A modern revision of the Tavor, an Israeli carbine, uniquely chambered in 5.45x39. It further improves on the TAR design with improved ergonomics by moving the charging handle and redesigning the stock. High fire rate with better torso performance, but below average damage.
–In-game description
X95R angled
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 130
Damage 27 → 20
Range 65 max → 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 150
Fire Modes Auto & Semi
Rate of Fire 950 RPM

TTK (Time to Kill) 0.12 s
Head & Body Multiplier
per bullet/pellet
Max (65 studs) Min (120 studs)
(x1.50) Head 40.5 30
(x1.10) Torso 29.7 22
(x1) Arms and Legs 27 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 27 -> 18 65 max -> 120 min
R2 Suppressor 25.65 -> 19 61.75 max -> 114 min
PBS-1 Suppressor 25.65 -> 19 61.75 max -> 114 min
PBS-4 Suppressor 25.65 -> 19 61.75 max -> 114 min
Suppressor 24.3 -> 20 58.5 max -> 120 min
Armor Piercing 27 -> 16.66667 0 max -> 120 min
Hollow Point 32.4 -> 24 65 max -> 120 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 20
Weapon Recoil Damping 0.9


Min Camera Kick (1.79, -0.31, -0.21)
Max Camera Kick (2.09, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 6.19)
Max Recoil Displacement (0.80, 1.10, 7.80)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.64, 0.50)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75


Min Camera Kick (1.29, -0.61, -0.50)
Max Camera Kick (2.20, 0.50, 0.50)
Min Recoil Displacement (-0.15, 0.44, 9.19)
Weapon Shot Displacement (0.14, 0.60, 10.80)
Min Recoil Rotation (0.30, -0.31, -0.50)
Max Recoil Rotation (0.50, 0.30, 0.50)
Sight Magnification 1.8x


Reload Time 2.6 seconds
Empty Reload Time 3.6 seconds
Equip Speed 12
Aiming Speed 17
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The X95R is an Israeli Carbine. It is unlocked at rank 130, or it can be purchased with credits.


The X95 was developed from 2003 to 2009 by Israel Weapon Industries as the successor to the original Tavor. The intent of this redesign was to make the Tavor a more compact and versatile system.

The changes to the X95 are sweeping, with a redesigned chassis, buttstock, and a more ergonomic layout. The most notable difference is that the charging handle is now directly above the pistol grip instead of it being at the fore-end of the gun. With the charging handle moved, the fore-end of the weapon was redesigned with a different foregrip that features accessory rails.

Another feature that differs the X95 from the TAR-21 is that the chassis has provisions that allow it to be converted between a rifle/carbine configuration (using a long-stroke gas system) and a SMG configuration (using a closed bolt blowback system). This was developed to ease training, reduce the amount of spare parts that needed to be kept in inventory, and reduce overall cost compared to having two independent weapon systems.


General Information

The X95R sports lower maximum damage for a carbine but also higher minimum damage, with a damage value of 27 up close and dropping to a value of 20 at the end of its damage drop off. This means the X95R is a four-shot kill (4SK) up close and increasing to a 5SK at longer distances. With headshots this decreases to a 3SK up close and a 4SK at longer ranges. Range is fairly good, with its 4SK range lasting up to approximately 120 studs. Muzzle velocity is average for its class, at 2200 studs per second. Rate of fire (RoF) is quite high, at 950 RPM, making it the fastest firing fully automatic carbine in-game, only rivaled by the burst fire mode of the M4. This results in the time to kill (TTK) of the X95R being relatively quick and quite consistent across most distances.

Usage & Tactics

At first glance, the X95R appears to be basically a re-skinned FAMAS G2 placed into the carbine category. The similarity ends here however. Unlike, the FAMAS, the X95R sports a tactical reload that rivals the likes of the M16 family, and the recoil has a omni-directional kick but it is very subtle, allowing for accurate spraying out to ranges of 100 studs or more. With its high RoF and 3SK to the head, the X95R is deadly in CQC. Unfortunately, this proves to be a double edged sword as this same high output can lead to excessive ammo consumption, which can prove detrimental to the user's longevity when facing multiple foes despite its quick reload, and as such, scavenging for ammo is a pressing priority when engaging in extended firefights.

Attachments-wise the X95R is very flexible. For those looking to extend their overall reach, recoil-mitigating attachments, such as the Compensator and the Stubby Grip are recommended, and any optic of choice can be used. For close quarters, a Vertical Grip can be used instead. A Flash Hider is useful for eliminating the muzzle flash but is a bit of a hard sell as most optics sit quite high on the X95R, mitigating the flash already. Stealth also suits the X95R really well, as due to its high RoF, the damage reduction from mounting a suppressor will not hurt as badly and it provides the benefit of staying off the radar, a rather useful trait given that one will be reloading often.


The X95R is a long range oriented carbine that has excellent TTK on the farther end of its damage dropoff. The rather subtle recoil combined with the flexibility of attachments make the X95R a deadly gun from medium to long range. In addition to have long range capabilities, the X95R posses reasonable CQB abilities with its high 950 RPM.

Pros and Cons


  • High RoF.
  • Good minimum range.
  • Highest ammunition reserve in-class.
  • Relatively quick tactical reload.


  • Below average maximum damage.
  • High recoil.


  • The model in game is the X95-R 330.
    • The X95-R is the designation for the 5.45x39mm model.
    • It has a full hand trigger guard, which is optional from the manufacturer.
    • The model in game is based on an older iteration of the X95, which has the top rails of different height and fixed flip-up iron sights rather than a full length flat top rail.
  • The X95R uses a modified STANAG magazine to accept 5.45x39mm ammunition.
  • The X95R is the only carbine with 150 rounds in reserve.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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