|A 9mm conversion of the Tavor X95, which uses standard Uzi magazines. This conversion of the Tavor allows for the replacement of traditional SMGs with a modern platform. Better torso performance with slightly below-average damage.|
In the 2000s, Israel Weapon Industries started to phase out the Uzi production lines, including the standard Uzi and Mini Uzi. The X95 Micro Tavor (MTAR) project, alongside of being a more compact rifle platform, was also designed as a replacement for the full size Uzi submachine gun. This was developed to ease the training, number of spare parts and overall cost compare to two independent weapon systems.
The X95 SMG is one of the more interesting SMGs available in-game. Damage is below average, being a four-shot kill (4SK) up close and increasing to a 6SK at the end of its damage drop off. However, the weapon also boasts a modest 1.1x torso multiplier, which makes the X95 SMG a 3SK to the torso up until approximately 55 studs. Range is average for a PDW, with damage beginning to drop off at 45 studs and ceasing at 130 studs. Muzzle velocity is also typical for its class, at 2000 studs per second. Rate of fire (RoF) is slightly below average for its class, at 750 RPM. This results in the time to kill (TTK) of the X95 SMG being average up close, but poorer at longer distances when compared to other PDWs.
Magazine capacity is slightly above average, at 32+1 rounds capacity. Ammunition reserve is also higher too, at 160 rounds, for a total ammunition count of 192; a cut above most PDWs. Reload times are slightly better than average for most PDWs, at 2.5 seconds for a tactical reload and 3.4 seconds for an empty reload. The X95 SMG also has the slowest walkspeed in-class at 12 studs per second.
Usage & Tactics
The X95 SMG bears some similarities to the Uzi. Many of its statistics are similar, albeit with a close quarters flair. Where other PDWs can stretch their legs further than the X95 can, the X95 SMG plays to the midrange of what PDWs can offer. Sitting in an archetype that is most similar to carbines, the X95 SMG is focused on providing a well-rounded weapon for moderate range engagements. Attempting to engage too closely may result in premature death, especially when going toe-to-toe with commonly found PDWs that offer much faster firerates. Attempting to engage at too far a range shows just how weak the X95 SMG is at distance despite its better than average ranged performance. In short, the weapon has a sweet spot. When enemies are within that range, which is about 25 to 60 studs, the X95 SMG can make quick work of multiple enemies without concern. The slightly deeper magazine and lower-than-average firerate, combined with the weapon's reasonable handling mechanics, allows the X95 SMG to provide results. They will not be impressive, but they will be dependable and consistent results.
Overall, the X95 SMG offers a relatively balanced package that much like other members of its family focuses on consistency.
Pros & Cons
- High ammunition reserve.
- Very clear iron sights.
- Above-average reload times.
- Can 5shk in LRC to the torso.
- Access to a conversion know as the Triplex ammo which converts the X95 SMG in a shotgun
- Moderate-high recoil.
- Below average damage.
- Below average RoF for its class.
- Slowest walkspeed in-class.
- The X95 SMG in-game is the flattop version.
- It has a full hand trigger guard, which is optional from the manufacturer.
- The X95 SMG uses the IWI's 32 rounds magazine, which is also commonly used with the Uzi.
|Personal Defense Weapons||
|Light Machine Guns|
|Designated Marksman Rifles|
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