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(Pros & Cons)
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The Walther WA 2000 is a semi-automatic sniper rifle designed by German firearms producer Walther in the late 1970s and 1980s. It was designed in response to the 1972 Munich Summer Olympics massacre for the West German police, who lacked a sufficient weapon capable of long range precision. The WA 2000 was in competition with the Heckler and Koch PSG-1, a sniper rifle based on the [[G3]] battle rifle which was also made in response to the massacre. The PSG-1 would eventually lead to the [[MSG90]] variant, a more militarized version of the rifle.
 
The Walther WA 2000 is a semi-automatic sniper rifle designed by German firearms producer Walther in the late 1970s and 1980s. It was designed in response to the 1972 Munich Summer Olympics massacre for the West German police, who lacked a sufficient weapon capable of long range precision. The WA 2000 was in competition with the Heckler and Koch PSG-1, a sniper rifle based on the [[G3]] battle rifle which was also made in response to the massacre. The PSG-1 would eventually lead to the [[MSG90]] variant, a more militarized version of the rifle.
   
The design of the WA 2000 is that of a bullpup configuration, allowing for an overall shorter weapon than a conventional rifle but retain the barrel length of one. The WA 2000 was primarily chambered for the .300 Winchester Magnum cartridge, although was also availabe in 7.62×51mm NATO and 7.5×55mm Swiss. The weapon was also produced in two variants; first and second generation models. The first sports a 'can' type flash suppressor and the second has a hybrid flash hider/compensator.
+
The design of the WA 2000 is that of a bullpup configuration, allowing for an overall shorter weapon than a conventional rifle but retain the barrel length of one. The WA 2000 was primarily chambered for the .300 Winchester Magnum cartridge, although it was also available in 7.62×51mm NATO and 7.5×55mm Swiss. The weapon was also produced in two variants; first and second-generation models. The first sports a 'can' type flash suppressor and the second has a hybrid flash hider/compensator.
Production only lasted from 1982 to 1988 due to the weapon's very high producton costs, which heavily lowered sale numbers. It never saw adoption by either police or military force due to its high cost, but also not being a sturdy enough design for military combat. Due to the high costs, less than 200 examples were made, making any surviving example of the WA2000 command a high premium due to its rarity and uniqueness - anywhere between USD $40,000 and USD $80,000.[https://en.wikipedia.org/wiki/Walther_WA_2000 <sup><nowiki>[1]</nowiki></sup>]
+
Production only lasted from 1982 to 1988 due to the weapon's very high production costs, which heavily lowered sales. It never saw adoption by either police or military force due to its high cost, but also not being a sturdy enough design for military combat. Due to the high costs, less than 200 examples were made, making any surviving example of the WA2000 command a high premium due to its rarity and uniqueness - anywhere between USD $40,000 and USD $80,000.[https://en.wikipedia.org/wiki/Walther_WA_2000 <sup><nowiki>[1]</nowiki></sup>]
   
 
== '''In-Game''' ==
 
== '''In-Game''' ==
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==== '''''Usage & Tactics''''' ====
 
==== '''''Usage & Tactics''''' ====
The WA2000 with its high muzzle velocity and the 1SK to the head, makes it viable for long range combat. However, its rate of fire (RoF) also allows it to stay effective in close quarter combat. Unfortunately, when going up against anti-materiel snipers, such as the [[BFG 50]] and the [[Hecate II]], it boils down to who can get the first shot in, and if the WA2000 user can get a headshot.
+
The WA2000 with its high muzzle velocity and the 1SK to the head, makes it viable for long range combat. However, its rate of fire (RoF) also allows it to stay effective in close-quarters combat. Unfortunately, when going up against anti-materiel rifles, such as the [[BFG 50]] and the [[Hecate II]], it boils down to who can get the first shot in, and if the WA2000 user can get a headshot.
   
 
If the user is forced into a medium range firefight, the best option is to engage the enemy at such ranges, unlike most bolt action sniper rifles. The slow mobility of the rifle makes it hard to retreat to a farther distance before being shot down by the enemy. Despite the harsh recoil of the rifle, hitting the enemy in the torso or limbs and following it up with another body shot is surprisingly quick. Scoping in and out after each shot like a bolt action negates some of the recoil, reduces tunnel vision, and regains steady time. All while still being faster than all the other bolt action sniper rifles.
 
