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  A 9mm conversion of the Tavor X95, which uses standard Uzi magazines. This conversion of the Tavor allows for the replacement of traditional SMGs with a modern platform. Better torso performance with slightly below-average damage.
–In-game description
X95 SMG
X95 SMG angled.png
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 115
Damage 32 → 18.2
Range 45 max → 130 min
X95 SMGgraph.png
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 32, 33 with round in chamber
Ammo Reserve 160
Fire Modes Auto & Semi
Rate of Fire 750 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.16 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (45 studs) Min (130 studs)
(x1.50) Head 48 27.3
(x1.10) Torso 35.2 20.02
(x1.00) Limbs 32 18.2
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 30.4 -> 18.2 38.25 max -> 110.5 min
R2 Suppressor 30.4 -> 17.29 40.5 max -> 117 min
ARS Suppressor 32 -> 16.38 45 max -> 130 min
PBS-1 Suppressor 30.4 -> 17.29 42.75 max -> 123.5 min
PBS-4 Suppressor 30.4 -> 17.29 42.75 max -> 123.5 min
Armor Piercing 32 -> 18.2 22.5 max -> 130 min
Hollow Point 38.4 -> 14.56 49.5 max -> 117 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.7 studs
Suppression 0.5

HIP ACCURACY 32

Min Camera Kick (1.20, -0.31, -0.21)
Max Camera Kick (1.60, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 7.19)
Max Recoil Displacement (0.80, 1.10, 8.80)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.64, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75

SIGHT ACCURACY 20

Min Camera Kick (1.29, -0.61, -0.50)
Max Camera Kick (2.20, 0.50, 0.50)
Min Recoil Displacement (-0.15, 0.44, 9.19)
Weapon Shot Displacement (0.14, 0.60, 10.80)
Min Recoil Rotation (0.30, -0.31, -0.50)
Max Recoil Rotation (0.50, 0.30, 0.50)
Sight Magnification 1.8x

ACCURACY 27

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 21
Weapon Recoil Damping 0.8
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.4 seconds
Equip Speed 12
Aiming Speed 17
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


The X95 SMG is an Israeli Personal Defense Weapon. It is unlocked at rank 115, or it can be purchased with credits.

History

In the 2000s, Israel Weapon Industries started to phase out the Uzi production lines, including the standard Uzi and Mini Uzi. The X95 Micro Tavor (MTAR) project, alongside of being a more compact rifle platform, was also designed as a replacement for the full size Uzi submachine gun. This was developed to ease the training, number of spare parts and overall cost compare to two independent weapon systems.

Unlike the X95 rifle/carbine configuration, which uses the long-stroke gas system, the SMG configuration uses a blowback closed bolt system. The X95 SMG feeds from Uzi magazines.

In-Game

General Information

The X95 SMG is one of the more interesting SMGs available in-game. Damage is below average, being a four-shot kill (4SK) up close and increasing to a 6SK at the end of its damage drop off. However, the weapon also boasts a modest 1.1x torso multiplier, which makes the X95 SMG a 3SK to the torso up until approximately 55 studs. Range is average for a PDW, with damage beginning to drop off at 45 studs and ceasing at 130 studs. Muzzle velocity is also typical for its class, at 2000 studs per second. Rate of fire (RoF) is slightly below average for its class, at 750 RPM. This results in the time to kill (TTK) of the X95 SMG being average up close, but poorer at longer distances when compared to other PDWs.

Magazine capacity is slightly above average, at 32+1 rounds capacity. Ammunition reserve is also higher too, at 160 rounds, for a total ammunition count of 192; a cut above most PDWs. Reload times are slightly better than average for most PDWs, at 2.5 seconds for a tactical reload and 3.4 seconds for an empty reload. The X95 SMG also has the slowest walkspeed in-class at 12 studs per second.

Usage & Tactics

The X95 SMG bears some similarities to the Uzi. Many of its statistics are similar, albeit with a close quarters flair. Where other PDWs can stretch their legs further than the X95 can, the X95 SMG plays to the midrange of what PDWs can offer. Sitting in an archetype that is most similar to carbines, the X95 SMG is focused on providing a well-rounded weapon for moderate range engagements. Attempting to engage too closely may result in premature death, especially when going toe-to-toe with commonly found PDWs that offer much faster firerates. Attempting to engage at too far a range shows just how weak the X95 SMG is at distance despite its better than average ranged performance. In short, the weapon has a sweet spot. When enemies are within that range, which is about 25 to 60 studs, the X95 SMG can make quick work of multiple enemies without concern. The slightly deeper magazine and lower-than-average firerate, combined with the weapon's reasonable handling mechanics, allows the X95 SMG to provide results. They will not be impressive, but they will be dependable and consistent results.

Conclusion

Overall, the X95 SMG offers a relatively balanced package that much like other members of its family focuses on consistency.

Pros & Cons

Pros:

  • High ammunition reserve.
  • Very clear iron sights.
  • Above-average reload times.
  • Can 5shk in LRC to the torso.
  • Access to a conversion know as the Triplex ammo which converts the X95 SMG in a shotgun

Cons:

  • Moderate-high recoil.
  • Below average damage.
  • Below average RoF for its class.
  • Slowest walkspeed in-class.

Trivia 

  • The X95 SMG in-game is the flattop version.
    • It has a full hand trigger guard, which is optional from the manufacturer.
  • The X95 SMG uses the IWI's 32 rounds magazine, which is also commonly used with the Uzi.

References

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Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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