Phantom Forces Wiki
Advertisement
Article
Gallery
format_quote
A 9mm conversion of the Tavor X95, which uses standard Uzi magazines. This conversion of the Tavor allows for the replacement of traditional SMGs with a modern platform. Better torso performance with slightly below-average damage.
–In-game description
X95 SMG
X95 SMG angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 115
Damage 32 → 17
Range 45 max → 130 min
X95 SMGgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 32, 33 with round in chamber
Ammo Reserve 160
Fire Modes Auto & Semi
Rate of Fire 750 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.16 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (45 studs) Min (130 studs)
(x1.50) Head 48 25.5
(x1.10) Torso 35.2 18.7
(x1.00) Limbs 32 17
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 32 -> 17 22.5 max -> 130 min
Hollow Point 38.4 -> 13.6 49.5 max -> 117 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.7 studs
Suppression 0.5

HIP ACCURACY 32

Min Camera Kick (1.20, -0.31, -0.21)
Max Camera Kick (1.60, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 7.19)
Max Recoil Displacement (0.80, 1.10, 8.80)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.64, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75

SIGHT ACCURACY 20

Min Camera Kick (1.29, -0.61, -0.50)
Max Camera Kick (2.20, 0.50, 0.50)
Min Recoil Displacement (-0.15, 0.44, 9.19)
Weapon Shot Displacement (0.14, 0.60, 10.80)
Min Recoil Rotation (0.30, -0.31, -0.50)
Max Recoil Rotation (0.50, 0.30, 0.50)
Sight Magnification 1.8x

ACCURACY 27

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 21
Weapon Recoil Damping 0.8
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.4 seconds
Equip Speed 12
Aiming Speed 17
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 9x19mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The X95 SMG is an Israeli Personal Defense Weapon. It is unlocked at rank 115, or it can be purchased with credits.

History

In the 2000s, Israel Weapon Industries started to phrase out the Uzi production lines, including the the standard Uzi and Mini Uzi. The X95 Micro Tarvor (MTAR) project, alongside of being a more compact rifle platform, was also designed as a replacement for the full size Uzi sub-machinegun. This was developed to ease the training, number of spare parts and overall cost compare to two independent weapon systems.

Unlike the X95 rifle/carbine configuration, which uses the long-stroke gas system, the SMG configuration uses a blowback closed bolt system. The X95 SMG uses the same magazine as the Uzi.

In-Game

General Information

The X95 SMG is one of the more interesting SMGs available in-game. Damage is below average, being a four-shot kill (4SK) up close and increasing to a 6SK at the end of its damage drop off. However, the weapon also boasts a modest 1.1x torso multiplier, which makes the X95 SMG a 3SK to the torso up until approximately 55 studs. Range is average for a PDW, with damage beginning to drop off at 45 studs and ceasing at 130 studs. Muzzle velocity is also typical for its class, at 2000 studs per second. Rate of fire (RoF) is slightly below average for its class, at 750 RPM. This results in the time to kill (TTK) of the X95 SMG being average up close, but poorer at longer distances when compared to other PDWs.

Magazine capacity is slightly above average, at 32+1 rounds capacity. Ammunition reserve is also higher too, at 160 rounds, for a total ammunition count of 192; a cut above most PDWs. Reload times are slightly better than average for most PDWs, at 2.5 seconds for a tactical reload and 3.4 seconds for an empty reload. The X95 SMG also has the slowest walkspeed in-class at 12 studs per second.

Usage & Tactics

The X95 SMG bears some similarities to the Uzi. Many of its statistics are similar, albeit with a close quarters flair. Where other PDWs can stretch their legs further than the X95 can, the X95 SMG plays to the midrange of what PDWs can offer. Sitting in an archetype that is most similar to carbines, the X95 SMG is focused on providing a well-rounded weapon for moderate range engagements. Attempting to engage too closely may result in premature death, especially when going toe-to-toe with commonly found PDWs that offer much faster firerates. Attempting to engage at too far a range shows just how weak the X95 SMG is at distance despite its better than average ranged performance. In short, the weapon has a sweet spot. When enemies are within that range, which is about 25 to 60 studs, the X95 SMG can make quick work of multiple enemies without concern. The slightly deeper magazine and lower-than-average firerate, combined with the weapon's reasonable handling mechanics, allows the X95 SMG to provide results. They will not be impressive, but they will be dependable and consistent results.

Conclusion

Overall, the X95 SMG offers a relatively balanced package that much like other members of its family focuses on consistency.

Pros & Cons

Pros:

  • High ammunition reserve.
  • Very clear iron sights.
  • Above-average reload times.

Cons:

  • Moderate-high recoil.
  • Below average damage.
  • Below average RoF for its class.
  • Slowest walkspeed in-class.

Trivia 

  • The X95 SMG in-game is the flattop version.
    • It has a full hand trigger guard, which is optional from the manufacturer.
  • The X95 SMG uses the IWI's 32 rounds magazine, which is also commonly used with the Uzi.

References

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

Featured Article
Advertisement