If the user is forced into a medium range firefight, the best option is to engage the enemy at such ranges, unlike most bolt action sniper rifles. The slow mobility of the rifle makes it hard to retreat to a farther distance before being shot down by the enemy. Despite the harsh recoil of the rifle, hitting the enemy in the torso or limbs and following it up with another body shot is surprisingly quick. Scoping in and out after each shot like a bolt action negates some of the recoil, reduces tunnel vision, and regains steady time. All while still being faster than all the other bolt action sniper rifles.
   
The WA2000 takes well to most attachments. Unlike bolt-action rifles, grips and barrel attachments other than suppressors are relevant. This means that a muzzle attachment can help when trying to fire quickly. Grips are also relevant as well, as most of them can assist with recoil control in aimed fire. Otherwise, a [[Laser|laser]] is a simple and effective option. Optics are down to the user's preference. The 10x magnified default scope serves as an applicable and useful optic for typical sniping playstyles, offering good long range capabilities. However, it also does increase the recoil felt by the user, making lower magnification optics more useful for those seeking to decrease the kick of the weapon. Furthermore, the semi-automatic nature of the WA2000 also makes it more useable in CQC and medium range fire fights.  
+
The WA2000 takes well to most attachments. Unlike bolt-action rifles, grips and barrel attachments other than suppressors are relevant. This means that a muzzle attachment can help when trying to fire quickly. Grips are also relevant as well, as most of them can assist with recoil control in aimed fire. Otherwise, a [[Laser|laser]] is a simple and effective option. Optics are down to the user's preference. The 10x magnified default scope serves as an applicable and useful optic for typical sniping playstyles, offering good long-range capabilities. However, it also does increase the recoil felt by the user, making lower magnification optics more useful for those seeking to decrease the kick of the weapon. Furthermore, the semi-automatic nature of the WA2000 also makes it more useable in CQC and medium ranged firefights.  
   
 
==== '''''Conclusion''''' ====
 
==== '''''Conclusion''''' ====
The WA2000 is a long range, semi-automatic sniper rifle, placed between the two Dragunovs in terms of statistics. Furthermore, with superior RoF and muzzle velocity, it can go up against bolt-action rifles without too much trouble. However, the WA2000 lacks the ability to 1SK in close-quarters-combat (CQC), losing out to most other bolt-actions in that aspect. In addition to that, the weapon has the 3rd slowest walkspeed ingame making it very sluggish and near impossible to be extremely mobile with it. The Wa2000’s recoil also may make follow up shots some what hard to perform.
+
The WA2000 is a long-range, semi-automatic sniper rifle, placed between the two Dragunovs in terms of statistics. Furthermore, with superior RoF and muzzle velocity, it can go up against bolt-action rifles without too much trouble. However, the WA2000 lacks the ability to 1SK in close-quarters-combat (CQC), losing out to most other bolt-actions in that aspect. In addition to that, the weapon has the 3rd slowest walk speed ingame making it very sluggish and near impossible to be extremely mobile with it. The Wa2000’s recoil also may make follow up shots some what hard to perform.
   
 
== '''Pros & Cons''' ==
 
== '''Pros & Cons''' ==
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* Relatively fast tactical reload time.
 
* Relatively fast tactical reload time.
 
* Clean and unobtrusive default scope reticle.
 
* Clean and unobtrusive default scope reticle.
* Above average muzzle velocity, especially for a semi-automatic sniper rifle.
+
* Above-average muzzle velocity, especially for a semi-automatic sniper rifle.
 
<span style="color:red">'''Cons:'''</span>
 
<span style="color:red">'''Cons:'''</span>
 
* Harsh recoil while scoped—mitigated with low zoom optics.
 
* Harsh recoil while scoped—mitigated with low zoom optics.
Line 94: Line 94:
 
* Low magazine size for a semi-automatic sniper rifle.
 
* Low magazine size for a semi-automatic sniper rifle.
 
* Relatively long empty reload time.
 
* Relatively long empty reload time.
  +
* Lowest ammo count of any sniper, tied with M107 at 30 reserve, for a total of 36.
   
 
== '''Trivia''' ==
 
== '''Trivia''' ==
 
* The WA2000 has a unusable integral bipod, similar to the one seen on the [[FAMAS G2]].
 
* The WA2000 has a unusable integral bipod, similar to the one seen on the [[FAMAS G2]].
 
