cut off rear iron sight.
  • Unlike its real life counterpart, the Uzi's in-game model's bolt is not closed after the last shot.
    • This can be achieved by releasing the trigger shortly after the last shot has been fired, however, this is difficult to do and requires good trigger discipline as well as experience with the trick.
  • There used to be a bug when having the VCOG 6x Scope attached, giving the Uzi 2x magnification while having very low recoil. This has since been fixed.
  • As of 5.1.0 Update, the Uzi has access to .22 Long Rifle and .45 ACP conversion kits.
  • The Uzi's ammunition conversion feature is inaccurate, in real life it requires different conversion kits that visually and statistically change the model in order to accept different calibers.
  • When equipping the .45 ACP conversion, the Uzi's magazine model is the same as the M3A1.
    • In the .45 ACP conversion's description, it says "Now it runs on M3A1 Magazines!".
      • A conversion kit made by Vector Arms that makes the Uzi run on M3A1 magazines exists in real life.
  • The Uzi in real life also has accepts 41. AE cartridges using a conversion kit.

References[]


Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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