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The Trijicon Variable Combat Optical Gunsight is a mil-spec scope built to accomodate for both CQB and long range marksmanship, matching Trijicon's legendary build quality with tough construction.
–In-game description
VCOG 6x Scope

6XfrontAngle

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VCOGreti2

VCOG reticle old

VCOG M200

Overview
Attachment Type Optics
Kills Required 455
Note {{{Note}}}


The VCOG 6x Scope is an American Telescopic Sight. It requires 455 kills to be unlocked, or it can be purchased with credits.

Details

The VCOG 6x scope is a hunting and military purpose telescope sight. VCOG stands for Variable Combat Optical Gunsight. It has a variable zoom from 1 to 6 times magnification, and the model in-game can toggle between 6x and 4x by pressing T.

Model In-Game

The model in-game is the VC16-C-160006[1].

In-Game

General Information

The VCOG is adjustable. By default it is fixed at a 6x zoom magnification, but by pressing T, it can be changed to a less magnified view. It is useful for designated marksman rifles and other weapons that may be suited for long range. It has a slightly faster aim-down-sights (ADS) time than the default Sniper Scope.

For weapons such as DMRs, sniper rifles, some battle rifles, a few light machine guns and some assault rifles, the VCOG provides a higher magnification level and a better view on targets at longer distances. Because the zoom is adjustable, pressing T for the less magnified view is helpful for use on aforementioned weapons. However, the VCOG also sees purpose on other weapons like PDWs or weapons more suited for closer ranges since it removes rotational recoil. On the flip-side, using the VCOG on shotguns is not so effective, limiting their effectiveness up close. However, with Slugs, they can become a makeshift sniper, with low muzzle velocity but high damage out to a considerable distance.

In terms of secondary weapons, equipping the VCOG on the M9 or M93R is questionable, since they are pistols designed for close-quarters-combat (CQC). However, the M9 and M93R deal 20 as their base damage, which is on-par with many assault rifles. While it seems like a poor choice to use the VCOG on the ZIP 22 due to its low damage, this combination can prove deadly at long range and especially if the player can hit consistent headshots. With the Obrez, while it might seem like a good idea to turn it into a sort of sniper, using the VCOG is purely based on user preference if one desires to sacrifice the potentially large but limited CQC capabilities the weapon has to dedicate it to long-range duty. Furthermore, the muzzle velocity of the weapon (2000 studs/s) is not optimal for long-range sniping. For the Serbu Shotgun or Sawed Off, like primary shotguns, using the VCOG with slugs can turn these weapons into pocket sniper rifles that are able to take out enemies at longer distances.

Since most sniper rifles in-game have a default scope magnification greater than 6x, equipping a VCOG will provide much less zoom compared to their default scopes. However, this may be preferable due to the lower magnification offering a much better Field of View (FoV) to acquire targets and to see incoming threats. This can be used on rifles that benefit from a higher zoom than normal optics like the AN-94, which can use its burst mode to accurately land shots at long range. In addition, it is also recommended to attach a canted sight to maintain the rifle's CQC capability when applicable.

Usage & Tactics

The VCOG is recommended for maps that are more suitable for long-range operation, such as Mirage and Crane Site. This sight is best paired with Battle Rifles, Assault Rifles, LMGs, and DMRs. DMRs are highly recommended for this sight, as they are quite like Sniper Rifles, but with slightly less range and a faster RoF, allowing the player to use this sight to its full potential.

Assault Rifles can be used with the VCOG, but tap-firing or pressing V to switch to semi-auto fire is recommended to reduce recoil and help with stability. The same goes for LMGs, especially the M60, which has a lot of recoil. Battle Rifles are more stable for long-range fire, but the aforementioned techniques can be applied to these guns if needed.

Pressing T to change the zoom level is recommended for mid-range operation, or on automatic guns. Utilizing the lower optic zoom setting can be quite useful on Assault Rifles since the user does not have to worry about the scope shaking too much due to automatic fire/recoil. Snipers can use the VCOG as well, if mid-range operation is what the player wants to use it for since the default sniper scopes are fixed to a zoom level greater than 6x.

Conclusion

The VCOG allows for better long-range capabilities for weapons like Battle Rifles, Assault Rifles, LMGs and especially DMRs, but also provides better medium-range performance for Snipers, allowing a higher FoV and faster ADS time and ultimately a more "aggressive" play style. With weapons such as the AG-3, M60, AK47, L85A2 and the SCAR SSR, tap-firing with a VCOG attached allows for more effective long-range combat performance, able to go toe-to-toe with snipers.

Trivia

  • The VCOG used to have a non-existent visible recoil (how much the gun itself shakes) when aimed. Made aiming significantly easier when paired with a canted sight.
  • Prior to the Winter Update on December 25th 2018, the VCOG lacked a variable zoom.
  • The zoom is changed via pressing T.
  • Like the ACOG Scope, the VCOG is also designed and manufactured by Trijicon.
  • The old reticle of the VCOG was that of the VC16-C-16000010 and VC16-C-16000009.
  • When the reticle was replaced, it was a white colored reticle in testing. This was later changed to red.
  • The new reticle is that of the VC16-C-1600006 and VC16-C-1600013, which share the same recticle.
    • However, the whole sight itself is based on the VC16-C-1600016, as the optic mount is attached with a thumb screw, and is not a quick-release mount.

References

  1. https://www.trijicon.com/na_en/products/product3.php?pid=VC16-C-1600006

AttachmentsBanner

Optics Primary

ACOG Scope - Animu Sight - Barska Electro - C79
Comp Aimpoint - Coyote Sight - DDHB Reflex - EOTech 552
EOTech XPS2 - Hensoldt 3X Sight - Kobra Sight - Leupold M8-6x
Leupold M8-6x - Lyman Sight - M145 - MARS - OKP-7 - Pilad 3
PK-A - PKA-S - PM II - PSO-1 Scope - PSO-1M2 Scope
PU-1 Scope - Reflex Sight - TA01 ACOG - TA11 ACOG
TA33 ACOG - VCOG 6x Scope - Z-Point - Extended Stock

Secondary

Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight

Barrel Flash and Sound Suppression

ARS Suppressor - Flash Hider - PBS-1 Suppressor
PBS-4 Suppressor - R2 Suppressor - Suppressor
Osprey Suppressor - Sionics Suppressor

Recoil Management

Compensator - Muzzle Brake

Barrel Extension

Extended Barrel

Underbarrel Grips

Angled Grip - Folding Grip - Stubby Grip - Vertical Grip

Miscellaneous

Flashlight - Laser - Green Laser

Other Aiming Aids

Boom Stock - Glock Stock - Raffica Stock
Ballistics Tracker - Laser - Green Laser

Backup sights

Canted Delta Sight - Canted Iron Sights

Ammunition

20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
30rd Mag - 50rd Drum
Buckshot - Flechette - Birdshot - Slugs
Armor Piercing - Hollow Point

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