** Unusually for a bipod, it is mounted above the barrel.
 
** Unusually for a bipod, it is mounted above the barrel.
* When the [[Canted Iron Sight]] is attached to the WA2000, the middle section of the front split post does not appear, likely due to a rendering or a design glitch.
+
* When the [[Canted Iron Sight]] is attached to the WA2000, the middle section of the front split post does not appear, likely due to a rendering or design glitch.
 
* The WA2000 has been seen in popular culture.
 
* The WA2000 has been seen in popular culture.
 
** It was used by James Bond in the opening sequence of ''The Living Daylights''. The quote in the description comes from the same movie.
 
** It was used by James Bond in the opening sequence of ''The Living Daylights''. The quote in the description comes from the same movie.

Revision as of 23:47, March 27, 2020

Article
Gallery
A semi-automatic German bullpup intended for law enforcement as a counter-terrorist weapon. Very few were made, making it highly sought after. Fast fire rate, moderate damage, poor recoil control.
Section 26, paragraph 5 - need to know. I'm sure you understand.
–In-game description
WA2000
WA2000 angled
Overview
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 200
Damage 72 → 66
Range 20 max → 175 min
WA2000graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 6, 7 with round in chamber
Ammo Reserve 30
Fire Modes Semi
Rate of Fire 90 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (20 studs) Min (175 studs)
(x1.85) Head 133.2 122.1
(x1.36) Torso 97.92 89.76
(x1) Arms and Legs 72 66
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 72 -> 59.4 20 max -> 175 min
R2 Suppressor 68.4 -> 62.7 19 max -> 166.25 min
PBS-1 Suppressor 68.4 -> 62.7 19 max -> 166.25 min
PBS-4 Suppressor 68.4 -> 62.7 19 max -> 166.25 min
Suppressor 64.8 -> 66 18 max -> 175 min
Muzzle Velocity 2850 studs/s
Penetration Depth 2.8 studs
Suppression 3.5

ACCURACY 84

Hipfire Camera Recovery Speed 11
Sight Camera Recovery Speed 6
Weapon Recovery Speed 7
Weapon Recoil Damping 0.8

HIP ACCURACY 24

Min Camera Kick (3.40, 0.60, -0.41)
Max Camera Kick (4.09, 1,10, 0.40)
Min Recoil Displacement (0.10, 0.40, 5.69)
Max Recoil Displacement (0.40, 1.00, 6.09)
Min Recoil Rotation (1.29, -0.11, 0.10)
Max Recoil Rotation (1.70, 0.20, 0.20)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.70

SIGHT ACCURACY 97

Min Camera Kick (0.69, -0.21, -0.50)
Max Camera Kick (0.89, 0.20, 0.50)
Min Recoil Displacement (-0.11, 0.20, 11.10)
Weapon Shot Displacement (0.10, 0.30, 12.19)
Min Recoil Rotation (0.10, -0.11, -0.31)
Max Recoil Rotation (0.20, 0.20, 0.30)
Sight Magnification 10.0x

WEAPON HANDLING

Reload Time 3.7 seconds
Empty Reload Time 5.1 seconds
Equip Speed 8
Aiming Speed 9.5
Crosshair Size 60
Crosshair Spread Rate 1000
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 12 stud/s
Aiming Walk Speed 6.0 stud/s
Ammo Type .300 Winchester Magnum
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills


The WA2000 is a German Sniper Rifle. It is unlocked at rank 200 or can be purchased with credits.

History

The Walther WA 2000 is a semi-automatic sniper rifle designed by German firearms producer Walther in the late 1970s and 1980s. It was designed in response to the 1972 Munich Summer Olympics massacre for the West German police, who lacked a sufficient weapon capable of long range precision. The WA 2000 was in competition with the Heckler and Koch PSG-1, a sniper rifle based on the G3 battle rifle which was also made in response to the massacre. The PSG-1 would eventually lead to the MSG90 variant, a more militarized version of the rifle.

The design of the WA 2000 is that of a bullpup configuration, allowing for an overall shorter weapon than a conventional rifle but retain the barrel length of one. The WA 2000 was primarily chambered for the .300 Winchester Magnum cartridge, although it was also available in 7.62×51mm NATO and 7.5×55mm Swiss. The weapon was also produced in two variants; first and second-generation models. The first sports a 'can' type flash suppressor and the second has a hybrid flash hider/compensator. Production only lasted from 1982 to 1988 due to the weapon's very high production costs, which heavily lowered sales. It never saw adoption by either police or military force due to its high cost, but also not being a sturdy enough design for military combat. Due to the high costs, less than 200 examples were made, making any surviving example of the WA2000 command a high premium due to its rarity and uniqueness - anywhere between USD $40,000 and USD $80,000.[1]

In-Game

General Information

The WA2000 acts much like a mix of the Dragunov SVDS and the Dragunov SVU, all three being semi-automatic, along with having a faster firerate than the SVDS, and better damage than the SVU. Muzzle velocity is high—at 2850 studs per second, tied with the TRG-42, being second best in-class. Furthermore, it can quickly output one-shot kills (1SK) due to its ability to 1SK to the head at all ranges, and at 90 RPM, however, this can quickly deplete its small magazine capacity of six rounds.

Usage & Tactics

The WA2000 with its high muzzle velocity and the 1SK to the head, makes it viable for long range combat. However, its rate of fire (RoF) also allows it to stay effective in close-quarters combat. Unfortunately, when going up against anti-materiel rifles, such as the BFG 50 and the Hecate II, it boils down to who can get the first shot in, and if the WA2000 user can get a headshot.

If the user is forced into a medium range firefight, the best option is to engage the enemy at such ranges, unlike most bolt action sniper rifles. The slow mobility of the rifle makes it hard to retreat to a farther distance before being shot down by the enemy. Despite the harsh recoil of the rifle, hitting the enemy in the torso or limbs and following it up with another body shot is surprisingly quick. Scoping in and out after each shot like a bolt action negates some of the recoil, reduces tunnel vision, and regains steady time. All while still being faster than all the other bolt action sniper rifles.

The WA2000 takes well to most attachments. Unlike bolt-action rifles, grips and barrel attachments other than suppressors are relevant. This means that a muzzle attachment can help when trying to fire quickly. Grips are also relevant as well, as most of them can assist with recoil control in aimed fire. Otherwise, a laser is a simple and effective option. Optics are down to the user's preference. The 10x magnified default scope serves as an applicable and useful optic for typical sniping playstyles, offering good long-range capabilities. However, it also does increase the recoil felt by the user, making lower magnification optics more useful for those seeking to decrease the kick of the weapon. Furthermore, the semi-automatic nature of the WA2000 also makes it more useable in CQC and medium ranged firefights.  

Conclusion

The WA2000 is a long-range, semi-automatic sniper rifle, placed between the two Dragunovs in terms of statistics. Furthermore, with superior RoF and muzzle velocity, it can go up against bolt-action rifles without too much trouble. However, the WA2000 lacks the ability to 1SK in close-quarters-combat (CQC), losing out to most other bolt-actions in that aspect. In addition to that, the weapon has the 3rd slowest walk speed ingame making it very sluggish and near impossible to be extremely mobile with it. The Wa2000’s recoil also may make follow up shots some what hard to perform.

Pros & Cons

Pros:

  • Semi-automatic—no unscoping required.
  • Second fastest RoF in class.
  • Relatively fast tactical reload time.
  • Clean and unobtrusive default scope reticle.
  • Above-average muzzle velocity, especially for a semi-automatic sniper rifle.

Cons:

  • Harsh recoil while scoped—mitigated with low zoom optics.
  • No 1SK to the torso at shorter ranges.
  • Low magazine size for a semi-automatic sniper rifle.
  • Relatively long empty reload time.
  • Lowest ammo count of any sniper, tied with M107 at 30 reserve, for a total of 36.

Trivia

  • The WA2000 has a unusable integral bipod, similar to the one seen on the FAMAS G2.
    • Unusually for a bipod, it is mounted above the barrel.
  • When the Canted Iron Sight is attached to the WA2000, the middle section of the front split post does not appear, likely due to a rendering or design glitch.
  • The WA2000 has been seen in popular culture.
    • It was used by James Bond in the opening sequence of The Living Daylights. The quote in the description comes from the same movie.
    • It is also associated with Agent 47 from the Hitman series, as it is his sniper rifle of choice.
  • The WA2000's scope seems to share the same design as the Leupold M8-6x, however, the reticle is different.

References

[1] https://en.wikipedia.org/wiki/Walther_WA_2000

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